EOU2: Climbing a tree, 29F
Jan. 20th, 2019 03:51 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
AHHHH!!! AFTER TEN THOUSAND YEARS I'M FREE!! Let's...try to continue the fight. Not sure if I'll finish it without some level up DLC abuse at least, for reasons I'll go over when relevant. Whether TouyaShiro is still at it or not.

Next set of quests. The first was to show my Codex to a weird shy girl who loves monsters. It's a bit amusing to scare her. I have enough logged in there, I'm assuming that's the trigger, so it's an easy quest. With that I finally complete the set of pieces, allowing me to finally finish that quest that's been active since the start of the game. My reward is the Yggdrasil Axe, which apparently belonged to some knight who saved High Lagaard several times in the past.
After that I need to go see the swordsmith in 16F again to finally finish that sword, with some Flame Marrow from Salamander in-hand. I use the thing to wean myself back into playing. I get the God's Sword, but don't get to use it because it turns out it's a national treasure and the princess needs to study it!!
I do a bit of adventuring in 29F before doing the final quest. There's a couple new enemies running around here that I forgot to take pictures of. Trihorn looks scary and can probably do horrible things, but has an incessant need to buff itself - and it's always in the hole on that due to Beast Roar going off in every battle, although they're immune to binds. I can set up and kill them with Burst Shots. Their conditional is to kill them when Cursed. Easy. There's also Carbunkle. They mostly sit and wait. They counterattack, but a Vital Hit one-shots them. Conditional is killing when blinded, but it's not a sure bet. Then there's the resident FOE. Then there's these moths that can screw you up with status, need to arm bind them to prevent it.
---

These annoying things called Hazardous Petals are thankfully no Muskoids from EO4, but they do have two annoying moves: one uses the head and tries to bind everyone's everything as well as inflicting various status. The other just hits hard.
The conditional is to kill it while Cursed. And being a plant it's quite weak to fire and cutting, so there's that taken care of. Also I was sloppy and forgot to use Varda's Force Boost, but still won this initial fight. Their conditional is quite nice and goes into Amrita IIs, but it can be annoying to land the Curse. With a proper Warrior Song + Fire Prelude + Limitless on Varda though, they could be brought to death's door, so I could at least try to stall and grab it. If Arm and Head Bind wore off though, I'd just finish it.

Why fight them first? Because they drop an ingredient which goes into something quite welcome for me indeed: Dangerous Flowering Tea makes it so that binds and ailments don't expire for three turns! So Varda can get in a full set of Ecstasies in.
Wasn't quite done from there, though. The next boss has a bunch of Bash damage. I needed to get a Bash charm for this, which is actually obtainable in Stratum 2...with 30 Iron Nail drops from the lizards there. So I went and farmed those out, slapped the relic on Ichigo, and set out. Apparently some thing in 28F has been slaughtering everyone. It's so bad that the Duke doesn't even want us, the heroes who saved the world twice over, going - while just lamenting and giving us interesting dialogue options.
---

The fight actually begins before you head there. If you try to approach this...thing directly, you just get swatted. So you need to play a puzzle with the Icy Bulbs in the nearby room - force the westmost one into the middle one's area, get them near the path south with one blocking the other, then approach the one at the south entrance (from the north?) to force it to go south. Then do the same with the next bulb and path south - although you need to move in a fashion to keep them alert, since they will eventually try to go back to their normal patrol radius. Make one stay to the side of the gap leading south, and drive the other to said gap, forcing it south.
It then goes into the portal. The thing can't see and you're free to fight the thing. Even run off and save beforehand, it keeps its position. Naturally this was pretty annoying so I kept a Stalker grimoire on and ran a lot while solving this puzzle.

This thing has a ton of nasty attacks, including this one right here. Most of them were shut down though once Devaki had laid down the binds.

