EOU2: (not) Climbing a tree, B5
Jan. 20th, 2019 02:28 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
I turn in the mission with some other members of the guild because everyone else is capped, getting a really bizarre amount of experience for it. That said, don't forsee actually using any of these besides the Troubadour. Speaking of, I turn in the quest with her and friends mainly for a level, although her leveling's slowed at this point - she's only Lv50. I only get 100000en and a fancy accessory for the quest, and not the title of nobles. And a single extra thanks, because a thousand would not be enough.

Also, have some statistics.
So around town, everyone has new things to say. One of them is amusing. Yeah, eldritch horrors, monsters, and gods don't scare Velichiye, but get that scientific astronomy stuff away from us. One of the new things to say is a SPOILER (although she's happy about it!). Praise too. Also new things about Regina. Some cute. Some a bit creepy. There's two new quests here. Both especially for us! But the subject of this floor is the one to go into B5 and defeat the calamity within, as per a dream the princess got.

Oh yes, forgot to mention, I did another DLC quest before during 25F, but...that part of the report was already really crowded, and it made very little tangible difference. Thunder Queen, in a previously inaccessible part of 7F, plays out at first similarly to Arachne. Navigate the maze and make your way over to her, or you get shot. Also, this is a really sick boss design.
---

Once I did that, there really was nothing to this fight. Wrap her up and make her scream in Ecstasy.

Conditional is to kill her when panicked. Was a bit screwy to get this since she recovered from most of the binds, but she was at critical health, it landed easily, and I had more than enough left in the tank to beat her from there.
---
Conditional gives up the Thunder God Bow. It's slightly weaker than the Zamiel Bow, but much less expensive. Still, if we're talking Devaki, she kinda wants the latter for its huge Luck bonus. The normal drop is Swift Shoes, which give an action speed bonus. Speaking of selling stuff, I could get the Czar Cloth from the Overlord, a good piece of light armor that gives light resistance to the elements and some HP.

By the way, I got the ultimate Hexer accessory at one point, but I preferred Devaki using the Silver Belt. Still gives a LCK and HP bonus, and usually its the others running out of TP before her, so that's not too important.
I spent some stat points before this. Ichigo finally got some Claw Mastery stuff, if only to help inflict more damage when speedkilling is preferred. I calculated the rest of what I want, and he could afford spending 10 points to grab Wolf Fang Lv5. Kei meanwhile, grabbed Scavenge Lv10. I noticed drop rates were very low in the 5th Stratum, so with her having much of what's already relevant, this will come in handy.

Anyway, yes. A final impossible request. I've dealt with them before, how hard could this be? First, I'll transcribe what the dream voice told her.
---
The day of the Calamity's awakening is
near.
But there yet exists potential within
humans. Send the conquerors of Yggdrasil
back into Gunnungagap.
That is... the last hope.
---
So let's go! The way to B5 is open.

NOPE. NOPE. NOPE. White blood cells were EVIL in EOU1. Burst Shot this thing dead with extreme prejudice (which also killed the moth). On seeing its stats, I learned I could deal with this fight with Link Orders on each, Fire Rounds, and attacking the moth. For that matter, the red ones show up too. They can inflict petrification and instant death respectively, although thankfully, they're toned down in this game.
So how about the resident FOE?

Well, they're not these things, which grab you like Scorpion from Mortal Kombat and hold you for a while. Mostly annoying, since if you dodge them, a cutscene ALWAYS plays of the tentacle grabbing nothing. Or the actual resident FOE if you happen to lead it into the path to be grabbed.
---

It's pretty horribly weak. Even its own attacks via Suicide Word hurt really bad. The only things it has going for it are how its special lowers the target's accuracy (not a problem if it's Ichigo or Azura) and how it can recover all of its health. The former can be stopped by Hit-Taker, the latter can be stopped by either binding its legs (need a boost for it to be consistent) or just quickly tearing the thing down with Ecstasy or Burst Shot.

Hell, those Scorpion tentacles? If you fight them when they've been grabbed, their everything will be bound, which made them bait for Varda.
---
The FOEs always respond and do a patrol if they hear a tenacle reach out, which I assume can be dangerous, although more often than not you can recover beforehand. Sometimes they have to be grabbed by the tentacles so you can advance. Because of this I'm assuming, they instantly respawn if you leave the room.

