Feb. 15th, 2019

L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5

So Etrian Odyssey Nexus is out. The swansong of them on the (3)DS and also a celebration of the series in how it has content from all the games. Including 19 different classes mostly pulled from a popularity poll, which is about as balanced as you'd expect. Read: one "mage" class that isn't very good, one damage mitigating class, too few back row classes.

After spending several days deciding on a party, I decide on a party! Harbinger, a debuff and ailment class (very good in this series). Sovereign, a buff class that can also passively heal effectively. Landsknecht aka Landshark, a basic damage class partially based around elemental follow-ups. Ninja, a damage class that can dabble in ailments. And Gunner, which is not an all-around superman until late in this game, and primarily focuses on ranged damage and binds (special type of ailment in this series). I'm skipping the broken Hero class since everyone and their dog is using it.

So introduced to the setting, where adventurers from around the world are called to explore. In order to do anything around city though, I need to perform quests. Stark contrast from previous games where you need to do a basic first mission to do any. The first one I do involves capturing a dangerous fish from a lake that is otherwise a good water source. With the help of a trusty fishing rod and Nina throwing a knife at it when it's thrashing around with violent force, I succeed in this. It's all dialogue in this. For the other one, I need to help protect a herd of goats. One goes missing. I check the forest, and...


...have to battle to save it! Now this party I'm running is kind of dangerous. Usually in an Etrian game you'll want a class to tank or mitigate damage. I have no such class, instead relying upon locking down the enemy. Which I'm capable of doing with this party. I also have no formal healing class, instead relying on the Sovereign's passive healing, which is at least quite sufficient to the point of being able to mostly substitute. With this plus being the first fight in the game, I don't have much trouble taking down these enemies.

Technology regressed and Miiverse is DEAD AS HELL by the way, so back to discount screenshots for this one. I mean I could get clean ones, but it'd be a pain in the ass on account of playing this on N3DS and getting at its memory stick being stupid. Maybe later.

These two quests led directly into the third: find a lost Medic. This leads into another fight, which is also not that bad. She introduces herselff as Birgitta after this, and says that her friend Laika - who is like a little sister to her - has gone missing. You know, the name of the first dog on the moon.


This leads her and the party to find some ruins. This game, while having little content from Etrian V due to it taking place on a terraformed Mars per the Japanese version's script, does have its Adventure Episodes - little skits in the dungeons - worked in. I run into two along the way. First a horrid stench that I investigate which turns out to be a couple of skunks. Then in the other direction a "pissed off" wolf (game's words) that wanted to eat the skunks, but got sprayed, that I had to fight.

I do have to backtrack out to heal due to being out of TP at one point, but eventually make it to Laika. Who is a dog as I was expecting. My party guides Birgitta out and she vows to repay us however she can some day. Reporting into HQ after reveals we were the first to set foot in those ruins, and have the honor of investigating and mapping them due to everyone else being busy.

I explored the western side the previous time, so this time I go to the north and east. As I proceed through, I find the flaw with this party so far. The Gunner is slow, often unable to get her binds off in time. So the party can often end up getting smacked for high damage before she can get them off. For example, those skunks. They use an attack to spray gas on you which poisons. You can bind their legs to prevent them from doing this, but like five times she went and binded them after they'd got it off. I might be able to mitigate this later, but for now, I'll have to put up with it. That said the party barely holds together, so removing her for the dedicated and faster bind class means I'll lose ailment healing without use of items. Still, it's capable. Just bulky enough to take hits if need be, but repeated targetting is where it might get finnicky.

One annoying rude Adventure Episode indirectly makes me reset: it effectively drains a huge chunk of your HP and TP. I messed up my map markers after it happens, so I just hit the do over button Ironically nearby there's one where you can get it restored, but even then you need to reach it.


A boss already! In the tutorial dungeon! I ran back immediately and prepared for the battle just in case it wasn't just some scrub tutorial boss. This is Etrian after all.

