EOU2: Climbing a tree, 30F
Jan. 20th, 2019 03:51 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
EO5 all but confirmed, so let's finish the fight. Or the prelude to finishing it, anyway. No screenshots here because it decided not to save them and I'm too lazy/annoyed to retake the ones I can. A shame because there were some good ones!!
Two new quests here. The first is from that weird shy monster lover and requires going into 30F. I'll do that later. The other however regards the sword quest - apparently the duchy has no record of ever getting that sword. I go to register it as a lost item, only to find Abigail there. The guildmaster isn't around, and in fact left to go beat up the dragon. She's scared and is ubiquitous in how she mans the guild and the shop at the same time. Her "OKAAAAAAYY!!" in particular when you call a team up is aborbs.
But that aside, I believe we have someone to save.
---
So I go into that dead-end and indeed, a dragon magically spawns in that empty room. Marion is there in a duel, and gets soundly thrashed. The dragon is content to be all "yeah go ahead and leave man you aren't worth my time". Apparently he did not get the memo from his dead partners in crime. One awesome scene later...
...and hell yeah, Marion's on the team, and we're ready to kick some oversized lizard ass!! Literally, you can call it that in the hype up before charging in to take this idiot on. She's a Landshark with some nice abilities, including Frost Chaser. And oddly, she has a full compliment of battle text. That said, the strategy remains the same - except with the addition of her War Cry as yet another buff.
Unlike its icy counterpart, I do need to use Flame Wall here. Threw it onto Kei, although I probably should've put it on Varda. Ultimately it didn't matter, though.
I was trying to use a Double Action grimoire from TouyaShiro to potato this thing down almost instantly. Indeed, it worked well the first time where I forgot a few things, but I messed up - I forgot to use Frost Circle, didn't have Ichigo use Desperation, and mistimed the Formaldehyde. So I won, but didn't get all the drops. One reset later, the Double Actions didn't work, but it didn't matter - three Ecstasies with some Ice Chaser from Marion plus a Burst Shot to FINISH HIM did the trick.
---
In the end, Cass covers for Marion, and everything works out. And I get the Yggdrasil Sword, one of the strongest in the game. Bonus, except I don't have anyone who uses swords in the party. I can put it on Varda due to her having Weapon Free, but it drops her damage output on her bind skills by quite a bit, so not a good idea. But better than that in said regard is the Dragonbane, a 600000en infinitely purchasable item that's sort of a reward for killing all the dragons. It boosts all stats by 5, it's pretty awesome. Still not worth it damage-wise on her whips, though.
Also from its conditional, the Scorching Horn, I was able to make the Dragoon Mail for Azura. The Gunner's ultimate armor which offers 77 DEF, +30 HP, and +3 AGL.
One of the new enemies on this final floor is the Bloody Knight. Naturally I bind their arms, and make an initial guess that they're weak to electricity - a correct one. Their conditional is killing them with fire damage, easy with Burst Shot. They're kind of annoying if you don't bind their arms - their big move smacks everything - friend and foe - for big damage, which is bad when some of the enemies respond to hits.
The floor itself is fairly straightforward aside from a misty room...with one big gimmick. There are corridors, there are rooms, and there are warps. Every time you step into a room, you instantly get a random encounter, even if you have the food that prevents it. With one except it will randomly be drawn from any of the random encounters in the floor, including the dreaded Dinogator. It's an incredibly nasty enemy. So dangerous it gets the postgame boss theme in the original game.
---
Dinogator has 31243HP, and very high stats. It has three nasty attacks: the first is Playful Bite, a painful hit-all skill. If you try to bind it, or if it's below half health, or in one fight for me, just randomly at the start, it can use Frolic. Thie annoying move can't be stopped by a bind and attempts to bind everyone's everything. Finally when it's at low health, it can pull out Pout. This does ten hits and can do insane damage that's basically unsurvivable unless you're prepared.
I ran into the dreaded double Dinogator the first time I ran into one. Made it fairly far before Pout came out of nowhere and bodied me. All right then. The second time I only had a single one. It went better - I stayed the course even with the threat of Frolic, shifting to using Azura towards the end due to its elemental weaknesses. This got the job done, eventually.
Conditional is killing it with Stab damage. Did it with Burst Shot.
---
The quest I mentioned before pertaining to going into this floor was to register Dinogator in your codex. The reward is the strongest claw in power, the Claw of Bonds, but I had Ichigo stick with what he had due to this thing giving no other bonuses. Its conditional also lets you make the Sovereign's ultimate armor.
Marching on through the mess of fixed encounters. One really bad one was a moth with three Trihorns in the back. Very dangerous unless I could kill them fast and bind the moth's arms. The penultimate room is a hot steaming mess where you're surrounded by FOEs. I managed to take it down in two trips. The first one I managed to bring down two of the bulls, before retreating. I then swung around, took out one of the pumpkins, grabbed the chests, and waltzed through to the warp leading to the penultimate room...
Not taking on the final superboss just yet, though. Need to prepare, but there was two more things to do. The first was to go through all the warps again until one randomly dumped me in a secret area. This would come in handy later. The second was to get everyone to 99 - I was using clover tea for most of the way through, finally popping the pay2grind DLC. It'll be nice to have, considering I have a long grind back up from retiring them.

