EON: Exploring the world's trees, 4-1
Feb. 27th, 2019 03:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5
Into Etrian 3 land!

The Waterfall Wood brought new monsters. Frogs could jump and do splash damage, no big deal unless they hit the back row and Nina was duplicating herself. Durians could inflict leg bind, and these fish enemies could line pierce - also something to watch out for on turn 1.
There were a couple of Adventure Episodes I accessed here. A box with vines entangling it. Nina, in a scene that
makes her name origin obvious and silly, is able to carefully slice them up though, giving me a Hamao. There was also a meeting with another guild, who shared a fruit with me - I'd run into several similar adventure episodes with fruit just hanging around later - most of them edible despite appearances. This aside, it's a leisurely stroll through this place.

When I return after opening the first shortcut, I get accosted by Napier, who asks me to help a certain adventurer who's been deemed a lost cause by every other guild she's joined. No quest for it, but she promises a reward of some kind. There are two quests waiting for me, to gather the drops of the frogs and durians, the latter being a sequel to the quests for a sleeping potion, because the dude wasn't waking up and his wife was worried.
Luckily I had the fortune to not have sold the ones I got, so I am able to get the frogs' drops over to Napier. She apparently wanted them to make food! I only have four of the five drops from the durians though, so back in I went.

I run into The adventurer in question when I do that. She is Charis the Protector! And for once, I get an NPC who actually joins my team in-battle! She quickly proves to be only good as a meat shield. First she forgets to raise her shield and so can only defend in battle. When my party sets her straight, she keeps her eyes closed and so can only defend in battle. When my party tells her that, in the very next battle she can't decide whether to be in front or the back, and decides that she will only defend in battle. After this one we give her encouragement anyway for having potential, and she mentions having to get stronger so "they" will notice her. Some kind of senpai?
Anyway with that, my sixth slot is freed for Nina to duplicate herself. I unveiled the next FOE on the map, and I promptly go over to a door to beat it up...only to be stopped by guards who say they are currently investigating this monster and so I can't go beat it up yet.

Back to town? Some guy even more emo looking than Leo shows up, though with 100% more edge. He asks if it's an adventurer's fault if they die in the labyrinth. I say it's not, the RNG can totally screw you over. He gets mad at this and leaves, telling us off.
I'm able to hand in the DDurian quest at this point. Kvasir goes to deliver it, and this scene is great so I'll transcribe it.
---
Kvasir:
I'm back. By the great tree, that was awful.
For starters, he woke up, so that's good.
That brew was a terrible, powerful thing.
I swear, it must've been created in the depths
of hell.
What's that you say? Sounds awful?
You're damn right it was awful!
When the apothecary's wife started boiling
those Green Thorns, it reeked to the high
branches of the great tree!
Ugh, that horrid stench could wake the dead!
...Literally! It was so awful, it shocked the
corpselike apothecary awake in a split second!
The moment he was awake, he retched and
threw up! His wife was so happy that SHE threw
up! Then I threw up just at the sight of it!
Anyone would if they'd caught a whiff of that
ungodly combined stench of Green Thorn
and spilled vomit...
...Hell truly does exist in this world. I'm warning
you now, do not go over there. Not unless you
want to suffer the same disgusting fate!
I suppose helping our fellow man made it all
worth it in the end. Never dealing with Green
Thorn again, though.
That being said, here's your reward.
...What's wrong? You look pale. Oh! You can
smell it on me, can't you!?
---
So yes. That was a thing.
Back in the labyrinth, the way forward is finally cleared up. So I can go in and advance. Apparently it was not what I was expecting the guards were investigating, but it was the Great Lynx enemy! Charis, now able to actually act in battle, says she wants to defeat one. Because all adventurers should strive to defeat tough monsters!
---

So let's kill some hippos. These things were preposterously simple to fight. They could either do a simple physical attack, or a fully part attack. They telegraph the latter by charging up, so that was my cue to have Charis use Front Guard, and also on the first turn before Guard Order could be applied to that row.

That aside, its damage was very survivable. With appropriate buffs and debufs, Sophie actually fully healed up every time she was attacked. The very good thing about this party is that it has a lot of TP sustain for long fights. Harumi's supply is pretty much unlimited. If I were to give Sophie points in Royal Lineage, she would come close. And I eventually have a way to give Landis a ton of TP regeneration as well. Gundis still used Act Quick-Charged Shot to make this go faster. Not an issue at all.
---

I'm able to take down the three hippos roaming the floor without incident. Even with Charis this would be easy. Those Great Lynxes she was talking about, infamous from EO3, aren't that big a deal. They only did like 50 damage to Harumi without buffs or Front Guard. Half he health, but still, not impressed.

I also spend some of Harumi's skill points getting her the reap skills available. She can now inflict Poison, Blind, and Panic. The middle of them comes in handy on the frogs, since if it lands, they get neutered.
I get a little lost at the end trying to find the stairs. Didn't expect them to be where they were, and unfamiliar with this tileset. I was trying to look around for a switch of some kind, and when I couldn't find it, just started looking everywhere. Very odd place for it to be, but I'll take it. Also Charis clarifies she was trying to impress a guy so she could go adventuring with him. Hopefully with what we taught her, he'll notice her! She leaves my team to either go back or explore B2.
Into Etrian 3 land!

