EOU2: Climbing a tree, 9F
Jan. 19th, 2019 06:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
So starting this floor up after some prep, I actually got a third encounter with the local Yggdrasil plant, second after the fixed one. I forgot to mention these before. Unlike with the DLC, you only get these one at a time. There's a fixed spawn the first time you come to them, and then the rest you need to be lucky to find.

And I found them with my farming party no less, aka the one that makes the sprout's reward fairly obsolete in regards to gathering materials - though it's certainly handy for drops. Or in Story Mode. They actually had to fight a few times when I kept getting an unusual amount of ambushes at gathering points, but they were up for the task of doing that or running away.
I also used them to get a preview of the floor using an Owl-Eye Grimoire I had on me from a trade. Before long, it was time to start 9F proper...and again, I failed to switch back to the Poison x2 food. Which would make the FOE that was waiting for me soon after entering a bit harder to deal with.
---

Theoretically.
Um, yeah. When all three binds are on you in the presence of Varda, just forget about it - you are already dead. Most important was to lockdown the arms so it couldn't use its skills. Stigmata got the head and legs on turn 2, and Azura managed to bind the arms. Kei Guard Slashed, and with Warrior Song to boot, the subsequent Ecstasies did 1700 damage on average! They even lasted the whole fight without Hexer Force Break! Now granted, this is still nowhere near enough to achieve the conditional of killing it in one turn, but still!
I'd kill the other ones in the same way, also landing all three binds on them. Even with my playing on Expert, tough enemies are still falling before my party's insane might. When things line up.
---
The Gun you can make from its drop gives Luck+5. Since Devaki's Curses are based on this, I actually switched her over to this. However, this meant giving up Flank Shot Lv5, my only means of mass damage besides Venom Curse. Because of this, I shuffled her Grimoires around slightly - she got a Medic Bullet Lv1 with Bind Up - the best option just for that - and a Spark Formula Lv3 to replace Flank Shot for immediate mass damage. This meant no cheap formula/element use, but she still has the gun itself for damage.
When fighting the third of these FOEs, Azura got a Premium Chance. I had her use Action Boost so she produced two Leg Snipe Lv5s! If only I'd used some of her stat points, could've potentially had some Lv10s to play around with there. With this and the second kill, I proved this was no fluke. The third fight also had a double Grimoire Fever, but sadly stopped short of the triple/Premium Fever.
Speaking of, I did spend 10 of Devaki's 11 on maxing Curb ATK Up. Why this? Factoring in the 11 points she already had, Evil Eye/Suicide Word would take several more levels to reach, and several more after that to make Suicide Word worth it. It can only target one enemy as well. Meanwhile, boosting Curb ATK Up to 10 gives a flat 125% multiplier to the chance of anything status or bind landing. It's essentially pumping everything's odds of landing all at once - including Stigmata. This boosts it at its current level to a 106% base chance of landing, and boosts the non-Venom Curses by around 10% each factoring in her Curse Mastery level, and Venom by 21%.
What about Sapping Curse/Fraility Curse? The reduction the former gives only goes from 10% to 15% at Lv4/Lv5. Might push it to 4, but it's inefficient and too costly TP wise to go further, at least for now.
By the way, I forgot to mention this, but Stigmata uses no Body Parts. It owns. If I can grab Displace off War Magus somehow, this will be a simply sadistic combo. Bind self, and if the binds don't go through, heal them and try to throw them at the enemy again.

So moving on. I actually kept on Ingredients++ throughout this floor, just because Venom Curse was effective enough on its own, anyway. The fourth Cactus was a gold one. Not even it could stand up to my strategy, and it paid out a ridiculous 29000EXP. The floor ended suspiciously early after this- just three rooms of these things - but I found out that it is indeed that short. All those things that I marked with Owl Eye are in an area I can't get to yet.
There were two quests opened up by this floor, one a simple fetch quest, and the second a material-gathering one which I haven't fully finished just yet due to the short nature of that floor. I also got a free Ruby by helping a choking baby bird. Cool?
One last incident to report was that Devaki got her first Premium Chance here. However, I was robbed of using it. This actually annoyed me enough that I used the Premium Chance DLC. I don't intend to use this until the late game where you really want Lv10 Grimoires, but it felt like an appropriate "fuck you too" here after waiting so long to see one. The result? A Lv6 Venom Curse. Far from the Lv10 I wanted to see, but still over Lv5 which is okay. This buffs the base poison damage from 190 to 245 (it's 310 at Lv10+10). Giving some hard numbers, using Venom Curse on a Tree Sponge...
- Lv10: 500 with double poison, 252 without
- Lv16: 632 with double poison, 322 without
Not terrible, but the skill costs only 2TP more to deal 130/70 more damage, so it's quite a bargain. Not sure if I'll stick with it, though.
One last floor to go in Stratum 2! Hit Level 26 on this floor, strictly because of that gold FOE. Otherwise, it'd be only 25.
Next | Index
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
So starting this floor up after some prep, I actually got a third encounter with the local Yggdrasil plant, second after the fixed one. I forgot to mention these before. Unlike with the DLC, you only get these one at a time. There's a fixed spawn the first time you come to them, and then the rest you need to be lucky to find.