And then because it's weak to basically all forms of damage, Varda tore it apart from here. Except the first time where I got owned, due to forgetting a buff and because Cursed Mist may have interefered, but from there it was easy. The conditional is killing it with Bash damage. I could've theoretically done this, but I just threw a Swap Stepped Formaldehyde and had done with it after trying for it got me killed the first time. I can just kill some of the pumpkins if I want more of those, anyway.
---
For beating this, I get the usual ton of experience and gold as a quest reward, as well as Hyuga, the strongest katana. Although the duke is in disbelief of beating it at first, and then has a good laugh over doubting us.

I also get access to the strongest claw. Gives a nice HP and defensive boost, so I equipped it despite the one Ichigo had on raising his max HP.
Onward. 29F employed the same puzzle as was needed to approach the boss. Guiding the Icy Bulbs into portals to bring them into rooms where they can obscure the Hazardous Petals' views. What they ordinarily do is "hide" on the map and pop out of the ground screeching if you walk in a space beside them. If an Icy Bulb is in the room, they don't do this. Although they still turn to face you though, so you can't preempt them.
Gotta say, mapping teleporter mazes is annoying. I had to make a ton of annotations for warps and their destinations. But in better news, I end up getting access to the best Beast accessory from stuff further in. Don't use it, though.

One amusing moment came here with my farming party when trying to map, because this teleporter maze is really obstructive: they actually killed some stuff. What those lizards do is selfdestruct if they've taken any damage, which those evil apes can sometimes hit them with whether you like it or not. But since I was having one of them use True Endurance, it whiffed. Then the ape was killed by the Survivalists' Force Break.
I also had an annoying ambush that I somehow survived where one of those moths panicked almost everyone. Only Azura and Devaki survived. They both threw a Nectar II at Kei (since Azura was paralyzed and in case one died, but both went through and survived to do so), who Force Broke next turn, but even from there it was annoying to take down, because it statused almost everyone again!

Eventually after a bunch of annoying mapping in Icy Bulb rooms and walking around or beating up FOEs, that was that. Going to need to reinvent my strategies for the boss on 30F, though. Can't use the typical strategy because it's immune to a bind and has too much HP anyway. Oh but I still intend to murder it horribly. I hope.
Next | Index
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
AHHHH!!! AFTER TEN THOUSAND YEARS I'M FREE!! Let's...try to continue the fight. Not sure if I'll finish it without some level up DLC abuse at least, for reasons I'll go over when relevant. Whether TouyaShiro is still at it or not.

Next set of quests. The first was to show my Codex to a weird shy girl who loves monsters. It's a bit amusing to scare her. I have enough logged in there, I'm assuming that's the trigger, so it's an easy quest. With that I finally complete the set of pieces, allowing me to finally finish that quest that's been active since the start of the game. My reward is the Yggdrasil Axe, which apparently belonged to some knight who saved High Lagaard several times in the past.
After that I need to go see the swordsmith in 16F again to finally finish that sword, with some Flame Marrow from Salamander in-hand. I use the thing to wean myself back into playing. I get the God's Sword, but don't get to use it because it turns out it's a national treasure and the princess needs to study it!!
I do a bit of adventuring in 29F before doing the final quest. There's a couple new enemies running around here that I forgot to take pictures of. Trihorn looks scary and can probably do horrible things, but has an incessant need to buff itself - and it's always in the hole on that due to Beast Roar going off in every battle, although they're immune to binds. I can set up and kill them with Burst Shots. Their conditional is to kill them when Cursed. Easy. There's also Carbunkle. They mostly sit and wait. They counterattack, but a Vital Hit one-shots them. Conditional is killing when blinded, but it's not a sure bet. Then there's the resident FOE. Then there's these moths that can screw you up with status, need to arm bind them to prevent it.
---

These annoying things called Hazardous Petals are thankfully no Muskoids from EO4, but they do have two annoying moves: one uses the head and tries to bind everyone's everything as well as inflicting various status. The other just hits hard.
The conditional is to kill it while Cursed. And being a plant it's quite weak to fire and cutting, so there's that taken care of. Also I was sloppy and forgot to use Varda's Force Boost, but still won this initial fight. Their conditional is quite nice and goes into Amrita IIs, but it can be annoying to land the Curse. With a proper Warrior Song + Fire Prelude + Limitless on Varda though, they could be brought to death's door, so I could at least try to stall and grab it. If Arm and Head Bind wore off though, I'd just finish it.