The Waterfall Wood brought new monsters. Frogs could jump and do splash damage, no big deal unless they hit the back row and Nina was duplicating herself. Durians could inflict leg bind, and these fish enemies could line pierce - also something to watch out for on turn 1.
There were a couple of Adventure Episodes I accessed here. A box with vines entangling it. Nina, in a scene that


When I return after opening the first shortcut, I get accosted by Napier, who asks me to help a certain adventurer who's been deemed a lost cause by every other guild she's joined. No quest for it, but she promises a reward of some kind. There are two quests waiting for me, to gather the drops of the frogs and durians, the latter being a sequel to the quests for a sleeping potion, because the dude wasn't waking up and his wife was worried.
Luckily I had the fortune to not have sold the ones I got, so I am able to get the frogs' drops over to Napier. She apparently wanted them to make food! I only have four of the five drops from the durians though, so back in I went.

I run into The adventurer in question when I do that. She is Charis the Protector! And for once, I get an NPC who actually joins my team in-battle! She quickly proves to be only good as a meat shield. First she forgets to raise her shield and so can only defend in battle. When my party sets her straight, she keeps her eyes closed and so can only defend in battle. When my party tells her that, in the very next battle she can't decide whether to be in front or the back, and decides that she will only defend in battle. After this one we give her encouragement anyway for having potential, and she mentions having to get stronger so "they" will notice her. Some kind of senpai?
Anyway with that, my sixth slot is freed for Nina to duplicate herself. I unveiled the next FOE on the map, and I promptly go over to a door to beat it up...only to be stopped by guards who say they are currently investigating this monster and so I can't go beat it up yet.

Back to town? Some guy even more emo looking than Leo shows up, though with 100% more edge. He asks if it's an adventurer's fault if they die in the labyrinth. I say it's not, the RNG can totally screw you over. He gets mad at this and leaves, telling us off.
I'm able to hand in the DDurian quest at this point. Kvasir goes to deliver it, and this scene is great so I'll transcribe it.
---
Kvasir:
I'm back. By the great tree, that was awful.
For starters, he woke up, so that's good.
That brew was a terrible, powerful thing.
I swear, it must've been created in the depths
of hell.
What's that you say? Sounds awful?
You're damn right it was awful!
When the apothecary's wife started boiling
those Green Thorns, it reeked to the high
branches of the great tree!
Ugh, that horrid stench could wake the dead!
...Literally! It was so awful, it shocked the
corpselike apothecary awake in a split second!
The moment he was awake, he retched and
threw up! His wife was so happy that SHE threw
up! Then I threw up just at the sight of it!
Anyone would if they'd caught a whiff of that
ungodly combined stench of Green Thorn
and spilled vomit...
...Hell truly does exist in this world. I'm warning
you now, do not go over there. Not unless you
want to suffer the same disgusting fate!
I suppose helping our fellow man made it all
worth it in the end. Never dealing with Green
Thorn again, though.
That being said, here's your reward.
...What's wrong? You look pale. Oh! You can
smell it on me, can't you!?
---
So yes. That was a thing.
Back in the labyrinth, the way forward is finally cleared up. So I can go in and advance. Apparently it was not what I was expecting the guards were investigating, but it was the Great Lynx enemy! Charis, now able to actually act in battle, says she wants to defeat one. Because all adventurers should strive to defeat tough monsters!
---

So let's kill some hippos. These things were preposterously simple to fight. They could either do a simple physical attack, or a fully part attack. They telegraph the latter by charging up, so that was my cue to have Charis use Front Guard, and also on the first turn before Guard Order could be applied to that row.

That aside, its damage was very survivable. With appropriate buffs and debufs, Sophie actually fully healed up every time she was attacked. The very good thing about this party is that it has a lot of TP sustain for long fights. Harumi's supply is pretty much unlimited. If I were to give Sophie points in Royal Lineage, she would come close. And I eventually have a way to give Landis a ton of TP regeneration as well. Gundis still used Act Quick-Charged Shot to make this go faster. Not an issue at all.
---

I'm able to take down the three hippos roaming the floor without incident. Even with Charis this would be easy. Those Great Lynxes she was talking about, infamous from EO3, aren't that big a deal. They only did like 50 damage to Harumi without buffs or Front Guard. Half he health, but still, not impressed.

I also spend some of Harumi's skill points getting her the reap skills available. She can now inflict Poison, Blind, and Panic. The middle of them comes in handy on the frogs, since if it lands, they get neutered.
I get a little lost at the end trying to find the stairs. Didn't expect them to be where they were, and unfamiliar with this tileset. I was trying to look around for a switch of some kind, and when I couldn't find it, just started looking everywhere. Very odd place for it to be, but I'll take it. Also Charis clarifies she was trying to impress a guy so she could go adventuring with him. Hopefully with what we taught her, he'll notice her! She leaves my team to either go back or explore B2.