EOU2: Climbing a tree, 17F
Jan. 20th, 2019 12:35 am1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F

So since I got one conditional, I figured I may as well go for the other. This is super clean - Turn 1, Devaki inflicts Venom Curse, nothing more is done. Turn 2, Devaki uses Stigmata and Varda uses Ecstasy. No boosts besides the Force Boost, this does just the right amount for it to die from poison.
Quests. First up is the third of the gather stuff for some desperate guy quest. Turns out he got Brightslapped by Cass while we were away ("that's a load of crap!") who told "the tosser" that all a real man needs to woo a woman is his own body. And it turns out she liked him the whole time. The other two involve going through 17F itself for materials.
So next up, as stated, is a revisit to the 2nd Stratum. The game hasn't been putting up much of a fight lately. Clearly, we're not pushing the envelope hard enough.
---

Yeah, there we go.
The conditional here was to kill her while she's feared. Very easily done. My first victory came with the help of a Double Action Grimoire snagged from Touya, but this had nothing to do with that and everything to do with the fact that Ecstasy is broken as hell. You just need the right buffs and boosts. And oh yes, it gets worse.

Regardless, it was 23000HP to dead, just like that. It wasn't even luck dependent - when messing around with food, I got the results again every time. Normally, this was good for just under one whole level - a clear sign that this thing is intended to be fought by postgame parties.

But if I wanted to make this the most disgusting thing in the world, I could use my single free triple extra experience tea. This gave my main party two and some, which was three effectively three. I almost felt bad about doing this, though. Not so much that I didn't consider keeping it - since I'm wrecking this game anyway. Ultimately, I just decided I didn't want to be overleveled for prosperity reasons. Well, too overleveled. Already kind of higher than usual due to wrecking every FOE I come across.
Oh, and this thing can do a bunch of stuff. She never got to do any of it except summon a Baby Salamander (who got Feared and watched its mother die) thanks to finding out how to preemptive it and being totally bound for the whole duration. Even without the preemptive, all she did on turn 1 was a physical, and all I needed was for it to hit Ichigo.
---

Also on 7F was a locked door. Not very exciting, all it had was a Four-Leaf Clover. But from 10F is a longer area. The first of these was a hall of doors. Two new enemies were here: Black Boars and Dinotyrants. Both had attacks that were better off soaked up by Ichigo. Boars could be stopped by Leg Bind, but with the Dinotyrants being immune to Head Bind, the best thing to do against them was Evil Eye. Their bite skill can inflict Curse, but those who had a risk of being inflicted by it (Ichigo and Devaki) weren't attacking. They were also weak to all elements, physical and traditional.
Just like the 1st stratum's secret area, there's a new FOE running around here. But I just knocked off one of the postgame bosses a little over three-fifths of the way through the main game, albeit one of the easier ones. Really think this thing has a chance?
---

Not a chance!

The only hitch is that these guys resist physical damage, but there's ways around that. Other than that, there were only two interesting things to note. First, these things have a conditional that requires them to die via Fire damage. Not too hard to line up despite their heavy resistance. Second, if they're attacked with the Ice element (which does double damage), they use Waterproof Fire to buff themselves and heal all the damage they've taken. Of course, if they're Head Bound or being controlled by Suicide Word, it doesn't work...
There was a funny incident against one of them where it used its signature Lava Boulder and damaged Ichigo every time, taking the Beast to critical. But Ichigo responded with three Lick Wounds, completely healing off the damage.

Oh, and a third interesting thing. Their gimmick is the Baby Salamanders breathe fire on them to power them up. To face them properly, you need to dance around (they forcibly move two squares at a time), until they go back into their dormant states. You can also fight them in this state, though they're horribly weak, give up a useless item, and have a unique codex entry.
---
Fought my way to the end as usual, although skipped some of the Baby Salamanders. It was just a waste of time and resources to fight them. There was nothing at the end but another suspiciously empty room. Did get a nifty petrifying gun along the way, though.

Also, scored this in a Triple Premium Fever. Not perfect, but it'll suffice for the time being. Especially when I hit Lv50 for real and open up my Grimoire options to the point of having no idea what to do with them.
From those misadventures, I'd opened up the ultimate gun (actually there's one stronger), ultimate bow, and a super strong normal sword. I used none of them. Might've grabbed the latter if Kei was still Guard Slashing, but with her new deadly skill (especially with the above drop), it was just a bad idea.
17F floor proper was much more straightforward than before layout-wise. There were some spider enemies with a web move that they never got to use because I kept binding their heads to stop it and for their conditional, and moth enemies who sometimes did get to use their skill when Arm Bind failed to land. I also found occasional use for Devaki's Flank Shot here - plenty of groups to be shot up by it, for those times when Venom Curse is simply overkill...actually, haven't been using it much at all lately. Just hasn't been necessary. How the mighty have fallen.
There's also an incident on this floor where I need to beat up "Etria's Nightmare" which I don't remember at all from Untold 1. How it got here is beyond me, and I had no choice as to whether or not to fight it.
---

This was just a turkey shoot I had fun with. Too much fun, because I die once, but that's fine because it saves me some Amritas I had to use. Second try goes much better: it gets Feared, locked down, and Kei in particular starts wrecking it.