After a large room of these, I end up in another maze, leading to a glowing red door. After refreshing and tweaking my equipment/grimoires, I step forward.
---
Voice from somewhere:
"Child of man, you have done well to
arrive here.
Now, I would have you listen to me.
I wish to tell you... the story of
Ginnungagap.
In that distant past, there existed a being
known as the Calamity...a being possessed
of earth-shatteringly destructive power.
This primeval creature... this entity
of pure annihilation... rests deep beneath
the land known as High Lagaard.
I and my colleagues knew of this, and
rather than try to control or destroy it, we
sought to seal it away in this land...
We have renewed this seal time and time
again, by way of... a certain tradition.
That time is now past, and it will no
longer help us. Little by little, our
sacrifices have affected the seal less...
And thus, the seal keeping the Calamity
in place has weakened with each new dawn.
It is now little more than a glimmer...
Ginnungagap is akin to a grand casket,
within which the Calamity sleeps. If it were
to fully awaken, it would be... unstoppable.
Which is where... we come to you, child
of man. I would ask one final thing of
you.
Open this door... and witness with your
own eyes the abomination that is the
Calamity.
And, if it is truly within your power,
bring an end to it.
In all likelihood... it is an impossible
feat for humans. You may simply perish as
yet another sacrifice to its bloodlust. Yet...
Perhaps... humans truly do have the
strength to overcome all things, no
matter what may come.
You have done the impossible already--
entered the castle in the sky, and won
against he who transcended humanity.
This... though it be the faintest of hopes...
you may yet defeat the Calamity. You are
this land's... last chance... of survival.
Unknown adventurers... I leave the fate
of this world... in your hands..."
---
Some heavy lore. The voice stops at this point, but the narration continues...
---
The voice's final words... are a
sorrowful, barely-heard apology.
"I'm sorry.
You know that the voice must have used
all the power it yet retained, in order
to give you these final words.
You can open the door and confront the
Calamity here and now, or you can head
back to town and prepare as necessary.
---
I'm already prepared, so it's time to step forward and end another threat to humanity!!

Um.

UM.

Well, hello there? Scarlet Rain even plays during this scene.

Before your eyes, there is a grotesque,
writing beast... the would-be destroyer
of worlds; the Calamity itself!
Your knuckles whiten on your weapons.
Noticing you presence, the Calamity
whirls its tentacles towards you...
And, with a shrill, keening shriek from
the Calamity, your ultimate battle now
begins!

This fight, with its own theme, is interesting. The Yggdrasil Core opens up with this, which not only does what its saying its doing, but also makes it immune to damage. Need to take care of the Core Irae (tentacles) which are weak to the elements and resist physical, and after that the Core Odiums (extra heads) which are weak to physicals and resist the elements. They have 2500 and 4000 HP respectively. The Core just sits there most of the time before they're down, occasionally using Poison Dust to poison and reduce healing.

After one battle that becomes a long-lasting comedy of errors trying to set everything up all the way and making it last even longer because I used Shock Fantasia instead of Shock Circle, I instead try for something more beautiful. Varda and Azura, working side-by-side to bring the Calamity down. The first turn is dedicated to Ichigo just getting up Self-Defense while Kei throws up Shock Fantasia. The usual buffs go up next: Power Gel, Frailty Curse, Warrior Song, and even Ice Prelude on Azura. A much smoother setup

I begin the assault next turn. The Irae are dealt with by Azura and Devaki. Volt Rounds + Link Order with Shock Circle from Kie backing them is enough to bring them down, one turn after another. Sometime during this, Varda dies because of Poison Dust, but Ichigo is there with a Nectar II.

This then happens.

One of the Odiums has its Head (!?) bound by Devaki using her Force Boost and Stigmata, which is enough to Varda to kill one with Tranced Limitless Ecstasy. A Lv15 Point Blanked Action Boosted Force Shot brings the other down. That just leaves the Core itself, who used a buff-killing defensive lowering move on...Devaki. Meanwhile during this turn, Devaki had used Chained Benefit...

It's now vulnerable!

With the barrier destroyed, Devaki is Swap Stepped and unleashes Stigmata. Varda follows up with the usual massive damage, and even with only Warrior Song (and the Core's weakness) to support her. She was buffing herself, and had she not died, this would've likely been a clean one-shot. The Core meanwhile, pulls off this to reduce Max HP and Curse people...but Varda is not one of them.

The problem with this not being a one-shot is that the Core regenerates its parts after it's taken enough damage, but this is only a theoretical problem. It still does take a turn for the barrier to return, so with Swap Step...

It goes down! Yet another epic battle.

I get a nice Grimoire reward from this, too. Not that it's critically important.
---
At long last, after a battle unlike any
peril you have ever faced, the hideous
Calamity is dead!
With this beast dead, and the voice's last
wish fulfilled, High Lagaard will at
last know true peace, free from danger.
You may never know who the mysterious
voice was... or for what reason the
Calamity existed...
However... you, your allies, and the heavens
above have borne witness to your final
victory to save all living things.
While it may not be recorded in the
annals of history, it will survive
forever as a tale of true heroes...
When ready, you should return to town
and report your success... or rather,
your completion.
Return proudly to those who wish your
safety, and herald the arrival of a new
age of peace in the world!
---
Well, that's that. The postgame proper is next. Certainly, it's not going to be that big a prob-
UMMMM...