---


Well, the answer to that was yes and no.

My party very quickly ran out of juice in the fight against this giant plant monster, aside from the Ninja and Sovereign - the latter who got locked down with binds anyway. The boss was based around binds. At least it didn't hit very hard, and the Sovereign's healing plus binds of my own were enough to help see me through on the defensive side, if only barely.

On the other hand, it took everything I had to get through. That's kind of another weakness of this party: it is kind of lacking in a big nuke force break panic button option. You can see it was poisoned here, which was the ninja's doing and one of my few options for that. It did over 100 damage a turn, very welcome. Once my TP was gone, it was just basic attacks.

But I won in the end. All the same, I have just enough. Leaves me wondering how the party will do in the future, at least the immediate future. Guess I'll find out.
L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5

I deliberated a lot on whether to switch around my party before heading into the next labyrinth. Ultimately I decided to stick with what I have instead of swapping to Pugilist over Gunner. Gunner's binds are slightly more reliable even if they are slow, and its combo attacks go better with the Landshark's link moves.


Moving onward to the next area. It was the first dungeon of Etrian Odyssey IV, named after it as well. It even had the same music! Took me back to 2012 when I first got into the series. It had the enemies and everything - including the grasshoppers that briefly made me reconsider Gunner when it kicked and oneshot Gundis. Her wearing an accessory that allows EXP to be shared with inactive party members certainly doesn't help her durability.


It even had the same gimmick with the FOEs on the map: bears that I couldn't beat the hell out of even if I was able to because they break fallen trees in the way. The idea was taunt them, get them to follow you, and lead them over to the area.

This aside, it's only the second dungeon, so the game is still relatively simple. The strongest enemies here were these baboons, who could attack a line if I let them go without an arm bind. Which I didn't thanks to the scythe I was able to make from the previous boss that enabled using one of its attacks.


I was joined by a couple of chaps at the beginning - a brawn and a brains duo. They're exploring the labyrinths for the money, and joined because Oliver saw one of my party members and couldn't help but be worried. Unlike the medic from before, just hung around and didn't participate in battle. All they did was give the FOE tutorial. Some help they were.

There were two quests on this floor. The first was to gather materials for Nectar. I took the Farmer and Survivalist of my guild, made a few more, and sent them in. Unfortunately farming parties got nerfed in this game on account of their encounter reducing skills only coming at level 20 and above. Looking at it, it seems I can make a Zodiac to do that below level 20, albeit with reduced effectiveness overall. It actually took me a reset before it triggered and gave me the item I needed. I'd use this party with a Zodiac moving forward to make money as I saw fit. Once I got Flee to max level on one of the farming Farmers too, extraction became relatively painless.


Once I got to the end of the floor, which wasn't that long, I bumped into a soldier who said this before passing out. Sounds like fun. The guys were satisfied with my guild's progress and decided to take the guy back.

After a bunch of maintenance with farming, I moved onto the mini dungeon that opened up to train further - in-story at the advice of Marco and Oliver. Some guards at the start laughed about it, since the only major threats to them were these baby deer.

Still, this had some nasty fights in it that took a while until I added some levels and equipment. Mandrakes were a "bind or be bound" kind of enemy. One of the worst encounters here was the Roller/Baboon combo, which could combo to do very high damage to my whole party, as well as killing the Roller. Not even my equipment could save some of the backline from getting wrecked by that.

There were some FOEs lurking around here, the aforementioned deer. After I explored the place, since they were weak, I figured it was time for a pound-up.

---


There really is nothing to the Furyfawn. They're only marginally stronger than some of the random enemies, and could be crippled by binding their legs. It was from there more or less a turkey shoot.

---

They're so easy because killing them caused their mama to spawn. It also makes the guards who were yukking it up end up slaughtered. I couldn't quite work it down despite its color not being red - I just ran out of juice due to it having too much HP. However, I do find myself able to beat up the bears, so let's do that.