It ultimately was made to commit suicide.
---
A particular medic spoke of the next FOE, rhinos who just charge at you. Also, because I'm a member of the "stop falling rhinos" foundation, let's stop them the old-fashioned way.
---

By which I mean the OLD old-fashioned way actually had merit, because these things react rather negatively to binds. The restore themselves completely and heal 5000HP. So I could use an Order strategy if I wanted to prevent this, although of course, locking them down with Evil/Suicide was ideal in these situations.

...but even here, it wasn't needed. Even though it was a rude surprise the first time (although to be fair it was mostly brought on by Arm Bind failing to land), that I actually ended up having to run away from, I could still in win the usual way. With all the multipliers in-place, I could two-round it, taking out any possibility of it using this. Even in the one fight I have to use the other strategy on due to no force, I find I could hold out forever. I just end up using the binds because I last long enough for them to regenerate and it's faster. Killing them when bound is good anyway, because Head Bind is their conditional.
How you're supposed to deal with them is just simple dodging and tricking them into charging off the tree. But falling rhinos. Bad.
---
So interesting things in town...now there can be festivals which double money output at the cafe. Abigail implies her father wants to marry her off to a man just like us girls, and hand the store down to him. There's some secret codephrase we need to say when speaking to the birdmen.

The floor aside, I got one of these things here, surprisingly enough. Have like 3-4 now. I actually ended up fiighting quite a few of those rhinos, more than there are on the floor, because "stop falling rhinos", because they instantly respawn a day later after leaving, and , although I did dodge some.

One last thing to note - just like their counterparts in the first stratum, apparently these Prism Ladybugs can do this. These things had a conditional to kill them with Ice damage. Otherwise, they were no big deal like everything else, I just bound this thing's head and got to work. Still, was a bit of a surprise.
Next | Index
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F

So since I got one conditional, I figured I may as well go for the other. This is super clean - Turn 1, Devaki inflicts Venom Curse, nothing more is done. Turn 2, Devaki uses Stigmata and Varda uses Ecstasy. No boosts besides the Force Boost, this does just the right amount for it to die from poison.
Quests. First up is the third of the gather stuff for some desperate guy quest. Turns out he got Brightslapped by Cass while we were away ("that's a load of crap!") who told "the tosser" that all a real man needs to woo a woman is his own body. And it turns out she liked him the whole time. The other two involve going through 17F itself for materials.
So next up, as stated, is a revisit to the 2nd Stratum. The game hasn't been putting up much of a fight lately. Clearly, we're not pushing the envelope hard enough.
---

Yeah, there we go.
The conditional here was to kill her while she's feared. Very easily done. My first victory came with the help of a Double Action Grimoire snagged from Touya, but this had nothing to do with that and everything to do with the fact that Ecstasy is broken as hell. You just need the right buffs and boosts. And oh yes, it gets worse.

Regardless, it was 23000HP to dead, just like that. It wasn't even luck dependent - when messing around with food, I got the results again every time. Normally, this was good for just under one whole level - a clear sign that this thing is intended to be fought by postgame parties.

But if I wanted to make this the most disgusting thing in the world, I could use my single free triple extra experience tea. This gave my main party two and some, which was three effectively three. I almost felt bad about doing this, though. Not so much that I didn't consider keeping it - since I'm wrecking this game anyway. Ultimately, I just decided I didn't want to be overleveled for prosperity reasons. Well, too overleveled. Already kind of higher than usual due to wrecking every FOE I come across.
Oh, and this thing can do a bunch of stuff. She never got to do any of it except summon a Baby Salamander (who got Feared and watched its mother die) thanks to finding out how to preemptive it and being totally bound for the whole duration. Even without the preemptive, all she did on turn 1 was a physical, and all I needed was for it to hit Ichigo.
---

Also on 7F was a locked door. Not very exciting, all it had was a Four-Leaf Clover. But from 10F is a longer area. The first of these was a hall of doors. Two new enemies were here: Black Boars and Dinotyrants. Both had attacks that were better off soaked up by Ichigo. Boars could be stopped by Leg Bind, but with the Dinotyrants being immune to Head Bind, the best thing to do against them was Evil Eye. Their bite skill can inflict Curse, but those who had a risk of being inflicted by it (Ichigo and Devaki) weren't attacking. They were also weak to all elements, physical and traditional.
Just like the 1st stratum's secret area, there's a new FOE running around here. But I just knocked off one of the postgame bosses a little over three-fifths of the way through the main game, albeit one of the easier ones. Really think this thing has a chance?
---

Not a chance!

