[personal profile] sirsystemerror
L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5

There was only a single quest here, get a drop from a Rebel Wolf.


With my new tools, these fights turned from slogs into ones I could easily rip to shreds if I was willing to go all-in. A single turn's worth of damage with Landis in Force Boost could do 40% of its HP in damage. Nina's new tools made it reasonable to spam skills after splitting, and panic was fun to throw out. Harumi could do respectable damage if she didn't need to debuff. Big surprise was Gundis. Ricochet I was kind of regretting (though it can do more than Charged Shot), but her other skills added another debuff and more options for random encounters. Final Decree was fun to use, if expensive.


Sadly, Prevent Order was useless!! That or I was horribly unlucky and it needs all the investment I can get. Guess that'll be something I'll need to ignore for a long while due to other priorities. At least these fights were a nonissue, since if I threw Panic at them, it would lock them down unable to use Pineapple Mash for a while.


Two new enemies on the floor. The Wrath Blooms from their description and from the turkeys', I'm guessing they have a gimmick where they can eat the turkeys and power up. Often I never gave them a chance to do this. There were also these slugs who could inflict status ailment and were resistant to physical damage. Gundis' new skills went to work here due to their conditional of killing them with stab damage.

I meet the boss along the way. This big boy is capable of attacking and knocking me off the walls. Just movement and luring puzzles. That I actually have to do unlike with FOEs. Besides the wolves, the pineapples were also easier to deal with - their instant death wasn't working as often, and panic when the small ones came out forced it into attacking normally.


More interestingly, I find this in a chest. Seen a couple locked doors so far, so that'll be some backtracking. Assuming this is the thing that opens this chest.

I just get lazy and use my farming party for the last little bit. You have to lure the big guy all the way to the top left so you can get by before it starts attacking you. No encounters made this easy, and it's not like I need to fight too much given my levels.


And here it is.

---


And after all its hype and bluster, this thing was not a big threat face-to-face. Sinister Flame was a hit-all fire move that inflicted various statuses, most notably Curse. Luckily Curse only landed on Landis, it did hit Sophie and Harumi but neither were attacking at the time. Darkness Rend could inflict that status. Deathly Glare lives up to its namesake but never hit me once. It had a mass poison attack too, but it ticked for barely anything.


The strategy was simple: get Landis going now that he's well on his way to being a fully fledged Linkshark and go in on it. After several turns to stack his buffs, I activated his Force and let the turtle have it. These turns took down nearly 40% of its health. On the last turn of the Force, I had Sophie use Final Decree for even more damage. Harumi in particular hit for 750 total on this turn. Ephemeral Reap is pretty strong, but expensive, so I only had a few chances to use it. Hamaos helped keep my sustain at several points.


Periodically it would summon these Dark Skulls. I'm not sure what they were capable of. Apparently reducing vulnerability to ailments. But every time they showed up I had the Ninas toss Panic out, and that stopped them from doing whatever it was they were doing. They were just minor inconveniences because the Ninas couldn't use Hawk Strike and I couldn't use Ricochet either to beat down the Shellbeast.


At the very end once Landis' force is back up. With his Force Break, and Sophie's because it works anyway in lieu of not having enough TP for Final Decree, the first hit does over 500 damage. This followup critical hit finishes it off. May need to actually invest in that, even before boosting the link skills themselves, it makes a huge difference.

Conditional was killing when Paralyzed. I had Harumi start throwing out Paralysis Reap towards the end of the fight with some Wilt Miasma support. It landed without too much difficulty. This lets me make the Ninja's ultimate armor, out of my price range.,

---


Some mysterious voice talk to me again, pondering if I'll save even my enemies. Speaking of which, I run into this chap after using the Geomagnetic Pole. He talks about wanting to find the treasure as well, and leaves with a bell. Then I get back and find the princess is bedridden, Mueller is in her place (some "Captain" manning the guild in the meantime), and he heard a bell at the time.

Just spelling it right out.

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sirsystemerror

August 2025

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