[personal profile] sirsystemerror
1F-5F | B1 | 6F | 7F | 8F | 9F | 10F
11F | B2 | 12F | 13F | 14F | 15F
B3 | B4 | 16F | 17F | 18F | 19F | 20F
21F | 22F | 23F | 24F | 25F | B5
26F | 27F | 28F | 29F | 30F (1) | 30F (2) | 31F

This playthrough was originally posted on the Bulbagarden Blogs before they exploded. I figured to port it here in its original form because why not?

I only (re)started the playthrough from Stratum 2, so this first one is a "roundup" of what I remember


Figured I'd do a brief summary of what happened before I started doing a "if that guy can do it..." for the fun of it and for the record, even though my memory is really hazy on some of this stuff.

I actually had a few different ideas for a party at first, considering Highlander in particular. I ultimately settled on the party of DH/B/M/Gu/H that I did. The reasons being twofold. One, knowing that there's a lot of damage to tear down made me search for something good, ergo Ecstasy. And two, not wanting to use any party member I did in EOU or would in EOU2. That leads to the healing conundrum - I felt it unwise to go without one of the two. I chose Medic for a nicer portrait and an increased amount of it over War Magus, even though the latter synergizes more. May class change her eventually. To beat the name, boss, I used names that mean colors - with the exception of Ichigo the Beast (companion)

Build-wise, Varda (DH) unlocked the binding skills and began slowly building them up - I believe I started with getting Cuffs or Shackles to 5. Ichigo used his first three to unlocked the all-important Hit-Taker and I believe sat on it for a bit from there. Kei unlocked the bread and butter at first, then focused on getting Revive up and running (also to make those skills less pricey TP-wise). Azura got up to Gun Mastery Lv5 (to unlock her own binds), then got Ice Rounds Lv5. I forget the exact path Devaki took, but she unlocked Venom Curse Lv10 as soon as she could.

1F and 2F weren't too noteworthy. Battles consisted of locking down strong attacks with my binds while using Hit-Taker almost all the time, while having Azura use the appropriate elemental attack. The FOEs on these two floors were no exception - Shackles/Leg Bind for the deer, Gag/Head Bind for the dinosaurs. I believe I was able to take them on shortly after completing each floor. These became really trivial after getting Venom Curse up and running - it was doing over 400 damage at that point, less than it is now, but still more than enough to melt faces.

I also had at least one of each other class of party member. I used these - dunno if it was before or after - to get some extra skills for the rest of my party. In particular, a War Magus was able to proc a Premium Chance. I used Guard Slash, and it turned out max level! It went on Kei. I also got a collection of elemental grimoires for Devaki's use so she could add a bit of extra damage. I also got a Front Guard to give a Shield to Ichigo, as well as give him another option when taking all the attacks wasn't desirable.

I stopped for a long time around 3F, then continued in the weeks before FE14 came out. I couldn't take on Terrible Hunter right away, though! 4F was annoying to properly map, but I got it done. The bats were more or less the same as everything else - bind them, poison them, shock them. Sometime during this, Grimoire Trading was unlocked, and I was able to snare a Flank Shot Lv5 which went on Devaki as much for the weapon as it was for the alternate means of mass damage. Ichigo was able to generate an Auto-Lick Lv4 sometime during this, which helped a lot.

Not overspending on TP was key here. Though I could make skills very strong, they would also become impractical to use normally/in travels as they would drain reverses in just a few battles. Venom Curse was an exception, as it was a single-shot murder machine on anything it landed on at this point and Devaki had the TP to spare.

Sometime before the boss, I was able to take on Terrible Hunter. It was essentially more of the same, just on a grander scale - bind the head, wear it down with Ice and high damaging poison. Not much to say. It was in a sense a good warmup for the boss.

I tackled Chimera at Lv14. Stats in-brief, and because I actually have a savefile from back then...
- Varda had all her binds over Lv5
- Ichigo had Lv5 Lick Wounds, Lv5+4 Auto-Lick, and Lv1 Protect and Hit Taker. Had Front Guard.
- Kei had just gotten Salve, also had a level of Heavy Strike. Also had that high-level Guard Slash I lucked into off my backups/builders and a Fire Wall.
- Azura had 5 points in Ice Rounds. She could've gone 10, but that was too inefficient.
- Devaki had maxed Venom Curse and had not much left.

My party was not yet the murder machine it would evolve into when Varda would unlock Ecstasy, yet it could still pull its weight enough to get this done using only 3 of the 4 holes. The first order of business was the clear the room of the bats, which was simple enough - just get the big guy stuck and beat them up.

When it came to fighting it, this took a while, but it wasn't too dangerous. The keys were to keep its legs in particular bound, although Head Bind was also very much welcome. Sapping Curse was also a useful tool. The former stopped the dangerous Snake Pile, and could happen automatically when the battle started. The latter stopped a medium-strong Fire attack - the Fire Wall could help stave this off, at least. Blind was a useful status ailment to inflict here as a backup. Azura's Ice Rounds did around 100 damage apiece. Varda's damage output was more modest, but became better with Trance and more binds. If all three binds are down, go on the full attack.

I actually *almost* got the conditional drop without even trying, where the boss needs to die from Poison damage. I was running out of resources towards the end of the battle, having used all three of my Amritas to make it this far. I threw that out while Devaki had activate Creeping Curse as a desperation tactic, due to its heavy resistance to having it inflicted, and got it to land. The big plays worked and helped bring it down the rest of the way, although the boss died from Ichigo's Force Break counter (last turn of its boost, may as well use it) instead of the poison.

Next | Index

Profile

sirsystemerror

August 2025

S M T W T F S
     12
345 6789
10111213141516
17181920212223
24252627282930
31      

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 17th, 2025 06:23 pm
Powered by Dreamwidth Studios