EON: Exploring the world's trees, 2-2
Feb. 15th, 2019 06:52 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5
Two quests were available on proceeding into B2. The first of these was to go to a box frequently used by new adventurers for item getting purposes and beat up the Angry Baboons that were messing with it. This was really easy, just a fight against two common enemies. The second was to find a suitable source of drinking water, and entailed going into the floor proper.
B2 introduced the Fanged Vine enemies, who could buff their attack. I could just dispel this with a debuff from Harumi. If I wanted and it landed, I could cripple them with Arm Bind too. That aside, this floor just had bears on it and was about going around their sight radius. Or not going around it and continuing to walk forward because they can't catch you. Or killing them which I could do much more easily at this point, but they respawn a day later so it didn't help much.
I made a gun for Gundis here that enabled her the use of an attack that can bind heads. This entailed hunting down some butterflies, who were really stubborn to show up. Got it done in the end, and it'd come in handy down the line.

Didn't take as many screenshots of this as I thought I might. However, I do run into this random shota Hero and get a free guild card out of the deal. As the game tells me, other guilds whose cards I scan may show up at certain points. Very neat little thing..
Annoyingly, one of the mining points on the floor was behind one of these bears who was just standing in a corridor. It really wasn't all that accessible due to not having a shortcut to it, but still could be done if I wanted.
Since I was bored and curious, I took on the Furyhorn. This time more successfully.
---

This screenshot is from when I failed to fight it before and ran out, because again, didn't take a lot here. One of the most iconic FOEs in the series, here with some new tricks. It still behaves like it usually does: it can stomp you and it can inflict panic on a line. I had to use some healing items to stop the latter at a few points. The former wasn't too bad and could be stopped for a while with a leg bind. Finally it eventually used a line-piercing move called , but proper buffs and debuffs stopped this.
However, it can also summon allies. It performs combo attacks with these to do AoE damage to your entire party. But locking down the legs of these deer, otherwise stunning the allies, or just straight up killing them because they have very low HP works to stop it. It's supposed to summon one at first, but I damaged it quickly enough that it skipped directly to summoning two. Harumi's line skills came in handy here, especially because paralysis could stop the combo attack if they're unable to move.
As before, it was simple enough. Get up the buffs and debuffs - starting with Sophie instantly using her Force Boost to apply them ASAP. Towards the end of the fight, it spawned four of them. However, sleep stunned them for a while. I popped Nina's Force Break at this point as they recovered, to wipe out what was left of them all at once.
---
One Adventure Episode in here involves entering a room with litter everywhere. I search and find a bunch of handy items, and have to deal with some really easy enemies after combing all nine squares. No problem. By this point the only hiccup with encounters is with Roller/Baboon groups, and even those can be handled by getting defensive with my backline and having Harumi and Landis take care of them.
I make it to the end of the floor before too long. Oliver and Marco apparently went on ahead to challenge the Berserker King, as a lone survivor of a group of guards tells. Looks like I'll have the first proper boss to deal with next time. Didn't take as many discount screenshots as I thought I had.
Two quests were available on proceeding into B2. The first of these was to go to a box frequently used by new adventurers for item getting purposes and beat up the Angry Baboons that were messing with it. This was really easy, just a fight against two common enemies. The second was to find a suitable source of drinking water, and entailed going into the floor proper.
B2 introduced the Fanged Vine enemies, who could buff their attack. I could just dispel this with a debuff from Harumi. If I wanted and it landed, I could cripple them with Arm Bind too. That aside, this floor just had bears on it and was about going around their sight radius. Or not going around it and continuing to walk forward because they can't catch you. Or killing them which I could do much more easily at this point, but they respawn a day later so it didn't help much.
I made a gun for Gundis here that enabled her the use of an attack that can bind heads. This entailed hunting down some butterflies, who were really stubborn to show up. Got it done in the end, and it'd come in handy down the line.

Didn't take as many screenshots of this as I thought I might. However, I do run into this random shota Hero and get a free guild card out of the deal. As the game tells me, other guilds whose cards I scan may show up at certain points. Very neat little thing..
Annoyingly, one of the mining points on the floor was behind one of these bears who was just standing in a corridor. It really wasn't all that accessible due to not having a shortcut to it, but still could be done if I wanted.
Since I was bored and curious, I took on the Furyhorn. This time more successfully.
---

This screenshot is from when I failed to fight it before and ran out, because again, didn't take a lot here. One of the most iconic FOEs in the series, here with some new tricks. It still behaves like it usually does: it can stomp you and it can inflict panic on a line. I had to use some healing items to stop the latter at a few points. The former wasn't too bad and could be stopped for a while with a leg bind. Finally it eventually used a line-piercing move called , but proper buffs and debuffs stopped this.
However, it can also summon allies. It performs combo attacks with these to do AoE damage to your entire party. But locking down the legs of these deer, otherwise stunning the allies, or just straight up killing them because they have very low HP works to stop it. It's supposed to summon one at first, but I damaged it quickly enough that it skipped directly to summoning two. Harumi's line skills came in handy here, especially because paralysis could stop the combo attack if they're unable to move.
As before, it was simple enough. Get up the buffs and debuffs - starting with Sophie instantly using her Force Boost to apply them ASAP. Towards the end of the fight, it spawned four of them. However, sleep stunned them for a while. I popped Nina's Force Break at this point as they recovered, to wipe out what was left of them all at once.
---
One Adventure Episode in here involves entering a room with litter everywhere. I search and find a bunch of handy items, and have to deal with some really easy enemies after combing all nine squares. No problem. By this point the only hiccup with encounters is with Roller/Baboon groups, and even those can be handled by getting defensive with my backline and having Harumi and Landis take care of them.
I make it to the end of the floor before too long. Oliver and Marco apparently went on ahead to challenge the Berserker King, as a lone survivor of a group of guards tells. Looks like I'll have the first proper boss to deal with next time. Didn't take as many discount screenshots as I thought I had.