[personal profile] sirsystemerror
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F

tfw when you try to go in to not get put out of a job and you end up making the other guy quit.


Let's start off this part by walking into 21F. I'm greeted by the Overlord, who - indeed true to this place's appearance - sounds like a galactic overlord. I recite the pact, and he scornfully tells us that if we've realized our mistake, to come and accept eternal life. Probably a bad idea given what happened with Scylla.

So once more, the quotes in town have changed. We're High Lagaard's celebrities now. Since I forgot to last time, here's their quotes now.

---

1F-10F
Hanna:
- Entering: Hello, and welcome!
- Leaving: Allll right! Be careful!
- Do Nothing: Come again!

Quona:
- Entering: Uh, w-welcome...
- Leaving: Uh...have a nice...day...
- Do Nothing: O...okay...
- Switch Out: Ummm...

Abigail
- Entering: Welcome!
- Leaving: Thank you very much.
- Do Nothing: Please come again!

Cass
- Entering: Take a seat.
- Leaving: Keep at it, all right?
- Do Nothing: This ain't a museum, y'know.

Marion
- Entering: What do you need?
- Leaving: Farewell.
- Do Nothing: Right.

Dubois
- Entering: You have business at the Grand Duchy?
- Leaving: I await your triumphant return.
- Do Nothing: By your leave.


11F-20F
Hanna:
- Entering: Welcome back!
- Leaving: Do your best out there, lovelies!
- Do Nothing: Busy, busy, busy...

Quona
- Entering: W-welcome...
- Leaving: Um. Good luck!
- Do Nothing: Come again.
- Switch Out: H...huh?

Abigail
- Entering: Oh! Come in~
- Leaving: Thank you for your business.
- Do Nothing: I'll...I'll have something better next time!

Cass
- Entering: Hey, you guys!
- Leaving: Well. I'm countin' on ya!
- Do Nothing: Don't be a stranger!

Marion:
- Entering: Ah, it's you.
- Leaving: Be careful.
- Do Nothing: Until next time.

Dubois
- Entering: How may I assist you all?
- Leaving: I'm counting on your success.
- Do Nothing: Take care!


From here on?
Hanna
- Entering: I've been waitin' for ya!
- Leaving: Don't forget - I'm cheerin' for ya!
- Do Nothing: What am I going to do with you kids?

Quona
- Entering: Welcome home!
- Leaving: Good luck. <3
- Do Nothing: Oh. All right...
- Switch Out: Um. H-huh?

Abigail
- Entering: Welcome back, everyone!
- Leaving: Thank you for choosing us!
- Do Nothing: Come back safe, okay?

Cass
- Entering: Take your time!
- Leaving: Heh. Clock'em once for me, huh?
- Do Nothing: But ya just got here!

Marion
- Entering: Glad to see you!
- Leaving: Come back anytime.
- Do Nothing: Take care!

Dubois
- Entering: Ahh! Good of you to visit.
- Leaving: Best of luck to you.
- Do Nothing: Visit again anytime.


---

Also, from fighting Mandrakes who show up because the game gave me an insane danger rating, and binding all their parts, I'm able to make the Queen's Whip. It's even stronger than the one you get for beating Hellion under its conditional. And there actually is an even stronger one than this, although only slightly and with no special properties like boosting force. From earlier, this is why I don't pick it up now. It's just overkill. Exhausted Tramonte actually picked up one of these for his Lilly, since she's super cute. If she is like the Katawa Shoujo Lilly, he only needs to follow like a dozen more steps at this point to get her good ending.

Anyway, I got more legendary Grimoires, but my stocks were beginning to feel a bit low. This means it's time for Grimoire Grinding part 2.


Wait, what? Here's my "B-Team", who got a big boost when I beat a certain DLC boss and gave them the quest EXP. All told, here was the swag I picked up.

- Limitless Lv10. This replaces Bull Charge Lv5. Although this, that, and Triple Charge all do boost the next attack by 170% at Lv10. It only makes a difference beyond that. The first one that showed up even had a Cut boost.
- Fire/Ice/Volt Wall Lv10. Not really critical, as I was aiming for high level in general as there's going to be times where I really want these later, but they're not that much more expensive.
- Fire Circle/Shock Circle Lv10. Akane could only get two of the three. Sadly, the highest Freeze Circle I have is Lv6, but it's still higher than my others for this.
- Curb ATK Up Lv9. Uh, wish this was Lv10. Highest I've got, though.
- Fire/Ice/Volt Palm Lv10. Goddamn Aurelia took forever to generate these. These will be very important later!
- Paralysis Arrow Lv10. This is one of the statuses Devaki can't inflict...not anymore! This also lets her keep a bow. Cuts off Flank Shot, but that was silly filler even if I did get use out of it. This was also the hardest to get - Oran, the token boy, took longer than anyone else to get his one Grimoire even though he only had the one. Everyone else, not wanting to be that guy, produced at least one extra Lv10 Grimoire. He got it in the end, but still. This proves why girls are better.

