[personal profile] sirsystemerror
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F

tfw stuck for a week because annoying things to do to proceed in an otherwise short venture!

After meeting up with Exhausted Tramonte again and learning of a drop I already have (and apparently Lilly eats them?!)...next up was yet another session with the Premium Chance tea.


- Lv10 Temptation. This is a skill I picked up for Varda with 14 skill points. It inflicts Stun on a target and boosts damage on them. Multipliers, ho! I got several of these, as if she was apologizing for never making an Lv10 Ecstasy way back wehn.
- Lv10 Lick Wounds. This is going to make Ichigo's Auto-Lick even more insane.
- Lv10 Hit-Taker: An extra.
- Lv10 Cure. An extra.
- Lv10 Vital Hit. I even got one with Ailment Recovery + which is welcome.
- Lv10 Revive: An extra. If I ever need 800HP worth of revival though, this is what I put on Kei.
- Lv10 Burst Shot. Really wasn't sure where else to put her points, so she can get this I suppose. Still unimpressed at Ricochet
- Lv10 Curse Mastery: An extra, but a very welcome one.
- Lv10 Suicide Word. Buffing this skill.
- Lv10 Evil Eye. Just an extra.

With this in mind, it might be wise to go over my general Grimoires moving forward, and a few specialty setups.

---

Varda:
Lv10 Ecstasy
Lv10 Limitless (Cut Up1)
Lv4 Ice Wall (Cut Up2)
Lv5 Curb ATK Up (Cut Up2)
Lv1 Whip Mastery (Cut Up2)
Lv10 Weapon Free

Quite naturally, Varda's Grimoires are based around boosting Ecstasy with their secondary effects while providing useful effects. Ice Wall is more for the shield, Curb ATK Up is useful anyway, and while there's better than the Lv1 Whip Mastery, it's essentially filler. Weapon Free of course lets her use the Sword Skills for status when that's welcome.

As an alternative, I can switch one out for a Circle or something, although this might go to Ichigo moving forward due to her having Temptation as another multiplier.

Ichigo:
Lv10 Loyalty Mastery
Lv10 Shield Mastery
Lv10 Lick Wounds
Lv5 Auto-Lick
Lv3(5) Preemptive Roar
Lv7(10) Fire Prelude (Skl LvUp)

Ichigo's Grimoires are based around making him more of a tank. Shield Mastery is again for the shield, but has a 10% chance of nulling physical damage altogether. Loyalty Mastery Lv20 gives a 35% chance (up from 20% at Lv10) of halving any damage. Lick Wounds Lv20 recovers around 300 health right now, and Auto-Lick Lv10 gives him a 24% chance of using it. Preemptive Roar is just utility that sees the enemy's physical attack reduced by 20% at the start of every battle. Fire Prelude's extra skill boosts that to the max, but also is an added bonus multiplier.

I can throw on something with Self Heal Amp to boost Auto-Lick to the point of being an essential full HP restore. Similarly, HP Recovery can do a half-heal at 25% odds. Finally, in any battle where I plan to use Suicide Word, I could cut back a bit and give him some more support options. The screwy thing I just realized about Auto-Lick is though, that its healing sometimes gets halved for no apparent reason.

Kei:
Lv10 Vital Hit (Ail Rec Up2)
Lv10 Link Order
Lv10 Frailty Curse
Lv5 Swap Step (Self Heal Amp)
Lv7 Front Guard
Lv8 Double Attack (TP Cost Recovery)

Kei has a variety of utility skills. Lv20 Vital Hit and Lv10 Link Order are for when I want her to do damage, the latter nice for providing an element. Swap Step is an important part of my overall general strategy. Frailty Curse is part of setting up, since Devaki does her own thing. Front Guard is again for the shield, but does half physical damage to the front row, making Ichigo even more invincible. The Double Attack is more for the added effect.

Azura:
Lv10 Cover Fire
Lv10 Battle Instinct
Lv6(9) Warrior Song
Lv4(7) Speed Up
Lv5(8) Curb ATK Up (Ice Up2)
Lv6(9) Frost Fantasia (Skl LvUp)

Support and various skills to buff herself. Battle Instinct Lv10 is nice filler, Speed Up helps mitigate some of her problems I was having early one, and Curb ATK Up helps when she needs to inflict binds.