And I found them with my farming party no less, aka the one that makes the sprout's reward fairly obsolete in regards to gathering materials - though it's certainly handy for drops. Or in Story Mode. They actually had to fight a few times when I kept getting an unusual amount of ambushes at gathering points, but they were up for the task of doing that or running away.
I also used them to get a preview of the floor using an Owl-Eye Grimoire I had on me from a trade. Before long, it was time to start 9F proper...and again, I failed to switch back to the Poison x2 food. Which would make the FOE that was waiting for me soon after entering a bit harder to deal with.
---

Theoretically.
Um, yeah. When all three binds are on you in the presence of Varda, just forget about it - you are already dead. Most important was to lockdown the arms so it couldn't use its skills. Stigmata got the head and legs on turn 2, and Azura managed to bind the arms. Kei Guard Slashed, and with Warrior Song to boot, the subsequent Ecstasies did 1700 damage on average! They even lasted the whole fight without Hexer Force Break! Now granted, this is still nowhere near enough to achieve the conditional of killing it in one turn, but still!
I'd kill the other ones in the same way, also landing all three binds on them. Even with my playing on Expert, tough enemies are still falling before my party's insane might. When things line up.
---
The Gun you can make from its drop gives Luck+5. Since Devaki's Curses are based on this, I actually switched her over to this. However, this meant giving up Flank Shot Lv5, my only means of mass damage besides Venom Curse. Because of this, I shuffled her Grimoires around slightly - she got a Medic Bullet Lv1 with Bind Up - the best option just for that - and a Spark Formula Lv3 to replace Flank Shot for immediate mass damage. This meant no cheap formula/element use, but she still has the gun itself for damage.
When fighting the third of these FOEs, Azura got a Premium Chance. I had her use Action Boost so she produced two Leg Snipe Lv5s! If only I'd used some of her stat points, could've potentially had some Lv10s to play around with there. With this and the second kill, I proved this was no fluke. The third fight also had a double Grimoire Fever, but sadly stopped short of the triple/Premium Fever.
Speaking of, I did spend 10 of Devaki's 11 on maxing Curb ATK Up. Why this? Factoring in the 11 points she already had, Evil Eye/Suicide Word would take several more levels to reach, and several more after that to make Suicide Word worth it. It can only target one enemy as well. Meanwhile, boosting Curb ATK Up to 10 gives a flat 125% multiplier to the chance of anything status or bind landing. It's essentially pumping everything's odds of landing all at once - including Stigmata. This boosts it at its current level to a 106% base chance of landing, and boosts the non-Venom Curses by around 10% each factoring in her Curse Mastery level, and Venom by 21%.
What about Sapping Curse/Fraility Curse? The reduction the former gives only goes from 10% to 15% at Lv4/Lv5. Might push it to 4, but it's inefficient and too costly TP wise to go further, at least for now.
By the way, I forgot to mention this, but Stigmata uses no Body Parts. It owns. If I can grab Displace off War Magus somehow, this will be a simply sadistic combo. Bind self, and if the binds don't go through, heal them and try to throw them at the enemy again.

So moving on. I actually kept on Ingredients++ throughout this floor, just because Venom Curse was effective enough on its own, anyway. The fourth Cactus was a gold one. Not even it could stand up to my strategy, and it paid out a ridiculous 29000EXP. The floor ended suspiciously early after this- just three rooms of these things - but I found out that it is indeed that short. All those things that I marked with Owl Eye are in an area I can't get to yet.
There were two quests opened up by this floor, one a simple fetch quest, and the second a material-gathering one which I haven't fully finished just yet due to the short nature of that floor. I also got a free Ruby by helping a choking baby bird. Cool?
One last incident to report was that Devaki got her first Premium Chance here. However, I was robbed of using it. This actually annoyed me enough that I used the Premium Chance DLC. I don't intend to use this until the late game where you really want Lv10 Grimoires, but it felt like an appropriate "fuck you too" here after waiting so long to see one. The result? A Lv6 Venom Curse. Far from the Lv10 I wanted to see, but still over Lv5 which is okay. This buffs the base poison damage from 190 to 245 (it's 310 at Lv10+10). Giving some hard numbers, using Venom Curse on a Tree Sponge...
- Lv10: 500 with double poison, 252 without
- Lv16: 632 with double poison, 322 without
Not terrible, but the skill costs only 2TP more to deal 130/70 more damage, so it's quite a bargain. Not sure if I'll stick with it, though.
One last floor to go in Stratum 2! Hit Level 26 on this floor, strictly because of that gold FOE. Otherwise, it'd be only 25.
Next | Index