Varda of course got Limitless (Cut Up1) and also an Ice Wall (Cut Up2). The latter replaced the one Varda already had that had Drop Amount Up1. Devaki got the hard-earned Paralysis Arrow Lv10. The walls, circles, and palms were set to sit in storage for a while. There may be more of these to come, but this is sufficient for now.

Back to the game, I have a total of five new quests that I can do!! One to test my management skills at the resturaunt, a Test of Courage (capitalized at skills), cutting the branches on the tree, helping prepare for winter, and a DLC quest to beat a new boss. It's only for kids Lv75 and up.

---


BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!! DIE, DIE, DIEEEEE!!!!

Just had to try this. Kei took a break to make room Ciara, the Troubadour! A future member of this grouping, but for now, just making a special guest appearance. She played much the same role, except she was also able to stack Warrior Song on herself, and used her Force Break on the last turn. With all the buffs and the Queen's Whip on, this did more than the beast's 35000 health. Ciara gained 16 levels from this, it was pretty great. Turning in the quest itself got her several more, enough to bring her just below level 36.

Conditional is to kill it when Arm Bound, done and done. Except not actually done, because OCD, keeping levels equal, etc.

---
Doing the proper quests, which really starts out with just as insane a success, I set out on a Test of Courage. Read: I need to kill a bunch of rhinos. Because prevent falling rhinos, and I mean hell, even the branch cutting quest talks about problems with things falling from the tree. Because I want to be part of the solution, that means fighting all six in the outside portion of 17F in one go.


This is all setup: I get a bunch of Axcelas, and take them on two at a time where possible. Varda could now one-shot the rhinos with Limitless Force Boosted Ecstasy, and two-shot them without. Against two, Devaki and Varda fed each other the tonics while Ichigo used Hit-Taker, Kei used Front Guard (first time in a long time!), and Azura defended to permanently lock down their attacks. When it was time to attack, it went something like this.

- Turn x+1: Whatever/Hit-Taker/Front Guard/Defend/Chained Benefit
- Turn x+2: Limitless/Hit-Taker/Frailty Curse/Defend/Stigmata (Force Boost)
- Turn x+3: Ecstasy (Force Boost)/Hit-Taker/Swap Step (Varda)/Warrior Song/Chained Benefit
- Turn x+4: Ecstasy/Hit-Taker/Swap Step (Devaki)/Defend/Stigmata
- Turn x+5: Ecstasy/Defend/Swap Step (Varda)/Defend/Defend

After getting all of them, I set a new record and get the reward times five!! And a letter of commendation.

---

Beneath the glorious gaze of Yggdrasil,
you have all exemplified bravery and skill.
The Duchy commends your achievements.

Your names shall be engraved in glory and
light, carved into our history, known from
High Lagaard to the citadel empyrean...


---

Next quest is to trim trees. After searching for an illusive third spot (and going on another FOE killing spree in the process), I take out a guy's roof with a falling branch the size of a tree, provide lots of wood for the town, and get double the reward. Oh, and it's fine on the first point. Cass hates the bastard, anyway. :^) A much better reward is getting another Cut++ grimoire.


For the management quest, I just need to make 50000en in one go. Past ventures don't count, but 'all' I need to do is wait for a festival in a place I haven't upgraded yet, get their event customers in, and trigger the quest when relevant. I mean, look at this. This is fairly high, and yet still isn't even halfway.

...before I forget, said DLC boss. Which I did earlier as mentioned, but here it is again. For those 65 and up. Though I beat it when I was 50, sometime during 17F.

---


Kenshiro in chicken form. There's really not much to it. It starts off with Dread Stare which can cause Fear, so I use Sweet & Sour Moa to counter. That move also lowers attack, which is a bit annoying. Regardless, four Ecstasies in a row brings it from 30000HP to dead.