There was also one more thing to do once I hit 99 - 1v1 Chicken Kenshiro. I'll actually add pictures here later when I can. Which is now. The combatant of choice was Varda, as you can see here.
---

Since I'd be resetting soon anyway, I customized her stats with the points that I had remaining to get everything up to code. Her Grimoires were Ecstasy, Weapon Free, Stigmata, Chained Benefit, Curb ATK Up, and Double Action. Now the first problem with Master Bird is its Dread Stare at the start of the fight, which inflicts fear and more importantly, weakens on offense. I could've put something on to prevent fear, but could do nothing about the offense. Except...make sure it couldn't use it!
Turn 1: Hypno Bite. Needs to sleep, hopefully not trying too hard and hitting Double Action. If it fails but Dread Stare doesn't inflict Fear, I do have a second shot because the effect will wear off by the time I start attacking.
Turn 2: Chained Benefit.
Turn 3: Stigmata. I pumped her Curb ATK to 20 for the maximum chance of inflicting all three binds, which must land.
Turn 4: Use a Thercia A.
Turn 5+: Force Boost and Ecstasy away. Double Action is present for insurance.
---

It took several attempts, but I was victorious before long. The Gold Belt is the reward for the 1v1 - bestowing 100HP and an extra 5 in all stats. I do this a few more times before preparing for the next phase. Next and possibly last time...
Next | Index
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
EO5 all but confirmed, so let's finish the fight. Or the prelude to finishing it, anyway. No screenshots here because it decided not to save them and I'm too lazy/annoyed to retake the ones I can. A shame because there were some good ones!!
Two new quests here. The first is from that weird shy monster lover and requires going into 30F. I'll do that later. The other however regards the sword quest - apparently the duchy has no record of ever getting that sword. I go to register it as a lost item, only to find Abigail there. The guildmaster isn't around, and in fact left to go beat up the dragon. She's scared and is ubiquitous in how she mans the guild and the shop at the same time. Her "OKAAAAAAYY!!" in particular when you call a team up is aborbs.
But that aside, I believe we have someone to save.
---
So I go into that dead-end and indeed, a dragon magically spawns in that empty room. Marion is there in a duel, and gets soundly thrashed. The dragon is content to be all "yeah go ahead and leave man you aren't worth my time". Apparently he did not get the memo from his dead partners in crime. One awesome scene later...
...and hell yeah, Marion's on the team, and we're ready to kick some oversized lizard ass!! Literally, you can call it that in the hype up before charging in to take this idiot on. She's a Landshark with some nice abilities, including Frost Chaser. And oddly, she has a full compliment of battle text. That said, the strategy remains the same - except with the addition of her War Cry as yet another buff.
Unlike its icy counterpart, I do need to use Flame Wall here. Threw it onto Kei, although I probably should've put it on Varda. Ultimately it didn't matter, though.
I was trying to use a Double Action grimoire from TouyaShiro to potato this thing down almost instantly. Indeed, it worked well the first time where I forgot a few things, but I messed up - I forgot to use Frost Circle, didn't have Ichigo use Desperation, and mistimed the Formaldehyde. So I won, but didn't get all the drops. One reset later, the Double Actions didn't work, but it didn't matter - three Ecstasies with some Ice Chaser from Marion plus a Burst Shot to FINISH HIM did the trick.
---
In the end, Cass covers for Marion, and everything works out. And I get the Yggdrasil Sword, one of the strongest in the game. Bonus, except I don't have anyone who uses swords in the party. I can put it on Varda due to her having Weapon Free, but it drops her damage output on her bind skills by quite a bit, so not a good idea. But better than that in said regard is the Dragonbane, a 600000en infinitely purchasable item that's sort of a reward for killing all the dragons. It boosts all stats by 5, it's pretty awesome. Still not worth it damage-wise on her whips, though.
Also from its conditional, the Scorching Horn, I was able to make the Dragoon Mail for Azura. The Gunner's ultimate armor which offers 77 DEF, +30 HP, and +3 AGL.
