EON: Exploring the world's trees, 5-1
Mar. 5th, 2019 09:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5
Before I head into the next dungeon, I take care of some unfinished business.
---

Well, apparenty this is NOT a postgame boss, despite playing the usual postgame boss music for Etrian. Because of doing this like 6-7 levels after you're supposed to, this was not a difficult fight. Its attacks are fairly basic, and as long as the buffs and debuffs were up, I had little issue taking care of business.
There is a couple of catches to this guy: Reflection. It uses this to counter its weaknesses in all elementals. It straight-up cheats and just reads the commands you've used in order to determine whether or not to use it. It starts doing this at 80% HP with a 5% shot to use it, getting worse from there at 50%/10% and 30%/40%. You can outspeed it, but I didn't bother. Landis just did his thing near the start of the fight, then settled into chipping away with the Ninas, while Gundis did most of the damage.

One other catch was that it regenerates half its HP when killed. No problem, it just extends the fight. I just continued gradually wearing it down. It wasn't really a damaging threat, even though it managed to kill Landis once.

I was going for its conditional too, for all that's worth. It's to kill while it's blinded, which it resists. I reset the first time and came back with Harumi rocking Wilting Miasma, and was able to inflict it without too much difficulty. Then I just flattened it.
---
Once more, this unlocked a piece of equipment I have no monetary business having at this point, the Hero's ultimate armor. The regular drop allowed me to create a hit rate increasing helmet though, that might be handy.

The fifth dungeon is modeled much the same as the first, with the same music and everything. Even the game notes this distinction. New enemies were here. Ropers were uninteresting and could arm bind, these flying squirrels did splash damage, gryphons were just the latest big enemy who's mostly a fat chunk of HP, and then there were these chaps on the left. If killed, they release a paralyzing suicide attack. Panic or just killing them last solved this issue handily, however.

Not too far in, I meet up with the expected two adventurers who were in my debt and get introduced to the gimmick of this dungeon - it has multiple levels to it and you go up and down. Also because I was using light green for my FOE paths on my maps, I had to go back and change those to yellow for lack of anything else. And then later I adjusted the map so that there was no wall marking so it's a bit clearer.

Two quests were waiting for me back at Kvasir's after hitting the first shortcut. One was to gather some Take materials, the other was to get some drops from the flying squirrel enemies. I had the foresight to check into these before selling my materials, but still only had two of the latter. The farming party got the first without incident. These quests have some pretty priceless reactions the party can give to Kvasir. Like for this one. Or when he starts talking up how he loves schoolgirls, you can reply like this

A short ways after this, I meet Oliver and Marco again, who can't seem to get by the wolf in the next room. They talk about some way to avoid being seen by it. Well, I have a way...
---

Even though it is very painful. These Rebel Wolves happen to play to my party's weakness. Their gimmick is based around an inaccurate fire attack that hits for heavy damage multiple times, as well as potentially leg binding rows to try to ensure it hits. I don't have a Hero or Protector to lower the fire damage, I don't have a Medic or anything to clear the binds, and I don't have a Survivalist to lower its accuracy so stray hits can't get through or redirect onto an evasive party member.

So all I can do is push my way through. I throw out Theracia As as long as I can, and revive when I need to. One scary moment happened when the whole front line got reduced to critical HP, but a Soma got me back in business from there. Harumi died and got revived early. Gundis went down once, but thankfully recovered her force before the end.

Towards the end of the fight, I get into an annoying situation. Landis and Sophie went down, and I was out of Nectars. However, Harumi got PISSED at this point. I threw out a Soul Transfer and it not only hit the 50% on both, it left both alone. Chaos Reap then landed and inflicted the status first try as the Ninas used Medicas, and from here, popping Gundis' Force Break alongside the Ninas and Landis attacking got me the win and the conditional.
---

This victory was very worth it, however. Their regular drop gave a scythe upgrade for Harumi, and the conditional gave a gun upgrade for Gundis that had a special skill attached to reduce fire damage. Subsequent battles against the things were much easier thanks to this: it only did like 40 damage as long as the gun's buff was up.
The rest of the floor consisted of puzzles where you had to either let the things chase you around a loop to get ahead of them or use higher ground to go around. I of course killed them all en route to the stairs to the next floor.
Before I head into the next dungeon, I take care of some unfinished business.
---

