EON: Exploring the world's trees, 3-1
Feb. 19th, 2019 08:23 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5

Before moving on, I scanned some Guild Cards for the fun of it. One of these was a Who's That Pokemon lead, which I need to unlock a psuedo-class later. Epicly, another immediately showed up as soon as I left to tell me about outside the dungeon gathering points.

With a new stratum comes new enemies, and this one was based on the second from EO1. The bees here could line-pierce, there were ooze enemies of poison and sleeping varieties who could inflict their respective status if left un-head-bound, and there were these big fat birds who could lower defense and use a long-range fire attack. The ooze were in particular annoying due to being only weak to elemental moves, which made Landis have to spend TP on Links.
There were three Adventure Episodes on the west side. One involved an unsteady scaffold. Nina's ninjaness as usual came into play to climb the stairs and climb down the vine rope to get the thing up top: a Warding Chime. In another dead end, Gundis got bit by an insect, but Nina treated it with a medical kit she just so happened to have on her. Ninjas!! Finally there was a place where I could drink nectar from a flower, but had to fight some bees after. Just a formation of three that I'd seen before, nothing special.

Then I meet this twerp. He says this, warns of the damage tiles in the room beyond, then leaves. Since I just decide to use the tile drawer and not actually walk on them - I could only buy one Guard Sole when I got there - mapping this place out was easy.
There were FOEs running around starting in the room beyond. Time to beat'em up.
---

These things are simple and straightforward. They can either attack directly, or they can use Rush, hitting the whole party for like 30 damage apiece. I used my Force early as usual, spreading buffs around. Harumi's first few turns were stacking the debuffs on it. Once I landed a leg bind, I had Landis and Gundis use their boosts to lay down a bunch of damage between Rapid Fire and Links. Even when the leg bind dropped, keeping it under control was easy.

Conditional was to kill while paralyzed. I had Harumi use Paralyzing Reap as it was low on health, but this still could've gone wrong due to Gundis being killed at this point. I revived her but she went right back down when the thing used Rush. Still, it stayed paralyzed, and my EXP even stayed even.
---
Sometime after this I backed out. This is around when I accepted the quests. The first of these was to get a few materials from the chopping points. No issue, even though the farming team was a bit slow to get them. There was also the quest to get some drops from the Sleeping Ooze enemies. Also no issue.

There was also a side-quest triggered by talking to an alchemist bar patron, saying his assistant hasn't returned from exploring a maze. It turns out to be Birgitta, who lost another one of her surely animal companions, Snow. As before she joins and heals my team after every battle.
This side-dungeon was much more of an issue!! It was based around these things, very deadly FOEs. They wake up move when you're in a battle, and to compound it, it has an INCREDIBLY obnoxious encounter rate.

Then there's these things. They have 508HP and are so difficult to face I could just turn on autobattle and eventually win. When facing one in the room with the first FOE, it ended up blocking my progress.

Oh yes that's the other gimmick, they can do that and sometimes you even have to do that to make them move. Or not have them move because they can block you like they did to me here/ Because they're being dickbags it's time for a pound-up.
---

Except they're gimmick enemies that my main team can't really handle, so some of my backups stepped in. These idiots use an instant death AoE attack that's more accurate than it should be. They are very weak to ice and take like no damage from anything else. Only Landis could damage them and only a little at a time. At least it only has like 700 health. Can't be blinded either, and can't raise my evasion or lower their accuracy yet.
This team was able to handle it though, throwing all of the ice at it. A boosted level 10 spear assist in particular did well over half of its health alone. Not quite a one-round, but also not really practical to do this.
---
All fine and dandy to do that, but getting through is still a pain. So what to do about this obnoxious area?

After getting through the first few places, I threw up my arms and brought out Zoey from my farming team! Standing in place of Gundis, she was able to knock the encounter rate way down. I then ran from everything that came my way. Wasn't hard at all, and it made things way easier. Especially the last room, I could just move the one statue, reset their positions in a side-room, then casually stroll around using the damage tiles, which without the encounter lowering would like instantly give an encounter.
These enemies here weren't hard to deal with when I came back, because leaving experience equal. The palm trees could do random target AoE, but couldn't hit someone more than once. The blue bees' line piercing stingers could inflict leg bind, which wasn't too dangerous.

Birgetta at the end finds Snow, which turns out to be a cloud of bats with only one male. Somehow they, basket and all, made it in here. She also warns that they're scared of a dangerous monster in here, and advises us to be careful.

Yeah. I don't think I'll be fighting this yet.
After that diversion, there was only a little bit of the floor left. I get asked to help look for some guards with a girl, but haven't seen any such characters. Three more Adventure Episodes were on the right side. You could relax on leaves! Nina swung on a vine to work off stress! And a spider that lands on Sophie that she just waits to go away. Also run into a dead went with a big angry bird but nothing else of note.

