EOU2: Climbing a tree, 15F
Jan. 19th, 2019 09:15 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
Two quests from reaching 15F: to support the naval Troubadour troupe, and to help some hexers. Also worth noting, Regina is the talk of the town. As is 15F, including the sole survivor of a group that tried to one-up us, failed, and everyone but one guy died, who returned horribly wounded. With bullet wounds. Nope, not foreshadowing at all. Also us to some extent: Velichiye is as strong as a lion, swift as the wind, and sturdy as a great boulder. Sounds about right.

By the way, I swear this guy whining about Lilly and doing anything for her is a reference to something. Been seeing scenes like it throughout the game in the bar.
For the first quest, it's apparently the same angry woman who wanted vengeance. All she needs is a Mammoth Bow XL, so I get her that. The second is to head into 15F to find a certain shrine, so let's do that. There's an event shortly into this that involves helping someone who's trapped in an avalanche, netting me 5000en.

I grab a Hero Orb for Varda halfway through. Makes her a bit less sturdy, but that's what Ichigo and Hit-Taker are for. And +50TP makes it very much worth it. Also, don't get nearly as much as from the South Ward second go with the King - only 32856en.
I'm warned of an ominous presence before entering a room shortly into the floor, just beyond a room with Ambush Wolves and a Hell Dragon....
---

It's these two clowns. They whine about their friend who got her humanity taken from her and turned into a monster in exchange for eternal life, who is the boss of this stratum, but still vow to defend said horrible monster to the death.

Here's their codex page. Clearly, only one of them watching my guild's progress (which, to be fair, is one more than usual), as while Artelinde is immune to all binds, Wilheim is not. The usual strategy with Bull Charge, and he was brought from full health to dead in a single blow.

Kaboom.

So how about her? She uses various status and binding skills. Sweet & Sour Moa was nice to block her first move - a "low" accuracy attack that inflicts random status ailments. However, once Wilheim is down (or if she's around 30% HP), she becomes mad and activates something that's like a Force Boost, which also changes her hair color. Kind of like a magical girl or something. It even looks like a magical girl transformation pose. It lets her attacks inflict their ailments 100% of the time. Wilheim is the same way, except his technique turns his moves into multi-hit ones.

Both will commit suicide in a dramatically overpowered way at the end of three turns, but if I have Ichigo use his Force Break...
This is kind of a problem some people have with bosses in this game. A lot of them are puzzle-based. To wit in the original, it was just a straight-up fight. No force/suicide gimmick that forces a speed kill or to line it up right. Speaking of which, I tried a fight with that and Poison x2, but Artelinde can actually remove ailments.
The only trip-up about this fight was that I had Ichigo overwrite his Sweet & Sour Moa buff. It wasn't a problem though, as he wasn't needed until that final moment. Blood is everywhere, but they're still alive, and just tell us to kill the overlord in the castle in memory of all his explorer victims.
---
Very shortly after beating the boss, I hit Level 40, unlocking another Grimoire Slot. I'm really not sure how to use it for everyone, although Varda introduces Bull Charge into her lineup fulltime. I also gave Devaki a Grimoire with Fafnir's Absorb (3), a skill that removes binds and builds Force Gauge. Perfect for someone who inflicts them on herself! The drops are also nice, giving me some welcome new equipment.
The shrine in question for the quest is in the room beyond. Just need to place the offering and go out of sight, because the guardian can't do it while I'm watching or something. Also, this part of the floor was annoying!! It was a pain to navigate (I actually blew up the two eyes in the room), and I kept running into those giant snow enemies which got tiresome to fight very quickly.
But before long, I found myself in front of the boss door. One last trip to town to prepare, and it was onward!!

Got a nice Grimoire from trading, too. Filled Ichigo's fifth slot. I also ended up with Frailty Curse Lv10, which might come in handy for those instances. Like Chimera, the battle against Scylla technically started before it actually started.
---

First of all, you need to solve a little puzzle in the room, or just charge blindly forward. This involves those ice blocks, but she brings out some tentacles to try to make sure you can't hit her, like those gels. Need to skate quickly around the room to hit her before she can block, and at that point, you're free to just shove the rest into her without incident. This knocks off a decent chunk of her HP and lets you get a preemptive against her.