As you'll soon see, she can also go in a completely different direction.
She can also use Temptation, especially if you like deer (without it, it was about 12000 less)

Devaki:
Lv10 Venom Curse
Lv10 Suicide Word
Lv10 Stigmata
Lv10 Paralysis Arrow
Lv10 Link Order
Lv3 Absorb

Boosting. Lv10 Link Order here too is nice when I need elements. Paralysis Arrow for the status and to equip bows, and the curse skills buffed to boost their potency. If I don't need one though, I can slap on that Lv10 Curse Mastery or something.

---

With this new stuff in hand..and actually, completely shifting from that general setup (which might not be the general setup for long), I moved onto 22F proper. The gimmick of this floor was those Cursed Knight FOEs and bombs that can vaporize them and I'm very strongly warned they can do the same to my party. Getting vaporized does a pathetic 100 damage.

The EVIL SQUIRREL is on this stratum much like the rest. Actually called a demon squirrel by now, even though I've never fallen for it.


These things are here proper now. Fighting one of these was now down to a science. Worth noting, they always use their first turn on Death's Blade, which almost always misses unless you're blinded. Fighting two was significantly trickier - all the ones in a room are alerted when one sees you. I had just enough to hold out under ideal circumstances, which of course meant a bit of luck. Sadly, and although this is partially due to not having everything available, Azura's nuking prowess is nowhere near comparable to Varda's. It also didn't help that I'd forgotten the Paralysis-boosting food...or any food in the wake of that grinding session. And several other things as well, like not having the elemental debuff. Also, I learned that Beast Roar cannibalizes Suicide Word's damage a bit. Bad synergy between them...other than that, Lv20's damage without impressed me: around 1650 a shot without an attack debuff.


I had to rebuild from an ugly position when fighting two, but won it. The rest aren't worth talking about, except the ones in the room later. Needed to find a setup so that I could beat one without being trapped by any others. I could've beaten all three given a fight to charge boost in-between, but the bombs got one. Didn't sweat it too much, as these are the kind of FOEs that respawn in a day.


An interesting enemy on this floor was the Yellow Gel. They're standard gels - physically resistant, use a move when they die (this one inflicting paralysis). But they have a special enemy skill of note - Power Gel. This is an offensive buff...which also has the property of boosting the target's AGI. This is not a buff effect, it's a straight-across increase of the stat. This means it affects the damage of skills that use it twicefold. Even got a decently leveled one, that could be Lv10 with a bonus. The only screwy thing? This is technically considered an attack against your own party, so it can be blocked by Hit-Taker. The other present here is just an uninteresting palette swap of a similar enemy first seen on 3F.


I also took the time to just pop the 50000en quest when I saw a festival going on in the Slums and events in the South Ward. Even if I had to reset and prop another ward up to trigger their event guests, because 50000en is really ridiculous to achieve. I wouldn't make it otherwise!!


Speaking of quests, let's do them now. The first I tackle is one to deal with two of those Enraged Raptors at the same time as another guild is dealing with another two. I decide to take a skillset that will allow both Varda and Azura to use their skills. The result is as expected. Turn 1, setup. Turn 2, more setup and Burst Shotting the first one (second shot's damage. Turn 3, the other one comes in, gets immediately Stigmata'd and erased with Ecstasy, right before the other one kicks it. One thing, I notice that the other guild actually is fighting the others at the same time, and the one has only just started to engage them. I was a bit concerned about this, but it turns out "at the same time" is just a codeword for "you don't need to do anything". A gunner girl (apparently like ten years old from hearing her at the bar later) waves to us.


Funny incident on the way back: have just enough to quickly kill this Rhino in the way, with Ichigo attacking. Streamed big and I got it!

Next is to get a single Life Honey. Just send in some gatherers, it's the most common thing. Finally, I have to gather a bunch of stuff for Quona because perpetually sick. :< The Yellow Gelatins instantly cooperate, but the Mandrakes know I'm coming and stay far away, and even so take forever to drop their materials. But I get it. More scene transcription of the delivery of the goods.