Next | Index
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
I turn in the mission with some other members of the guild because everyone else is capped, getting a really bizarre amount of experience for it. That said, don't forsee actually using any of these besides the Troubadour. Speaking of, I turn in the quest with her and friends mainly for a level, although her leveling's slowed at this point - she's only Lv50. I only get 100000en and a fancy accessory for the quest, and not the title of nobles. And a single extra thanks, because a thousand would not be enough.

Also, have some statistics.
So around town, everyone has new things to say. One of them is amusing. Yeah, eldritch horrors, monsters, and gods don't scare Velichiye, but get that scientific astronomy stuff away from us. One of the new things to say is a SPOILER (although she's happy about it!). Praise too. Also new things about Regina. Some cute. Some a bit creepy. There's two new quests here. Both especially for us! But the subject of this floor is the one to go into B5 and defeat the calamity within, as per a dream the princess got.

Oh yes, forgot to mention, I did another DLC quest before during 25F, but...that part of the report was already really crowded, and it made very little tangible difference. Thunder Queen, in a previously inaccessible part of 7F, plays out at first similarly to Arachne. Navigate the maze and make your way over to her, or you get shot. Also, this is a really sick boss design.
---

Once I did that, there really was nothing to this fight. Wrap her up and make her scream in Ecstasy.

Conditional is to kill her when panicked. Was a bit screwy to get this since she recovered from most of the binds, but she was at critical health, it landed easily, and I had more than enough left in the tank to beat her from there.
---
Conditional gives up the Thunder God Bow. It's slightly weaker than the Zamiel Bow, but much less expensive. Still, if we're talking Devaki, she kinda wants the latter for its huge Luck bonus. The normal drop is Swift Shoes, which give an action speed bonus. Speaking of selling stuff, I could get the Czar Cloth from the Overlord, a good piece of light armor that gives light resistance to the elements and some HP.

By the way, I got the ultimate Hexer accessory at one point, but I preferred Devaki using the Silver Belt. Still gives a LCK and HP bonus, and usually its the others running out of TP before her, so that's not too important.
I spent some stat points before this. Ichigo finally got some Claw Mastery stuff, if only to help inflict more damage when speedkilling is preferred. I calculated the rest of what I want, and he could afford spending 10 points to grab Wolf Fang Lv5. Kei meanwhile, grabbed Scavenge Lv10. I noticed drop rates were very low in the 5th Stratum, so with her having much of what's already relevant, this will come in handy.

Anyway, yes. A final impossible request. I've dealt with them before, how hard could this be? First, I'll transcribe what the dream voice told her.
---
The day of the Calamity's awakening is
near.
But there yet exists potential within
humans. Send the conquerors of Yggdrasil
back into Gunnungagap.
That is... the last hope.
---
So let's go! The way to B5 is open.

NOPE. NOPE. NOPE. White blood cells were EVIL in EOU1. Burst Shot this thing dead with extreme prejudice (which also killed the moth). On seeing its stats, I learned I could deal with this fight with Link Orders on each, Fire Rounds, and attacking the moth. For that matter, the red ones show up too. They can inflict petrification and instant death respectively, although thankfully, they're toned down in this game.
So how about the resident FOE?

Well, they're not these things, which grab you like Scorpion from Mortal Kombat and hold you for a while. Mostly annoying, since if you dodge them, a cutscene ALWAYS plays of the tentacle grabbing nothing. Or the actual resident FOE if you happen to lead it into the path to be grabbed.
---

It's pretty horribly weak. Even its own attacks via Suicide Word hurt really bad. The only things it has going for it are how its special lowers the target's accuracy (not a problem if it's Ichigo or Azura) and how it can recover all of its health. The former can be stopped by Hit-Taker, the latter can be stopped by either binding its legs (need a boost for it to be consistent) or just quickly tearing the thing down with Ecstasy or Burst Shot.

Hell, those Scorpion tentacles? If you fight them when they've been grabbed, their everything will be bound, which made them bait for Varda.
---
The FOEs always respond and do a patrol if they hear a tenacle reach out, which I assume can be dangerous, although more often than not you can recover beforehand. Sometimes they have to be grabbed by the tentacles so you can advance. Because of this I'm assuming, they instantly respawn if you leave the room.