Why fight them first? Because they drop an ingredient which goes into something quite welcome for me indeed: Dangerous Flowering Tea makes it so that binds and ailments don't expire for three turns! So Varda can get in a full set of Ecstasies in.
Wasn't quite done from there, though. The next boss has a bunch of Bash damage. I needed to get a Bash charm for this, which is actually obtainable in Stratum 2...with 30 Iron Nail drops from the lizards there. So I went and farmed those out, slapped the relic on Ichigo, and set out. Apparently some thing in 28F has been slaughtering everyone. It's so bad that the Duke doesn't even want us, the heroes who saved the world twice over, going - while just lamenting and giving us interesting dialogue options.
---

The fight actually begins before you head there. If you try to approach this...thing directly, you just get swatted. So you need to play a puzzle with the Icy Bulbs in the nearby room - force the westmost one into the middle one's area, get them near the path south with one blocking the other, then approach the one at the south entrance (from the north?) to force it to go south. Then do the same with the next bulb and path south - although you need to move in a fashion to keep them alert, since they will eventually try to go back to their normal patrol radius. Make one stay to the side of the gap leading south, and drive the other to said gap, forcing it south.
It then goes into the portal. The thing can't see and you're free to fight the thing. Even run off and save beforehand, it keeps its position. Naturally this was pretty annoying so I kept a Stalker grimoire on and ran a lot while solving this puzzle.

This thing has a ton of nasty attacks, including this one right here. Most of them were shut down though once Devaki had laid down the binds.

And then because it's weak to basically all forms of damage, Varda tore it apart from here. Except the first time where I got owned, due to forgetting a buff and because Cursed Mist may have interefered, but from there it was easy. The conditional is killing it with Bash damage. I could've theoretically done this, but I just threw a Swap Stepped Formaldehyde and had done with it after trying for it got me killed the first time. I can just kill some of the pumpkins if I want more of those, anyway.
---
For beating this, I get the usual ton of experience and gold as a quest reward, as well as Hyuga, the strongest katana. Although the duke is in disbelief of beating it at first, and then has a good laugh over doubting us.

I also get access to the strongest claw. Gives a nice HP and defensive boost, so I equipped it despite the one Ichigo had on raising his max HP.
Onward. 29F employed the same puzzle as was needed to approach the boss. Guiding the Icy Bulbs into portals to bring them into rooms where they can obscure the Hazardous Petals' views. What they ordinarily do is "hide" on the map and pop out of the ground screeching if you walk in a space beside them. If an Icy Bulb is in the room, they don't do this. Although they still turn to face you though, so you can't preempt them.
Gotta say, mapping teleporter mazes is annoying. I had to make a ton of annotations for warps and their destinations. But in better news, I end up getting access to the best Beast accessory from stuff further in. Don't use it, though.

One amusing moment came here with my farming party when trying to map, because this teleporter maze is really obstructive: they actually killed some stuff. What those lizards do is selfdestruct if they've taken any damage, which those evil apes can sometimes hit them with whether you like it or not. But since I was having one of them use True Endurance, it whiffed. Then the ape was killed by the Survivalists' Force Break.
I also had an annoying ambush that I somehow survived where one of those moths panicked almost everyone. Only Azura and Devaki survived. They both threw a Nectar II at Kei (since Azura was paralyzed and in case one died, but both went through and survived to do so), who Force Broke next turn, but even from there it was annoying to take down, because it statused almost everyone again!

Eventually after a bunch of annoying mapping in Icy Bulb rooms and walking around or beating up FOEs, that was that. Going to need to reinvent my strategies for the boss on 30F, though. Can't use the typical strategy because it's immune to a bind and has too much HP anyway. Oh but I still intend to murder it horribly. I hope.
Next | Index