- Turn 1: Bull Charge or Limitless/Fire Prelude (Varda)/Frailty Curse/Warrior Song/Chained Benefit
- Turn 2: Ecstasy (Force Boost)/Hit-Taker (Force Boost)/Swap Step (Devaki)/Warrior Song/Stigmata
- Turn 3: Ecstasy/Hit-Taker/Vital Hit/Volt Rounds (Force Boost)/Absorb
- Turn 4: Ecstasy/Hit-Taker/Vital Hit/Volt Rounds (Force Boost)/Black Mist
- Turn 5: Ecstasy/Hit-Taker/Vital Hit/Supreme Bolt/Whatever


As long as the triple bind lasts through Turn 4, Black Mist makes sure it lasts on Turn 5. This gets a nice item in the Bronze Belt, which is an Almighty Ring but better. But the real treats from this fight come from a 2v1 and 1v1. Which I can't quite pull off yet.

---

As the remaining quests involve going into 21F proper, let's do that. Mandrakes prove annoying, having to kill them or head bind them ASAP or face instant death (120% base chance). There's also Iron Tortoises, just need to bind their legs and use some Links or something. Shortly into this, I see some robot running around with dual lightsabers. Time to fight!

---


Besides being able to do heavy damage on the one relevant turn it gets which can kill Ichigo, it can only rarely deal enough to kill the others, and in the end met the same fate as just about everything else. Conditional is killing it in five turns or less.


Done.

---

After this thing, I clear out a Grimoire to make room for a new one, a Clearance Grimoire. Meh, Lv1. I find my two destinations for the other quests here: the remains of an explorer who told Cass of the flying castle and made a bet on it before it was cool...and who he was apparently in love with...and she made it there successfully. Sadly, she didn't make it back out, just writing a letter telling him to pay up. And to get a bunch of materials from this place for Marion to build shelters for winter. Here, I learn she apparently was named second-in-command of some order of knights in a faraway country. Sounds like EO4.

I didn't feel like waiting until the next floor. The Forest Bats can undergo a horrifying transformation or something if left alone. Do they turn into dracula?!!

---


No, just these things! These things...are no joke. They're considered the toughest FOE in the main game by some, and even the toughest including those in the postgame. They're also not particularly pleasant for my party - they resist arm bind and leg bind, because 'fuck you', I guess. They have two moves: a devastating hit-all move that can inflict blind. And if you somehow survive that, a low-accuracy hit-all move that inflicts instant death, becoming perfect accuracy against a blinded target.

Their biggest weakness is status. They are only 75% resistant to paralysis, panic, and poison. I downed some paralysis-buffing food, so that I could make sure they could never act during a turn when they're paralyzed. I may not be able to stop them through binds, but I had three statuses that could stop them - panic which isn't a guarantee but does stop them from using their deadly skills, paralysis which is guaranteed with the food, and fear which is guaranteed with Suicide Word. I also buffed it all the way to 10. Was already emulating 5 through Grimoires, and I was liking what I was seeing. Indeed, it didn't disappoint here, either.


The trick was keeping it locked down for as long as possible. The only tricky part is inflicting a status without the Force Boost after the first one runs out. As for my own offensive, I took to using an elemental assault: Volt Rounds, Link Orders, Shock Circle, and Shock Fantasia. If there is one general weakness with this party, it's its lack of elemental attacks, It would've been less if I'd actually used Tawny on the main team as intended (in place of Kei), but I figured going without a healer might not be too wise on Expert.


It wasn't pretty by any means - had to pop Medical Miracle at one point and needed a lucky Panic - but I could get it done this way. Conditional is killing them when head bound. Just needed to use Gag, Head Snipe, and Stigmata towards the end.

---

So with a bunch of points on Devaki spent that I'm not sure where else to put anyway (maybe Frailty Curse for super late game stuff), I also landed their conditional, which lets you buy the Dark Hunter's second ultimate armor. The Shadow Glove costs a semireasonable-for-this-point 128000en, and boosts STR by 3 and LUC by 5. Had an Almighty Ring in that slot, so the boosts weren't as big as they would be. This did, however, give her much more DEF. The regular item is an Arbalest bow, not too important for Devaki.

Floor isn't too much longer. With the east side clear, I head west next. There's three of those FOEs which I take on. The third proves incredibly stubborn. I have to pop Medical Miracle and Supreme Bolt to beat it up. I also have a pretty scary double Mandrake ambush. Not too hard to beat at least: a raw Ecstasy and Fire Rounds+Link Order took out both.

Short but eventful floor, that's for sure. By the way, I am unlocking some insane weapons. Not sure if I want to spend money on anyway yet despite being able to afford them and then some, though.

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