---

Quona:
*cough* ... Ah... H-Hello...

...M-Mommy, the... the people from
Velichiye are here! *cough*

Hanna:
Ah, I've been waiting for you kids! You've
taken the quest for the medicine, right?
So, do you have the ingredients already?

...Yup, that's them. Alright, I'm gonna
go make the medicine now! Watch pumpkin
for a minute, okay?

Quona:
*cough*... *cough*... She's gone...

Uhm... can you chat with me for a little
while you wait here?

> Do you not like the medicine?

Quona:
Yeah... I don't like the medicine that
Mommy makes... It's always really,
really, really bitter...

Mommy says that she made it sweet, so it
should be yummy, but that's a lie. It
always tastes awful...

> Then, are you not going to drink it?

Quona:
I wouldn't drink it if I didn't have
to..

..but since mommy's putting in so much
effort into making my medicine...

Hanna:
Sorry to keep you waiting, dear. Here's
your medicine.

Quona:
Oh... Mommy...

Hanna:
Here's some water. Since the people of
Velichiye got all these
ingredients for you, drink it all up!

Quona:
Agh...
.......

Okay... I'll drink it.

...Guuuuh...

Hanna:
Oh, my. You drank it all! What a good
girl!

You usually complain so much about how
much you hate it.

Quona:
*cough* ... It's... really bitter...

...But... mommy... you're always making
all this medicine just for me...

Th... Thank you.

Hanna:
Wh-What's gotten into you? Do you have
a fever?

...Well, you only just drank the medicine,
so you probably still do have a fever.

Maybe tomorrow we'll see some flying
pigs out the window, too! Bahahahaha!

Quona: ("Stupid mom...")
I-I was only saying how I felt... Stupid
mommy...

Quona:
Say something, Velichiye.

(there's no dialogue options here...)

Hanna:
Bahahaha, sorry, sorry. I was just
surprised! You don't normally say things
like that, sweetheart.

Quona:
Ughhhh... now I feel all weird about
what I said...

Uhm... Thank you for bringing the
medicine and staying with me.

When I feel good enough to go outside
again, please take me back to the place
with clean air sometime, okay?

Hanna:
Bahahaha! I'd like that too. I think
my little girl's getting a little
better thanks to you.

You kids! Thank you. I left the reward
with Cass, so don't forget to grab it!


And after this...

Hanna:
Oh, you're all back already?

Hey, remember that time when you got
ingredients to make medicine for Quona?

And after all you went through, all the
girl could do was say 'thank you' to me!

You know, though, even though she couldn't
say it to your faces, the poor thing was
so happy she could've crie...

...Sorry, I just wanted you to know! And
thanks to you, it looks like she's having
a lot of fun. Thanks, loves.


And an extra bit when I switch her in...

Hanna:
Well, she has been feeling better...
I suppose it'll be alright for her to
mind the counter for a bit.

Plus, I bet she can't wait to welcome
you back. Bahaha!

Quona:
Welcome back...! Are you all okay?

I'm... glad...


---


Didn't get to show off the payout screen because of stupid glitches that stopped the program from taking shots halfway through but this is what happens when the King shows up in a place alongside event guests, and you have two other guest events too. Sadly, I think "experienced explorers" don't exist, so upgrading it all the way was a waste in that regard. I got one War Magus with Displace 7 and HP Up 3, and another with a grabbag of low level skills


Just had a last section of the floor to move through, so one last fun thing. This was technically before the quests and never actually happened, but Varda technically no longer has a monopoly on ridiculous overkill damage. That said, this took a lot more setup, although didn't technically need any Force. This damage was still unoptimal, but enough for a one (well, two since Action Boost) hit kill. That said, this required the ubergun and a very unlikely Temptation Stun. More realistically (no stun and no ubergun), she was doing less than half this damage. Still enough to slice into over a third of these things' health, and from there with the buffs was enough to kill them in short order. So Varda is still superior for now, whenever I can get all the binds down.

Nothing else to say. Another floor bites the dust.

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