After a large room of these, I end up in another maze, leading to a glowing red door. After refreshing and tweaking my equipment/grimoires, I step forward.
---
Voice from somewhere:
"Child of man, you have done well to
arrive here.
Now, I would have you listen to me.
I wish to tell you... the story of
Ginnungagap.
In that distant past, there existed a being
known as the Calamity...a being possessed
of earth-shatteringly destructive power.
This primeval creature... this entity
of pure annihilation... rests deep beneath
the land known as High Lagaard.
I and my colleagues knew of this, and
rather than try to control or destroy it, we
sought to seal it away in this land...
We have renewed this seal time and time
again, by way of... a certain tradition.
That time is now past, and it will no
longer help us. Little by little, our
sacrifices have affected the seal less...
And thus, the seal keeping the Calamity
in place has weakened with each new dawn.
It is now little more than a glimmer...
Ginnungagap is akin to a grand casket,
within which the Calamity sleeps. If it were
to fully awaken, it would be... unstoppable.
Which is where... we come to you, child
of man. I would ask one final thing of
you.
Open this door... and witness with your
own eyes the abomination that is the
Calamity.
And, if it is truly within your power,
bring an end to it.
In all likelihood... it is an impossible
feat for humans. You may simply perish as
yet another sacrifice to its bloodlust. Yet...
Perhaps... humans truly do have the
strength to overcome all things, no
matter what may come.
You have done the impossible already--
entered the castle in the sky, and won
against he who transcended humanity.
This... though it be the faintest of hopes...
you may yet defeat the Calamity. You are
this land's... last chance... of survival.
Unknown adventurers... I leave the fate
of this world... in your hands..."
---
Some heavy lore. The voice stops at this point, but the narration continues...
---
The voice's final words... are a
sorrowful, barely-heard apology.
"I'm sorry.
You know that the voice must have used
all the power it yet retained, in order
to give you these final words.
You can open the door and confront the
Calamity here and now, or you can head
back to town and prepare as necessary.
---
I'm already prepared, so it's time to step forward and end another threat to humanity!!

Um.

UM.

Well, hello there? Scarlet Rain even plays during this scene.

Before your eyes, there is a grotesque,
writing beast... the would-be destroyer
of worlds; the Calamity itself!
Your knuckles whiten on your weapons.
Noticing you presence, the Calamity
whirls its tentacles towards you...
And, with a shrill, keening shriek from
the Calamity, your ultimate battle now
begins!

This fight, with its own theme, is interesting. The Yggdrasil Core opens up with this, which not only does what its saying its doing, but also makes it immune to damage. Need to take care of the Core Irae (tentacles) which are weak to the elements and resist physical, and after that the Core Odiums (extra heads) which are weak to physicals and resist the elements. They have 2500 and 4000 HP respectively. The Core just sits there most of the time before they're down, occasionally using Poison Dust to poison and reduce healing.

After one battle that becomes a long-lasting comedy of errors trying to set everything up all the way and making it last even longer because I used Shock Fantasia instead of Shock Circle, I instead try for something more beautiful. Varda and Azura, working side-by-side to bring the Calamity down. The first turn is dedicated to Ichigo just getting up Self-Defense while Kei throws up Shock Fantasia. The usual buffs go up next: Power Gel, Frailty Curse, Warrior Song, and even Ice Prelude on Azura. A much smoother setup

I begin the assault next turn. The Irae are dealt with by Azura and Devaki. Volt Rounds + Link Order with Shock Circle from Kie backing them is enough to bring them down, one turn after another. Sometime during this, Varda dies because of Poison Dust, but Ichigo is there with a Nectar II.

This then happens.

One of the Odiums has its Head (!?) bound by Devaki using her Force Boost and Stigmata, which is enough to Varda to kill one with Tranced Limitless Ecstasy. A Lv15 Point Blanked Action Boosted Force Shot brings the other down. That just leaves the Core itself, who used a buff-killing defensive lowering move on...Devaki. Meanwhile during this turn, Devaki had used Chained Benefit...

It's now vulnerable!

With the barrier destroyed, Devaki is Swap Stepped and unleashes Stigmata. Varda follows up with the usual massive damage, and even with only Warrior Song (and the Core's weakness) to support her. She was buffing herself, and had she not died, this would've likely been a clean one-shot. The Core meanwhile, pulls off this to reduce Max HP and Curse people...but Varda is not one of them.

The problem with this not being a one-shot is that the Core regenerates its parts after it's taken enough damage, but this is only a theoretical problem. It still does take a turn for the barrier to return, so with Swap Step...

It goes down! Yet another epic battle.

I get a nice Grimoire reward from this, too. Not that it's critically important.
---
At long last, after a battle unlike any
peril you have ever faced, the hideous
Calamity is dead!
With this beast dead, and the voice's last
wish fulfilled, High Lagaard will at
last know true peace, free from danger.
You may never know who the mysterious
voice was... or for what reason the
Calamity existed...
However... you, your allies, and the heavens
above have borne witness to your final
victory to save all living things.
While it may not be recorded in the
annals of history, it will survive
forever as a tale of true heroes...
When ready, you should return to town
and report your success... or rather,
your completion.
Return proudly to those who wish your
safety, and herald the arrival of a new
age of peace in the world!
---
Well, that's that. The postgame proper is next. Certainly, it's not going to be that big a prob-
UMMMM...

Next | Index