EOU2: Climbing a tree (?), 24F
Jan. 20th, 2019 02:19 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
New floor, new quests. Also new dialogue, with more of Ichigo's wacky humanoid shenanigans. The first I deal with is called The Golden Shadow, and pertains to some missing guards on 16F. The others tried to find them, but they kept blacking out when trying to make their way through the room to the north.
And so do I. This is a really stupid puzzle. I had to look up what to do here, as the game gives no hint as to what to do itself and will otherwise keep respawning you back at the start. I make it to the end and the west room...

...where after more darkness the culprit is revealed...

Another postgame boss! I'd say that for all the hell it put me through, we need to kick its ass. Who cares if it's a postgame boss? We just took out a 72000HP boss you're not supposed to take out that way! IT'S SHOWTIME!!!
---

The most important thing when dealing with Storm Emperor, or any dragon, is having a way to shrug off its Volt Torrent. This is practically an instant kill right at the start of the battle otherwise. I had Ichigo Force Break when I first tried this out, but on subsequent goes just brought him with Volt Wall. Other than that, it's the usual. That was Azura's second shot, by the way. First one did 5000ish.

The boss attempts to flee three turns into the battle. A GameFAQs guide is like, "don't even bother. you CANNOT deal enough damage in time..." The Dragon also does this if it's at half health or lower. Well, if you have enough overkill damage...or just bind its legs, maybe panic it...

...you're in the money.
Literally, you get a 100000en bonus for taking it out. No raising of the level cap, though, and it just retreats into the sky. The conditional is killing it with Volt Damage, but I just choose to pop one of my Formaldehydes, items which guarantee all drops. This is also relevant because another drop is just a random chance.
The Barbet gives up the Volt Whip, yet another ultimate whip that gives +204 ATK, +5 AGI, and is volt element. It's weaker than the Crimson Eater (209 ATK) and Queen's Whip (213 ATK). For getting the Scale, I earn the Emperor Orb. A 100k accesory that gives near-immunity to Volt damage. Finally, the Thunder Orb gives access to the Ouroboros Robe, the Alchemist's ultimate armor.
---
Another unthinkable victory, at least as far as the game is concerned. Really.. Shoutouts to my daily training regimen.

I'm also with this officially a millionaire in-game.
Next quest is to help convince the father of a bookworm son of a forest guard to approve of his marriage. A wild tale of family drama. After getting lost due to a shaky definition of the northeast room, I find the guy's father. We spend some time with the guy, and he laments his son's lack of independence and said he never grew up, also saying that a real man would be able to protect his woman, and shows us a pendant of emerald ore. We go back and tell the kid, and he rushes out to get some for himself. Cass sends us to make the save because this guy can't even swing a sword.

Indeed, he gets into a fight with a mole and loses. A tougher mole than most, but it still dies in a single round without having to do much of anything. With this, we send the kid on his way. On handing the father what the son dug up, the father says that his son missed the point, that he'll never approve, and to tell him if he gets married, he'll disown him. He then gives us the pendant to give to him instead of the gems which can't be used...and turned out to be a big softie who approves the whole time in his own way since he put the fiancee's name on the back. Tsundere fathers?!
Next quest involves heading into 24F to gather materials. I send in some gatherers to the wrong side (there's two entrances to this floor, I took the long way). By the way, something I forgot to mention about 23F - there are no random encounters in Juggernaut's area, yet the siderooms that do have a bloody insane encounter rate. I manage to find the Mine point easy enough. With this, there's just one more quest to go before that silly quest above it is finished.

Two new enemies of note are here. Huge Statue just sits there doing nothing until you attack it, after which it unleashes its fury. You can set up, I could Stigmata it, even just sit there and recharge Force while they politely waited. The only problem is when one shows up with a Yellow Gel - Power Gel will indeed provoke them into attacking. Arm bind can stop their tough attack, though. The other is Nightmare. These horses can be leg bound to stop their attacks, and have a conditional drop that requires them to be sleeping. It makes the Survivalist's second ultimate armor. Easy to get, not important to me. There's also Silver Gunman, but it just gets bound and easily killed with Link Order.

After making my way through the maze, I step into this floor proper with a lot more bombs. The GameFAQs guidesman awkwardly goes "okay look there's a lot of bombs here and you NEED them to get the FOEs out of your way." I mean, that's close to his exact wording. But screw that noise! I have to go through several rooms of the bombs alone at first, very annoying and I sometimes just end up tanking them. Before long, I find the floor's resident FOE.
---

The only thing worth noting is their attack pattern making me change my own: they open with EMP, a high-priority skill that binds everyone's everything. Might be nice to steal, but I only ended up with low level ones. Ones that got saved, anyway. This first fight was screwy, but since Devaki can use Stigmata regardless of her own binds, I was free to bind its everything and fight back. They do this on turns 1, 4, 7, etc. and use a Scorching Laser otherwise. I did indeed win this first one. Of course in subsequent fights, I just Swap Step Stigmata.