Very good idea to do this too, as she has a lot of HP.
Scylla does a lot of things, which you can read in walkthroughs or TouyaShiro's blog (which is dead). None of it was relevant for me, because she didn't even get a chance to act. I was being cheap before, but now I'm just being straight-up unfair to the bosses. The fight went something like tihs.
Turn 1 (Preemptive): Analysis Scope/Self-Defense/Blood Fortune/Warrior Song/Chained Benefit
Turn 2: Bull Charge/Thracia A (Devaki)/Frailty Curse/Swap Step (Devaki)/Stigmata (Force Boost). Scylla is triple bound, does nothing. She summons a tentacle.
Turn 3: Ecstasy (Force Boost)/Hit-Taker/Swap Step (Devaki)/Whatever/Torpor Curse. Scylla takes massive damage.
Turn 4: Ecstasy/Hit-Taker/Swap Step or Healing or something/Volt Rounds (Tentacle)/Black Mist
Turn 5: Ecstasy/Hit-Taker/Swap Step (Azura)/Analysis Scope/Whatever. Just to make sure I get the Ruin Creeper's codex entry.

The initial Ecstasy, boosted by Bull Charge, put out its impressive numbers. Between that and the ice blocks, she was already down to 25-20% of her HP. And better yet, due to eating a particular food, this did not wake her up. The two beyond did around 5200. This wasn't even optimal, either - should've had Azura using Frailty Curse, and she could've killed the tentacle with Force Boosted Fire Rounds or something.

Absolutely no chance. This is just getting silly at this point!! If it was optimal, could've done it one less turn.
---
For killing her while she was asleep, this also netted me a conditional drop. I can use it too - it's armor for a Dark Hunter, I believe. Might actually be able to make it in a reasonable amount of time if I save up enough.
Level 40 across the board on finishing this stratum.
Five new quests are unlocked by reaching the new stratum, with its fantastic music that's one of the most famous in the entire Etrian series. Give the original a listen. Before I go there though, I'll be heading down to B3. After a period of inactivity, I am just rocketing through. Maybe this time, I'll kick the odd habit of putting the game down at around the start of each stratum.
Next | Index
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F
Two quests from reaching 15F: to support the naval Troubadour troupe, and to help some hexers. Also worth noting, Regina is the talk of the town. As is 15F, including the sole survivor of a group that tried to one-up us, failed, and everyone but one guy died, who returned horribly wounded. With bullet wounds. Nope, not foreshadowing at all. Also us to some extent: Velichiye is as strong as a lion, swift as the wind, and sturdy as a great boulder. Sounds about right.

By the way, I swear this guy whining about Lilly and doing anything for her is a reference to something. Been seeing scenes like it throughout the game in the bar.
For the first quest, it's apparently the same angry woman who wanted vengeance. All she needs is a Mammoth Bow XL, so I get her that. The second is to head into 15F to find a certain shrine, so let's do that. There's an event shortly into this that involves helping someone who's trapped in an avalanche, netting me 5000en.

I grab a Hero Orb for Varda halfway through. Makes her a bit less sturdy, but that's what Ichigo and Hit-Taker are for. And +50TP makes it very much worth it. Also, don't get nearly as much as from the South Ward second go with the King - only 32856en.
I'm warned of an ominous presence before entering a room shortly into the floor, just beyond a room with Ambush Wolves and a Hell Dragon....
---

It's these two clowns. They whine about their friend who got her humanity taken from her and turned into a monster in exchange for eternal life, who is the boss of this stratum, but still vow to defend said horrible monster to the death.

Here's their codex page. Clearly, only one of them watching my guild's progress (which, to be fair, is one more than usual), as while Artelinde is immune to all binds, Wilheim is not. The usual strategy with Bull Charge, and he was brought from full health to dead in a single blow.

Kaboom.

So how about her? She uses various status and binding skills. Sweet & Sour Moa was nice to block her first move - a "low" accuracy attack that inflicts random status ailments. However, once Wilheim is down (or if she's around 30% HP), she becomes mad and activates something that's like a Force Boost, which also changes her hair color. Kind of like a magical girl or something. It even looks like a magical girl transformation pose. It lets her attacks inflict their ailments 100% of the time. Wilheim is the same way, except his technique turns his moves into multi-hit ones.