One of the new enemies on this final floor is the Bloody Knight. Naturally I bind their arms, and make an initial guess that they're weak to electricity - a correct one. Their conditional is killing them with fire damage, easy with Burst Shot. They're kind of annoying if you don't bind their arms - their big move smacks everything - friend and foe - for big damage, which is bad when some of the enemies respond to hits.
The floor itself is fairly straightforward aside from a misty room...with one big gimmick. There are corridors, there are rooms, and there are warps. Every time you step into a room, you instantly get a random encounter, even if you have the food that prevents it. With one except it will randomly be drawn from any of the random encounters in the floor, including the dreaded Dinogator. It's an incredibly nasty enemy. So dangerous it gets the postgame boss theme in the original game.
---
Dinogator has 31243HP, and very high stats. It has three nasty attacks: the first is Playful Bite, a painful hit-all skill. If you try to bind it, or if it's below half health, or in one fight for me, just randomly at the start, it can use Frolic. Thie annoying move can't be stopped by a bind and attempts to bind everyone's everything. Finally when it's at low health, it can pull out Pout. This does ten hits and can do insane damage that's basically unsurvivable unless you're prepared.
I ran into the dreaded double Dinogator the first time I ran into one. Made it fairly far before Pout came out of nowhere and bodied me. All right then. The second time I only had a single one. It went better - I stayed the course even with the threat of Frolic, shifting to using Azura towards the end due to its elemental weaknesses. This got the job done, eventually.
Conditional is killing it with Stab damage. Did it with Burst Shot.
---
The quest I mentioned before pertaining to going into this floor was to register Dinogator in your codex. The reward is the strongest claw in power, the Claw of Bonds, but I had Ichigo stick with what he had due to this thing giving no other bonuses. Its conditional also lets you make the Sovereign's ultimate armor.
Marching on through the mess of fixed encounters. One really bad one was a moth with three Trihorns in the back. Very dangerous unless I could kill them fast and bind the moth's arms. The penultimate room is a hot steaming mess where you're surrounded by FOEs. I managed to take it down in two trips. The first one I managed to bring down two of the bulls, before retreating. I then swung around, took out one of the pumpkins, grabbed the chests, and waltzed through to the warp leading to the penultimate room...
Not taking on the final superboss just yet, though. Need to prepare, but there was two more things to do. The first was to go through all the warps again until one randomly dumped me in a secret area. This would come in handy later. The second was to get everyone to 99 - I was using clover tea for most of the way through, finally popping the pay2grind DLC. It'll be nice to have, considering I have a long grind back up from retiring them.

There was also one more thing to do once I hit 99 - 1v1 Chicken Kenshiro. I'll actually add pictures here later when I can. Which is now. The combatant of choice was Varda, as you can see here.
---

Since I'd be resetting soon anyway, I customized her stats with the points that I had remaining to get everything up to code. Her Grimoires were Ecstasy, Weapon Free, Stigmata, Chained Benefit, Curb ATK Up, and Double Action. Now the first problem with Master Bird is its Dread Stare at the start of the fight, which inflicts fear and more importantly, weakens on offense. I could've put something on to prevent fear, but could do nothing about the offense. Except...make sure it couldn't use it!
Turn 1: Hypno Bite. Needs to sleep, hopefully not trying too hard and hitting Double Action. If it fails but Dread Stare doesn't inflict Fear, I do have a second shot because the effect will wear off by the time I start attacking.
Turn 2: Chained Benefit.
Turn 3: Stigmata. I pumped her Curb ATK to 20 for the maximum chance of inflicting all three binds, which must land.
Turn 4: Use a Thercia A.
Turn 5+: Force Boost and Ecstasy away. Double Action is present for insurance.
---

It took several attempts, but I was victorious before long. The Gold Belt is the reward for the 1v1 - bestowing 100HP and an extra 5 in all stats. I do this a few more times before preparing for the next phase. Next and possibly last time...
Next | Index