The problem was fighting them repeatedly. These things constantly respawn, and only stop when all in a patrol area are destroyed. Bombs can aid in this, although I never used these intentionally when going through. Bit of a scary moment here as you can see, almost. That second one joined, but the first one died right after and the second was immediately bound up and eventually destroyed
That said, I found it was actually really easy to preemptive these things, which also removes the problem that Swap Step Stigmata is unreliable without Force. If you enter into their patrol radius, all are alerted to your presence and stop where they are. So I could just walk in behind one and jump it, allowing Devaki to use Chained Benefit -> Stigmata (they won't use EMP), although I sometimes had Azura help with Head Snipe.

With Trance Ecstasy, these were clean one-shots. Of course, I had to save on Force, so she had to wear them down with lesser strikes. The only notable incident was one who recovered from Head Bind before dying, but popping Trance and using Swap Step solved that.
---
I get by the first group in my way, with a total of four of these. A bomb assists me on one, and I took out the other two as in the second image in the spoiler, also this. Next is a group of three. I believe I jump one from behind, jump another from behind, then massacre the third with Force. I unlock a shortcut, so I go back and save. Next up is a set of two. Very easy at this point, although I accidentally screw up my movement and have to reset.
There's another food dispenser on the floor, along with rainbow fruit. This alongside the faux Geomagnetic Pole and some Amritas was enough to last me the whole way through the floor, even without TP Regen, all the way-

...I went backwards through the floor and completely missed the entrance to 25F, which was where I started. That is priceless.
I keep going and easily slip into where I need to go, apparently the bombs were torturing these things the whole time when I was away. They're the type of FOE that respawn one day later, although simply going to another floor kept them dead so long as it was the same day. Then I decide to torture them some more, killing around two extra here and two extra in the lower area, with bombs helping to clean them all out.

The whole floor is clean of them. Also yeah, changed the icon on the bomb depositers. when getting the last shortcut (which I don't even use!!), I decided to check into that suspiciously empty part of the floor. Indeed, there's a secret room with a Soma Prime.
One floor left to the main game. Next time, a man with a voice modulator will scream in ecstasy!
Next | Index
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
New floor, new quests. Also new dialogue, with more of Ichigo's wacky humanoid shenanigans. The first I deal with is called The Golden Shadow, and pertains to some missing guards on 16F. The others tried to find them, but they kept blacking out when trying to make their way through the room to the north.
And so do I. This is a really stupid puzzle. I had to look up what to do here, as the game gives no hint as to what to do itself and will otherwise keep respawning you back at the start. I make it to the end and the west room...

...where after more darkness the culprit is revealed...

Another postgame boss! I'd say that for all the hell it put me through, we need to kick its ass. Who cares if it's a postgame boss? We just took out a 72000HP boss you're not supposed to take out that way! IT'S SHOWTIME!!!
---

The most important thing when dealing with Storm Emperor, or any dragon, is having a way to shrug off its Volt Torrent. This is practically an instant kill right at the start of the battle otherwise. I had Ichigo Force Break when I first tried this out, but on subsequent goes just brought him with Volt Wall. Other than that, it's the usual. That was Azura's second shot, by the way. First one did 5000ish.

The boss attempts to flee three turns into the battle. A GameFAQs guide is like, "don't even bother. you CANNOT deal enough damage in time..." The Dragon also does this if it's at half health or lower. Well, if you have enough overkill damage...or just bind its legs, maybe panic it...

...you're in the money.
Literally, you get a 100000en bonus for taking it out. No raising of the level cap, though, and it just retreats into the sky. The conditional is killing it with Volt Damage, but I just choose to pop one of my Formaldehydes, items which guarantee all drops. This is also relevant because another drop is just a random chance.
The Barbet gives up the Volt Whip, yet another ultimate whip that gives +204 ATK, +5 AGI, and is volt element. It's weaker than the Crimson Eater (209 ATK) and Queen's Whip (213 ATK). For getting the Scale, I earn the Emperor Orb. A 100k accesory that gives near-immunity to Volt damage. Finally, the Thunder Orb gives access to the Ouroboros Robe, the Alchemist's ultimate armor.
---
Another unthinkable victory, at least as far as the game is concerned. Really.. Shoutouts to my daily training regimen.