Before moving on, I scanned some Guild Cards for the fun of it. One of these was a Who's That Pokemon lead, which I need to unlock a psuedo-class later. Epicly, another immediately showed up as soon as I left to tell me about outside the dungeon gathering points.

With a new stratum comes new enemies, and this one was based on the second from EO1. The bees here could line-pierce, there were ooze enemies of poison and sleeping varieties who could inflict their respective status if left un-head-bound, and there were these big fat birds who could lower defense and use a long-range fire attack. The ooze were in particular annoying due to being only weak to elemental moves, which made Landis have to spend TP on Links.
There were three Adventure Episodes on the west side. One involved an unsteady scaffold. Nina's ninjaness as usual came into play to climb the stairs and climb down the vine rope to get the thing up top: a Warding Chime. In another dead end, Gundis got bit by an insect, but Nina treated it with a medical kit she just so happened to have on her. Ninjas!! Finally there was a place where I could drink nectar from a flower, but had to fight some bees after. Just a formation of three that I'd seen before, nothing special.

Then I meet this twerp. He says this, warns of the damage tiles in the room beyond, then leaves. Since I just decide to use the tile drawer and not actually walk on them - I could only buy one Guard Sole when I got there - mapping this place out was easy.
There were FOEs running around starting in the room beyond. Time to beat'em up.
---

These things are simple and straightforward. They can either attack directly, or they can use Rush, hitting the whole party for like 30 damage apiece. I used my Force early as usual, spreading buffs around. Harumi's first few turns were stacking the debuffs on it. Once I landed a leg bind, I had Landis and Gundis use their boosts to lay down a bunch of damage between Rapid Fire and Links. Even when the leg bind dropped, keeping it under control was easy.

Conditional was to kill while paralyzed. I had Harumi use Paralyzing Reap as it was low on health, but this still could've gone wrong due to Gundis being killed at this point. I revived her but she went right back down when the thing used Rush. Still, it stayed paralyzed, and my EXP even stayed even.
---
Sometime after this I backed out. This is around when I accepted the quests. The first of these was to get a few materials from the chopping points. No issue, even though the farming team was a bit slow to get them. There was also the quest to get some drops from the Sleeping Ooze enemies. Also no issue.

There was also a side-quest triggered by talking to an alchemist bar patron, saying his assistant hasn't returned from exploring a maze. It turns out to be Birgitta, who lost another one of her surely animal companions, Snow. As before she joins and heals my team after every battle.
This side-dungeon was much more of an issue!! It was based around these things, very deadly FOEs. They wake up move when you're in a battle, and to compound it, it has an INCREDIBLY obnoxious encounter rate.

Then there's these things. They have 508HP and are so difficult to face I could just turn on autobattle and eventually win. When facing one in the room with the first FOE, it ended up blocking my progress.

Oh yes that's the other gimmick, they can do that and sometimes you even have to do that to make them move. Or not have them move because they can block you like they did to me here/ Because they're being dickbags it's time for a pound-up.
---

Except they're gimmick enemies that my main team can't really handle, so some of my backups stepped in. These idiots use an instant death AoE attack that's more accurate than it should be. They are very weak to ice and take like no damage from anything else. Only Landis could damage them and only a little at a time. At least it only has like 700 health. Can't be blinded either, and can't raise my evasion or lower their accuracy yet.
This team was able to handle it though, throwing all of the ice at it. A boosted level 10 spear assist in particular did well over half of its health alone. Not quite a one-round, but also not really practical to do this.
---
All fine and dandy to do that, but getting through is still a pain. So what to do about this obnoxious area?

After getting through the first few places, I threw up my arms and brought out Zoey from my farming team! Standing in place of Gundis, she was able to knock the encounter rate way down. I then ran from everything that came my way. Wasn't hard at all, and it made things way easier. Especially the last room, I could just move the one statue, reset their positions in a side-room, then casually stroll around using the damage tiles, which without the encounter lowering would like instantly give an encounter.
These enemies here weren't hard to deal with when I came back, because leaving experience equal. The palm trees could do random target AoE, but couldn't hit someone more than once. The blue bees' line piercing stingers could inflict leg bind, which wasn't too dangerous.

Birgetta at the end finds Snow, which turns out to be a cloud of bats with only one male. Somehow they, basket and all, made it in here. She also warns that they're scared of a dangerous monster in here, and advises us to be careful.

Yeah. I don't think I'll be fighting this yet.
After that diversion, there was only a little bit of the floor left. I get asked to help look for some guards with a girl, but haven't seen any such characters. Three more Adventure Episodes were on the right side. You could relax on leaves! Nina swung on a vine to work off stress! And a spider that lands on Sophie that she just waits to go away. Also run into a dead went with a big angry bird but nothing else of note.