[personal profile] sirsystemerror
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F

This screenshot tool sucks!! Just saying. At least I think I know how to make sure that it doesn't bug out, now. idgi otherwise, it worked fine for B2 and 11F. At least I had far less to retake here.


Reaching 13F opened three quests: the sequel to the one I just did that I reset on, to kill a monster that killed a woman's fiancee on the northern end of the 12th floor, and to explore a cave on the 12th floor. The second of these was a snap. Just needed to fight a slightly stronger version of those walking fish enemies. I bound its legs as I do for those things, used Venom Curse, and then it flopped over dead. With these stats; even without the Poison x2 food, it was toast.

The last of those and second I tackled was to find a hidden treasure within a cave. There's a suspicious guard here. I go Ace Attorney on his ass and get him to leave, although have to fight a group of five of those armored beetles. No problem. I killed 4/5 with Bash damage to watch those Crushed Carapaces keep piling up. The last quest unlocked by 13F was to gather materials on 13F, so may as well start it proper now!

Right away, I run into the local FOE. They're these big floating eyeballs who are not impeded by the ice. Well, let's beat'em up.

---


These things are really dangerous!! Its Eye of Madness can drive a whole row into panic, and Onrush, as shown here, is simply an incredibly painful attack. They're vulnerable to blind (loleyes), stab (putting their eye out?), ice (freezing their tear ducts? they do drop Giant Tears as a food item), and bash (got nothing).


And of course, they're vulnerable to the same devastating strategy I've been using as of late. It's just that getting it off was a pain. As long as Devaki remained unpanicked, I was fine - even if all the front row got hit, I was usually fine. Something like that happened in this example fight - Ichigo and Kei got owned, and Varda got Onrushed. I had Varda use Medic Bullet on Ichigo and left Kei alone, also reviving Varda with a Nectar. Also, with their amount of HP (8354), it was slightly more efficient TP-wise to only use two Ecstasies and work it down from there.

Binds were a good idea anyway - head bind (though it resists this) stops Eye of Madness, and for some reason, binding the legs of the floating thing stops Onrush.

---

The only problem with these things is, much like the spiders, it takes only a day for these things to respawn. It made dealing with them directly a bit annoying.


That said, this was a really uninvolved and short floor. These crabs were a new enemy, which had a conditional for being killed with something other than a physical attack to deal the final blow - hello, Venom Curse!

There was also a small event on this floor where I had to fight an Evil Mammoth to save a raccoon. I actually Ecstasied it out of safety and due to its high health, although subsequent random encounters saw me using Poison Curse instead of Blinding Curse as that was even better. They have so much HP that these options were wise. Though binds still helped in any case - particularly head binds to stop their charge attack.


Yeah, I really wasn't kidding. The second eye I came to in the south advised maybe finding a detour. Well, you actually need to take this route, and despite saying if you have trepidations about it you don't need to, you must push that ice block in the southwest. This wipes out the block and the FOE. They only follow you shortly out of their patrol radiuses.

Short floor, but the party still climbed to Lv37 during it. Also, man. Cass is just cruel, as I found out when turning in that last quest.

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sirsystemerror

August 2025

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