EOU2: Climbing a tree, 28F
Jan. 20th, 2019 03:50 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
Been a while. Been lazy, and not going to be as detailed as usual due to time eroding some of the memories of what exactly I went through away. Quests. First is to bring 3 Gold Spores and something else to the birdman blacksmith. This helps the sword sharpen a bit, but doesn't remove the rust, so I just got a stylish red sword that's still unusable in battle. The next that I do entails heading into 28F itself.

So 28F. It's a teleporter maze - a staple of sixth stratums - in an artificial Eden. I have some bad experiences with those from SMT: Strange Journey, but thankfully this one isn't as bad as Sector Eridanus. But it is still very much impossible to properly map - there's way too many warps, and the numbers only go from 0-9. Otherwise, not much to be said here. There was a new gorilla enemy that could be arm bound to prevent it from dancing. Seems legit.
As for the quest, it just requires getting to a certain part of the floor. I have a bit of "fun" with a puzzle with three Icy Bulbs to be able to properly reveal the room. Needed to manipulate it so I got the southern one last.
The contents of the quest warn of something with 50 heads and 100 arms. I hit level 80 during it, which is an important cue since I'm heading to the next dragon in the next quest. Spoilers!

So Quona wandered off on her own, reaching the special spot with clean air on 14F safely, just to make us a new charm! But a three-headed dragon somehow sneaks into the room, grabs her in its maw, and flies off. Obviously, we need to kill this thing for daring to mes with our little sister.
---
This is the ice-elemental dragon. As with Storm Emperor, you absolutely need to use Ice Wall to survive its devastating Ice Torrent. Otherwise...

?!

Boom goes the dynamite.
So this is one of the most infamous strategies in the game, that I knew about since the Japanese version. The idea is that Blizzard King is vulnerable to Curse. Remember the Slaughter Shield you could get from Mimics, the shield with 100DEF that effectively makes you take double damage from everything? You throw that onto a low level Beast, and maybe a Fullface Helm as well. You Curse the King with Curse x3 food, and use the Beast's Force Break. It takes a shitton of damage from Ice Torrent, surviving because - Force Break. You can stack the deck with the Landshark's War Cry to lower the Beast's defense, too. The Blizzard King takes 1.5x the tens of thousands of damage it dealt to the Beast in return, which is incredibly lethal.

The best part is, this for some reason counts for getting the Conditional. Which is good, because this boss sucks. It in particular can pull out a reflective move any time it wants.
---
In the end, I save the girl and she ends up holding a magic whip, the strongest in the game power-wise. Not sure what's up, but we are worthy. Her reaction is pretty priceless. The level cap is now 90.
Speaking of caps, that damage was without the Fullface Helm. With it, the dragon could do close to the damage cap on itself.

Randomly, I get a visit from an Alchemist with some high-level Grimoires. I also do another grinding run during this, and grab some legendary ones as well because manipulation!!
Let's keep moving and cover the next FOE, since that's all that's really a threat.
---

It has an insane resistance to physical attacks to the point of making Ecstasy strats useless, so I just used elemental ones. Wasn't set up for it, but I did a decent job anyway and the remainder were dealt with easily enough. Conditional is to kill it with poison damage, also that I did without any particular setup. It's used to create the ever-useful Formaldehydes, and supposedly can be used to create Amrita II - but I couldn't make any after several.

TP restoration in the form of Hamao Primes were important for fighting it properly. It has a skill where it can drain the TP from several targets. The strategy with a proper setup, of course, was to completely forget about Power Gel/Affection Collar and just go with the Point Blank/Burst Shot setup. I also had Devaki running Frailty Curse Lv20 for this, for fun and for a reason I'll get to momentarily.
The only problem was its opening move: a party-wide attack of no element that can inflict Fear.

The base solution of course was to have Ichigo tank it, but I needed a bit more in-play. First, he needed an accessory to block the Fear. No problem there. But the attack hurt, so I set it up so Kei could heal him with Revive Lv10+10. Ichigo was in the last spot because the damage is taken top to bottom left to right. He'd die after four hits, so the last one - slated to hit him - would hit nothing. I had Kei equip the helmet from Frost King to slow her action speed so she'd be guaranteed to go after the pumpkin did its thing. So the fight/setup was like this. Usual order even though I was moving characters around...
- Turn 1: Whatever/Hit-Taker/Revive (Ichigo)/Warrior Song/Frailty Curse
- Turn 2: Whatever/Fire Prelude (Azura)/Frost Fantasia/Point Blank/Whatever
- Turn 3: Freeze Circle/Hit-Taker/Link Order/Burst Shot/Link Order
- Turn 4: Freeze Circle/Hit-Taker/Link Order/Charged Ice/Link Order
Charged Ice? Got a Lv10 Grimoire of one, and though it was only Lv12, it was coming out to around 2000 damage without Freeze Circle. Felt it would be a good idea to have that, so Azura can do more. Even though this is going to delay her from getting Double Action properly...she has to be the character of mine who most desires skill points.
Also, despite being a Cursed Pumpkin, there were no curses to be had in this fight.
---
One annoying maze that's technically impossible to properly map later, and that's mostly that. Still need to go back though, forgot some shortcuts from the looks of it - particularly ones the ones that led to one of the mining points. Should actually use that Lv5+5 Sight Formula. Hopefully this time too, I'll remember to pre-write stuff.
Next | Index
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
Been a while. Been lazy, and not going to be as detailed as usual due to time eroding some of the memories of what exactly I went through away. Quests. First is to bring 3 Gold Spores and something else to the birdman blacksmith. This helps the sword sharpen a bit, but doesn't remove the rust, so I just got a stylish red sword that's still unusable in battle. The next that I do entails heading into 28F itself.