The only hitch is that these guys resist physical damage, but there's ways around that. Other than that, there were only two interesting things to note. First, these things have a conditional that requires them to die via Fire damage. Not too hard to line up despite their heavy resistance. Second, if they're attacked with the Ice element (which does double damage), they use Waterproof Fire to buff themselves and heal all the damage they've taken. Of course, if they're Head Bound or being controlled by Suicide Word, it doesn't work...
There was a funny incident against one of them where it used its signature Lava Boulder and damaged Ichigo every time, taking the Beast to critical. But Ichigo responded with three Lick Wounds, completely healing off the damage.

Oh, and a third interesting thing. Their gimmick is the Baby Salamanders breathe fire on them to power them up. To face them properly, you need to dance around (they forcibly move two squares at a time), until they go back into their dormant states. You can also fight them in this state, though they're horribly weak, give up a useless item, and have a unique codex entry.
---
Fought my way to the end as usual, although skipped some of the Baby Salamanders. It was just a waste of time and resources to fight them. There was nothing at the end but another suspiciously empty room. Did get a nifty petrifying gun along the way, though.

Also, scored this in a Triple Premium Fever. Not perfect, but it'll suffice for the time being. Especially when I hit Lv50 for real and open up my Grimoire options to the point of having no idea what to do with them.
From those misadventures, I'd opened up the ultimate gun (actually there's one stronger), ultimate bow, and a super strong normal sword. I used none of them. Might've grabbed the latter if Kei was still Guard Slashing, but with her new deadly skill (especially with the above drop), it was just a bad idea.
17F floor proper was much more straightforward than before layout-wise. There were some spider enemies with a web move that they never got to use because I kept binding their heads to stop it and for their conditional, and moth enemies who sometimes did get to use their skill when Arm Bind failed to land. I also found occasional use for Devaki's Flank Shot here - plenty of groups to be shot up by it, for those times when Venom Curse is simply overkill...actually, haven't been using it much at all lately. Just hasn't been necessary. How the mighty have fallen.
There's also an incident on this floor where I need to beat up "Etria's Nightmare" which I don't remember at all from Untold 1. How it got here is beyond me, and I had no choice as to whether or not to fight it.
---

This was just a turkey shoot I had fun with. Too much fun, because I die once, but that's fine because it saves me some Amritas I had to use. Second try goes much better: it gets Feared, locked down, and Kei in particular starts wrecking it.

It ultimately was made to commit suicide.
---
A particular medic spoke of the next FOE, rhinos who just charge at you. Also, because I'm a member of the "stop falling rhinos" foundation, let's stop them the old-fashioned way.
---

By which I mean the OLD old-fashioned way actually had merit, because these things react rather negatively to binds. The restore themselves completely and heal 5000HP. So I could use an Order strategy if I wanted to prevent this, although of course, locking them down with Evil/Suicide was ideal in these situations.

...but even here, it wasn't needed. Even though it was a rude surprise the first time (although to be fair it was mostly brought on by Arm Bind failing to land), that I actually ended up having to run away from, I could still in win the usual way. With all the multipliers in-place, I could two-round it, taking out any possibility of it using this. Even in the one fight I have to use the other strategy on due to no force, I find I could hold out forever. I just end up using the binds because I last long enough for them to regenerate and it's faster. Killing them when bound is good anyway, because Head Bind is their conditional.
How you're supposed to deal with them is just simple dodging and tricking them into charging off the tree. But falling rhinos. Bad.
---
So interesting things in town...now there can be festivals which double money output at the cafe. Abigail implies her father wants to marry her off to a man just like us girls, and hand the store down to him. There's some secret codephrase we need to say when speaking to the birdmen.

The floor aside, I got one of these things here, surprisingly enough. Have like 3-4 now. I actually ended up fiighting quite a few of those rhinos, more than there are on the floor, because "stop falling rhinos", because they instantly respawn a day later after leaving, and , although I did dodge some.

One last thing to note - just like their counterparts in the first stratum, apparently these Prism Ladybugs can do this. These things had a conditional to kill them with Ice damage. Otherwise, they were no big deal like everything else, I just bound this thing's head and got to work. Still, was a bit of a surprise.
Next | Index