Well, apparenty this is NOT a postgame boss, despite playing the usual postgame boss music for Etrian. Because of doing this like 6-7 levels after you're supposed to, this was not a difficult fight. Its attacks are fairly basic, and as long as the buffs and debuffs were up, I had little issue taking care of business.
There is a couple of catches to this guy: Reflection. It uses this to counter its weaknesses in all elementals. It straight-up cheats and just reads the commands you've used in order to determine whether or not to use it. It starts doing this at 80% HP with a 5% shot to use it, getting worse from there at 50%/10% and 30%/40%. You can outspeed it, but I didn't bother. Landis just did his thing near the start of the fight, then settled into chipping away with the Ninas, while Gundis did most of the damage.

One other catch was that it regenerates half its HP when killed. No problem, it just extends the fight. I just continued gradually wearing it down. It wasn't really a damaging threat, even though it managed to kill Landis once.

I was going for its conditional too, for all that's worth. It's to kill while it's blinded, which it resists. I reset the first time and came back with Harumi rocking Wilting Miasma, and was able to inflict it without too much difficulty. Then I just flattened it.
---
Once more, this unlocked a piece of equipment I have no monetary business having at this point, the Hero's ultimate armor. The regular drop allowed me to create a hit rate increasing helmet though, that might be handy.

The fifth dungeon is modeled much the same as the first, with the same music and everything. Even the game notes this distinction. New enemies were here. Ropers were uninteresting and could arm bind, these flying squirrels did splash damage, gryphons were just the latest big enemy who's mostly a fat chunk of HP, and then there were these chaps on the left. If killed, they release a paralyzing suicide attack. Panic or just killing them last solved this issue handily, however.

Not too far in, I meet up with the expected two adventurers who were in my debt and get introduced to the gimmick of this dungeon - it has multiple levels to it and you go up and down. Also because I was using light green for my FOE paths on my maps, I had to go back and change those to yellow for lack of anything else. And then later I adjusted the map so that there was no wall marking so it's a bit clearer.

Two quests were waiting for me back at Kvasir's after hitting the first shortcut. One was to gather some Take materials, the other was to get some drops from the flying squirrel enemies. I had the foresight to check into these before selling my materials, but still only had two of the latter. The farming party got the first without incident. These quests have some pretty priceless reactions the party can give to Kvasir. Like for this one. Or when he starts talking up how he loves schoolgirls, you can reply like this

A short ways after this, I meet Oliver and Marco again, who can't seem to get by the wolf in the next room. They talk about some way to avoid being seen by it. Well, I have a way...
---

Even though it is very painful. These Rebel Wolves happen to play to my party's weakness. Their gimmick is based around an inaccurate fire attack that hits for heavy damage multiple times, as well as potentially leg binding rows to try to ensure it hits. I don't have a Hero or Protector to lower the fire damage, I don't have a Medic or anything to clear the binds, and I don't have a Survivalist to lower its accuracy so stray hits can't get through or redirect onto an evasive party member.

So all I can do is push my way through. I throw out Theracia As as long as I can, and revive when I need to. One scary moment happened when the whole front line got reduced to critical HP, but a Soma got me back in business from there. Harumi died and got revived early. Gundis went down once, but thankfully recovered her force before the end.

Towards the end of the fight, I get into an annoying situation. Landis and Sophie went down, and I was out of Nectars. However, Harumi got PISSED at this point. I threw out a Soul Transfer and it not only hit the 50% on both, it left both alone. Chaos Reap then landed and inflicted the status first try as the Ninas used Medicas, and from here, popping Gundis' Force Break alongside the Ninas and Landis attacking got me the win and the conditional.
---

This victory was very worth it, however. Their regular drop gave a scythe upgrade for Harumi, and the conditional gave a gun upgrade for Gundis that had a special skill attached to reduce fire damage. Subsequent battles against the things were much easier thanks to this: it only did like 40 damage as long as the gun's buff was up.
The rest of the floor consisted of puzzles where you had to either let the things chase you around a loop to get ahead of them or use higher ground to go around. I of course killed them all en route to the stairs to the next floor.