So 28F. It's a teleporter maze - a staple of sixth stratums - in an artificial Eden. I have some bad experiences with those from SMT: Strange Journey, but thankfully this one isn't as bad as Sector Eridanus. But it is still very much impossible to properly map - there's way too many warps, and the numbers only go from 0-9. Otherwise, not much to be said here. There was a new gorilla enemy that could be arm bound to prevent it from dancing. Seems legit.
As for the quest, it just requires getting to a certain part of the floor. I have a bit of "fun" with a puzzle with three Icy Bulbs to be able to properly reveal the room. Needed to manipulate it so I got the southern one last.
The contents of the quest warn of something with 50 heads and 100 arms. I hit level 80 during it, which is an important cue since I'm heading to the next dragon in the next quest. Spoilers!

So Quona wandered off on her own, reaching the special spot with clean air on 14F safely, just to make us a new charm! But a three-headed dragon somehow sneaks into the room, grabs her in its maw, and flies off. Obviously, we need to kill this thing for daring to mes with our little sister.
---
This is the ice-elemental dragon. As with Storm Emperor, you absolutely need to use Ice Wall to survive its devastating Ice Torrent. Otherwise...

?!

Boom goes the dynamite.
So this is one of the most infamous strategies in the game, that I knew about since the Japanese version. The idea is that Blizzard King is vulnerable to Curse. Remember the Slaughter Shield you could get from Mimics, the shield with 100DEF that effectively makes you take double damage from everything? You throw that onto a low level Beast, and maybe a Fullface Helm as well. You Curse the King with Curse x3 food, and use the Beast's Force Break. It takes a shitton of damage from Ice Torrent, surviving because - Force Break. You can stack the deck with the Landshark's War Cry to lower the Beast's defense, too. The Blizzard King takes 1.5x the tens of thousands of damage it dealt to the Beast in return, which is incredibly lethal.

The best part is, this for some reason counts for getting the Conditional. Which is good, because this boss sucks. It in particular can pull out a reflective move any time it wants.
---
In the end, I save the girl and she ends up holding a magic whip, the strongest in the game power-wise. Not sure what's up, but we are worthy. Her reaction is pretty priceless. The level cap is now 90.
Speaking of caps, that damage was without the Fullface Helm. With it, the dragon could do close to the damage cap on itself.

Randomly, I get a visit from an Alchemist with some high-level Grimoires. I also do another grinding run during this, and grab some legendary ones as well because manipulation!!
Let's keep moving and cover the next FOE, since that's all that's really a threat.
---

It has an insane resistance to physical attacks to the point of making Ecstasy strats useless, so I just used elemental ones. Wasn't set up for it, but I did a decent job anyway and the remainder were dealt with easily enough. Conditional is to kill it with poison damage, also that I did without any particular setup. It's used to create the ever-useful Formaldehydes, and supposedly can be used to create Amrita II - but I couldn't make any after several.

TP restoration in the form of Hamao Primes were important for fighting it properly. It has a skill where it can drain the TP from several targets. The strategy with a proper setup, of course, was to completely forget about Power Gel/Affection Collar and just go with the Point Blank/Burst Shot setup. I also had Devaki running Frailty Curse Lv20 for this, for fun and for a reason I'll get to momentarily.
The only problem was its opening move: a party-wide attack of no element that can inflict Fear.

The base solution of course was to have Ichigo tank it, but I needed a bit more in-play. First, he needed an accessory to block the Fear. No problem there. But the attack hurt, so I set it up so Kei could heal him with Revive Lv10+10. Ichigo was in the last spot because the damage is taken top to bottom left to right. He'd die after four hits, so the last one - slated to hit him - would hit nothing. I had Kei equip the helmet from Frost King to slow her action speed so she'd be guaranteed to go after the pumpkin did its thing. So the fight/setup was like this. Usual order even though I was moving characters around...
- Turn 1: Whatever/Hit-Taker/Revive (Ichigo)/Warrior Song/Frailty Curse
- Turn 2: Whatever/Fire Prelude (Azura)/Frost Fantasia/Point Blank/Whatever
- Turn 3: Freeze Circle/Hit-Taker/Link Order/Burst Shot/Link Order
- Turn 4: Freeze Circle/Hit-Taker/Link Order/Charged Ice/Link Order
Charged Ice? Got a Lv10 Grimoire of one, and though it was only Lv12, it was coming out to around 2000 damage without Freeze Circle. Felt it would be a good idea to have that, so Azura can do more. Even though this is going to delay her from getting Double Action properly...she has to be the character of mine who most desires skill points.
Also, despite being a Cursed Pumpkin, there were no curses to be had in this fight.
---
One annoying maze that's technically impossible to properly map later, and that's mostly that. Still need to go back though, forgot some shortcuts from the looks of it - particularly ones the ones that led to one of the mining points. Should actually use that Lv5+5 Sight Formula. Hopefully this time too, I'll remember to pre-write stuff.
Next | Index