---


Cutters have a number of different attacks. They have a roar move that does very weak AoE damage on my party, and they have this charging move. After a turn of using it, they attack a row for heavy damage. The others could take it but Gundis had to be guarding to prevent a OHKO even with buffs and debuffs on her. Funny enough if it was arm bound, it would still charge but fail to use the move.

Later on in the fight it started using a move that hit twice on a single target. Very much survivable.


Slowly but surely, I wore the thing down. Was starting to run low on TP as it was getting weak, but I had plenty enough left in the tank to deal with the rest of its HP.

---


After this I go to HQ for a mission to hunt down the Berserker King, and meet one of the side characters from EO4! She speaks of her experience with the thing that beat up the guards, the Berserker King, as well as giving some advice on it. Also she only seems to want to act as a support and doesn't intend to help kill it. Well, more for us, so that'll be next time.
L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5

Two quests were available on proceeding into B2. The first of these was to go to a box frequently used by new adventurers for item getting purposes and beat up the Angry Baboons that were messing with it. This was really easy, just a fight against two common enemies. The second was to find a suitable source of drinking water, and entailed going into the floor proper.

B2 introduced the Fanged Vine enemies, who could buff their attack. I could just dispel this with a debuff from Harumi. If I wanted and it landed, I could cripple them with Arm Bind too. That aside, this floor just had bears on it and was about going around their sight radius. Or not going around it and continuing to walk forward because they can't catch you. Or killing them which I could do much more easily at this point, but they respawn a day later so it didn't help much.

I made a gun for Gundis here that enabled her the use of an attack that can bind heads. This entailed hunting down some butterflies, who were really stubborn to show up. Got it done in the end, and it'd come in handy down the line.


Didn't take as many screenshots of this as I thought I might. However, I do run into this random shota Hero and get a free guild card out of the deal. As the game tells me, other guilds whose cards I scan may show up at certain points. Very neat little thing..

Annoyingly, one of the mining points on the floor was behind one of these bears who was just standing in a corridor. It really wasn't all that accessible due to not having a shortcut to it, but still could be done if I wanted.

Since I was bored and curious, I took on the Furyhorn. This time more successfully.

---


This screenshot is from when I failed to fight it before and ran out, because again, didn't take a lot here. One of the most iconic FOEs in the series, here with some new tricks. It still behaves like it usually does: it can stomp you and it can inflict panic on a line. I had to use some healing items to stop the latter at a few points. The former wasn't too bad and could be stopped for a while with a leg bind. Finally it eventually used a line-piercing move called , but proper buffs and debuffs stopped this.

However, it can also summon allies. It performs combo attacks with these to do AoE damage to your entire party. But locking down the legs of these deer, otherwise stunning the allies, or just straight up killing them because they have very low HP works to stop it. It's supposed to summon one at first, but I damaged it quickly enough that it skipped directly to summoning two. Harumi's line skills came in handy here, especially because paralysis could stop the combo attack if they're unable to move.

As before, it was simple enough. Get up the buffs and debuffs - starting with Sophie instantly using her Force Boost to apply them ASAP. Towards the end of the fight, it spawned four of them. However, sleep stunned them for a while. I popped Nina's Force Break at this point as they recovered, to wipe out what was left of them all at once.

---

One Adventure Episode in here involves entering a room with litter everywhere. I search and find a bunch of handy items, and have to deal with some really easy enemies after combing all nine squares. No problem. By this point the only hiccup with encounters is with Roller/Baboon groups, and even those can be handled by getting defensive with my backline and having Harumi and Landis take care of them.

I make it to the end of the floor before too long. Oliver and Marco apparently went on ahead to challenge the Berserker King, as a lone survivor of a group of guards tells. Looks like I'll have the first proper boss to deal with next time. Didn't take as many discount screenshots as I thought I had.

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