I'm also with this officially a millionaire in-game.
Next quest is to help convince the father of a bookworm son of a forest guard to approve of his marriage. A wild tale of family drama. After getting lost due to a shaky definition of the northeast room, I find the guy's father. We spend some time with the guy, and he laments his son's lack of independence and said he never grew up, also saying that a real man would be able to protect his woman, and shows us a pendant of emerald ore. We go back and tell the kid, and he rushes out to get some for himself. Cass sends us to make the save because this guy can't even swing a sword.

Indeed, he gets into a fight with a mole and loses. A tougher mole than most, but it still dies in a single round without having to do much of anything. With this, we send the kid on his way. On handing the father what the son dug up, the father says that his son missed the point, that he'll never approve, and to tell him if he gets married, he'll disown him. He then gives us the pendant to give to him instead of the gems which can't be used...and turned out to be a big softie who approves the whole time in his own way since he put the fiancee's name on the back. Tsundere fathers?!
Next quest involves heading into 24F to gather materials. I send in some gatherers to the wrong side (there's two entrances to this floor, I took the long way). By the way, something I forgot to mention about 23F - there are no random encounters in Juggernaut's area, yet the siderooms that do have a bloody insane encounter rate. I manage to find the Mine point easy enough. With this, there's just one more quest to go before that silly quest above it is finished.

Two new enemies of note are here. Huge Statue just sits there doing nothing until you attack it, after which it unleashes its fury. You can set up, I could Stigmata it, even just sit there and recharge Force while they politely waited. The only problem is when one shows up with a Yellow Gel - Power Gel will indeed provoke them into attacking. Arm bind can stop their tough attack, though. The other is Nightmare. These horses can be leg bound to stop their attacks, and have a conditional drop that requires them to be sleeping. It makes the Survivalist's second ultimate armor. Easy to get, not important to me. There's also Silver Gunman, but it just gets bound and easily killed with Link Order.

After making my way through the maze, I step into this floor proper with a lot more bombs. The GameFAQs guidesman awkwardly goes "okay look there's a lot of bombs here and you NEED them to get the FOEs out of your way." I mean, that's close to his exact wording. But screw that noise! I have to go through several rooms of the bombs alone at first, very annoying and I sometimes just end up tanking them. Before long, I find the floor's resident FOE.
---

The only thing worth noting is their attack pattern making me change my own: they open with EMP, a high-priority skill that binds everyone's everything. Might be nice to steal, but I only ended up with low level ones. Ones that got saved, anyway. This first fight was screwy, but since Devaki can use Stigmata regardless of her own binds, I was free to bind its everything and fight back. They do this on turns 1, 4, 7, etc. and use a Scorching Laser otherwise. I did indeed win this first one. Of course in subsequent fights, I just Swap Step Stigmata.

The problem was fighting them repeatedly. These things constantly respawn, and only stop when all in a patrol area are destroyed. Bombs can aid in this, although I never used these intentionally when going through. Bit of a scary moment here as you can see, almost. That second one joined, but the first one died right after and the second was immediately bound up and eventually destroyed
That said, I found it was actually really easy to preemptive these things, which also removes the problem that Swap Step Stigmata is unreliable without Force. If you enter into their patrol radius, all are alerted to your presence and stop where they are. So I could just walk in behind one and jump it, allowing Devaki to use Chained Benefit -> Stigmata (they won't use EMP), although I sometimes had Azura help with Head Snipe.

With Trance Ecstasy, these were clean one-shots. Of course, I had to save on Force, so she had to wear them down with lesser strikes. The only notable incident was one who recovered from Head Bind before dying, but popping Trance and using Swap Step solved that.
---
I get by the first group in my way, with a total of four of these. A bomb assists me on one, and I took out the other two as in the second image in the spoiler, also this. Next is a group of three. I believe I jump one from behind, jump another from behind, then massacre the third with Force. I unlock a shortcut, so I go back and save. Next up is a set of two. Very easy at this point, although I accidentally screw up my movement and have to reset.
There's another food dispenser on the floor, along with rainbow fruit. This alongside the faux Geomagnetic Pole and some Amritas was enough to last me the whole way through the floor, even without TP Regen, all the way-

...I went backwards through the floor and completely missed the entrance to 25F, which was where I started. That is priceless.
I keep going and easily slip into where I need to go, apparently the bombs were torturing these things the whole time when I was away. They're the type of FOE that respawn one day later, although simply going to another floor kept them dead so long as it was the same day. Then I decide to torture them some more, killing around two extra here and two extra in the lower area, with bombs helping to clean them all out.

The whole floor is clean of them. Also yeah, changed the icon on the bomb depositers. when getting the last shortcut (which I don't even use!!), I decided to check into that suspiciously empty part of the floor. Indeed, there's a secret room with a Soma Prime.
One floor left to the main game. Next time, a man with a voice modulator will scream in ecstasy!
Next | Index