Both will commit suicide in a dramatically overpowered way at the end of three turns, but if I have Ichigo use his Force Break...
This is kind of a problem some people have with bosses in this game. A lot of them are puzzle-based. To wit in the original, it was just a straight-up fight. No force/suicide gimmick that forces a speed kill or to line it up right. Speaking of which, I tried a fight with that and Poison x2, but Artelinde can actually remove ailments.
The only trip-up about this fight was that I had Ichigo overwrite his Sweet & Sour Moa buff. It wasn't a problem though, as he wasn't needed until that final moment. Blood is everywhere, but they're still alive, and just tell us to kill the overlord in the castle in memory of all his explorer victims.
---
Very shortly after beating the boss, I hit Level 40, unlocking another Grimoire Slot. I'm really not sure how to use it for everyone, although Varda introduces Bull Charge into her lineup fulltime. I also gave Devaki a Grimoire with Fafnir's Absorb (3), a skill that removes binds and builds Force Gauge. Perfect for someone who inflicts them on herself! The drops are also nice, giving me some welcome new equipment.
The shrine in question for the quest is in the room beyond. Just need to place the offering and go out of sight, because the guardian can't do it while I'm watching or something. Also, this part of the floor was annoying!! It was a pain to navigate (I actually blew up the two eyes in the room), and I kept running into those giant snow enemies which got tiresome to fight very quickly.
But before long, I found myself in front of the boss door. One last trip to town to prepare, and it was onward!!

Got a nice Grimoire from trading, too. Filled Ichigo's fifth slot. I also ended up with Frailty Curse Lv10, which might come in handy for those instances. Like Chimera, the battle against Scylla technically started before it actually started.
---

First of all, you need to solve a little puzzle in the room, or just charge blindly forward. This involves those ice blocks, but she brings out some tentacles to try to make sure you can't hit her, like those gels. Need to skate quickly around the room to hit her before she can block, and at that point, you're free to just shove the rest into her without incident. This knocks off a decent chunk of her HP and lets you get a preemptive against her.

Very good idea to do this too, as she has a lot of HP.

Scylla does a lot of things, which you can read in walkthroughs or TouyaShiro's blog (which is dead). None of it was relevant for me, because she didn't even get a chance to act. I was being cheap before, but now I'm just being straight-up unfair to the bosses. The fight went something like tihs.
Turn 1 (Preemptive): Analysis Scope/Self-Defense/Blood Fortune/Warrior Song/Chained Benefit
Turn 2: Bull Charge/Thracia A (Devaki)/Frailty Curse/Swap Step (Devaki)/Stigmata (Force Boost). Scylla is triple bound, does nothing. She summons a tentacle.
Turn 3: Ecstasy (Force Boost)/Hit-Taker/Swap Step (Devaki)/Whatever/Torpor Curse. Scylla takes massive damage.
Turn 4: Ecstasy/Hit-Taker/Swap Step or Healing or something/Volt Rounds (Tentacle)/Black Mist
Turn 5: Ecstasy/Hit-Taker/Swap Step (Azura)/Analysis Scope/Whatever. Just to make sure I get the Ruin Creeper's codex entry.

The initial Ecstasy, boosted by Bull Charge, put out its impressive numbers. Between that and the ice blocks, she was already down to 25-20% of her HP. And better yet, due to eating a particular food, this did not wake her up. The two beyond did around 5200. This wasn't even optimal, either - should've had Azura using Frailty Curse, and she could've killed the tentacle with Force Boosted Fire Rounds or something.

Absolutely no chance. This is just getting silly at this point!! If it was optimal, could've done it one less turn.
---
For killing her while she was asleep, this also netted me a conditional drop. I can use it too - it's armor for a Dark Hunter, I believe. Might actually be able to make it in a reasonable amount of time if I save up enough.
Level 40 across the board on finishing this stratum.
Five new quests are unlocked by reaching the new stratum, with its fantastic music that's one of the most famous in the entire Etrian series. Give the original a listen. Before I go there though, I'll be heading down to B3. After a period of inactivity, I am just rocketing through. Maybe this time, I'll kick the odd habit of putting the game down at around the start of each stratum.
Next | Index