[personal profile] sirsystemerror
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F

First up was a puzzle to solve based on an even bigger version of those Baby Salamanders, very similar to another puzzle in Etrian 1. I figured out what you had to do...and I failed because you need to end up in a very specific spot when it's exhausted. So I just pushed through until I made it, which worked brilliantly and had no risk because there were no random encounters in the room and I could just Salve anything away.

I unusually gave the experience from this mission to some of my secondary units. This allowed them to produce Grimoires for the primary party to use, at the cost of losing out on a level. However, being able to pick up two handy new skills made it worth it. Tawny the Highlander procced a Stigmata Lv7, and Oran the Survivalist and one of the few boys among the units got a Curb ATK Up Lv6. They went to Devaki and Varda respectively, replacing a formula and Rolling. I also got some stronger Fire Walls in the process. This took a few hours. But was it worth it? I also noticed Chimera respawned. Getting its condition is not worth it as I'd need to grind out 400k+ for what you can make with it.

One annoying thing about this floor was that although Kei's Fire Wall came in handy on a particular enemy, it only blocks one a turn. But that's right, Varda has it too because of that Bind Up! But hers was barely adequate, hardly reducing the damage at all! Luckily, Kei spawned a second for her to use. Didn't have Bind Up, but surviving these encounters was more imporant, and Curb ATK Up helped make up some of the deficiencies. Figured there was little better on her, so may as well buff the chance of stubborn binds landing.

SPEAKING OF WHICH

---

The resident FOE has two skills, both of which use the head. Fire God's Fury which does a ton of fire damage, and Fearsome Roar, which attempts to inflict Fear. However, it's somewhat resistant to head binding, making acually getting them down annoying.

7043 is the largest pool of HP I've had to take down yet, but thankfully, Ecstasy and Poison (which it's quite open to) made this simple enough in-theory. Approaching from behind, my first attacks would be Gag, Guard Order, an attack for nothing better, Blood Fortune, and Creeping Curse Venom Curse. I used to do Stigmata on this turn, but the problem is if it head binds Devaki, she can't use her Force Break or Venom Curse. Second turn, Fire Wall, Front Guard, Guard Slash, Warrior Song, and Stigmata. Hopefully with at least two binds, unleash the Ecstasy. If Fearsome Roar shows up, use the Medic's Force Break.(didn't feel worth it to get mass Refresh for its cost)

Stigmata was annoying not only for that reason, but also for how it can fail to inflict the binds on the enemy while still binding the user. Hexer is the best user of it, but the self binds can be a problem. At least Ichigo and Kei can undo them if need be. Might actually take Lick Wounds to Lv10 eventually, as it removes 3 binds for 10TP. Compare to the horribly wasteful Unbind, which takes until Lv9 to do that for a row, and balloons to 35TP for Lv10 and a full party effect. Or even War Magus' Displace, which heals everything for 10TP at Lv1.

I actually fumbled through pretty far in my first attempt even when I forgot Guard Slash, because poison lasted forever and I kept landing timely binds. It failed at the last second when the Beast died and I forgot about its Force Boost, however. Several more attempts followed. My winning run was almost killed itself at the very end, for that matter. I couldn't get up Flame Wall because of Fearsome Roar, but Kei survived and recovered. I had her use it and revived the Beast while using Medic Bullet. After wondering what to do from here when I realized it would've been better to revive Varda, I had the Beast Force Boost and Hit-Taker. Kei got off Revive no problem, and by this time the Hexer's Force was back. A boosted Venom Curse sliced the last of its HP, and that was that.

The second one I fought went much smoother, even though I forgot to reapply the Poison x2 after swapping dishes to get some foodstuffs faster. Nothing really to report on it.

---

One thing that was not annoying about this floor was the damage tiles. The game gives you three sets of Scout Boots for free between a chest and a quest, so there's little trouble in using them to navigate.

Varda and Azura got weapon upgrades here, as did Devaki later. Kei and Ichigo stuck with the weapons we got from the Beowulf guild. A notable enemy that showed up in the latter half of the floor were these big turtles. I had enough elemental damage to get around this, thankfully, and Ichigo could contribute too while Kei took up guard duty. All this redundancy is really helping!

The FOE rush was the final obstacle of the floor. I took out the first, then beat the second. I was told I would have some idea of how to proceed when I stepped into the room with #3 and #4...but I just winged it there because I didn't. They seem to go around in circles, you probably need to get into there and walk along with them. Also, there was a locked door here.

And one last random funny thing - Abigail mentions your party leader's clothes are ruffled and fixes them for you if you talk to her after the first quest. However, she does this even to a Beast with no clothes with no dialogue change.

Level 24 across the board at the end of this floor.

Next | Index

Profile

sirsystemerror

August 2025

S M T W T F S
     12
345 6789
10111213141516
17181920212223
24252627282930
31      

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 10th, 2025 08:22 pm
Powered by Dreamwidth Studios