[personal profile] sirsystemerror
L1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5


I start this floor off by being forced to take a mission to find the Geomagnetic Pole. Whatever, was popping in with my farming party anyway, so wasn't much to turn back.


The usual new quests were waiting for me. The first was to beat up a blob monster. It had a gimmick where it split into multiple versions, but I saw through its ruse partially due to using an Analysis Scope and seeing what it split into were different monsters...and then that the Suicide Ooze itself was still around. Then Harumi paralyzing them all just made a total mockery of the fight.

The other was to find a hairclip a tanuki stole from Napier. She gives me a trap for this and no other instructions, so I was unsure what to do here.

There were two new enemies that I hardly ran into because this being the final floor for real this time (except not), meant a bunch of FOEs to carve through. Which I could do multiple times per trip thanks to Negotiation and those weak birds being able to refresh me quickly and easy. Total disrespect, restoring on a FOE.


The new enemies were a bull one that was mostly notable for resisting pierce. Landis had to/got to rely on its fire weakness. And the Flame Lizard, self-explanatory and nothing special aside from being able to reduce elemental resistance. Countered with Guard Order or just killing it quickly before it could do anything, or even blind.

Had a really annoying battle against the last FOE which was one of those pineapples again. Accidentally killed the first spawned drone and had to deal with three at once. Everyone was weak and Harumi was paralyzed - even through accumulative resistance - but I anticipated and called out which small one was going to team up with the big one, and to add insult to injury, pertrified it right after. Was simple cleanup from there.


Towards the end of the floor, I find an Adventure Episode involving a hole in the wall. Someone needs to reach in, and since Nina isn't wearing gauntlets (armguards don't count it seems). All it gives is a bit of money, but more importantly, I hit level 40 as a result of it. I can give my characters another huge boost.

---

Harumi gets Epherial Reap Lv10. Really expensive, but also should be really useful for her to contribute meaningful things after throwing down all her debuffs if status isn't necessary.

Landis gets Single Devotion Lv6 and Link Mastery Lv7, sitting on 2 points. Not sure if I want to use those on pushing an individual link up to Lv5 or keep it for some other purpose. I sat on the Break skills for now as those only really shine once you get a certain 100DEF shield.

NIna got Mystic Calm Lv4 and Ninpo Panic, - picking up the needed points along the way. This expanded her status options greatly, added a deadly technique for randoms, and reduced her TP costs significantly.

Gundis got a single point in each of the Charged elements and Ricochet Lv10 - again picking up the needed points along the way. I could've easily pushed all the former to max Lv6 apiece, but I chose for the somewhat unwieldly option that can support links instead. Worst case, I can always Rest. Probably with EXP DLC so I don't lose any effective levels.

Sophie got a mixed bag. She got Final Decree Lv6, getting what was needed along the way. This gives a 40% boost to damage/reduction in damage, at the cost of needing three buffs and dispelling them all. The option to potentialy spam this will be opened up, but for now I grabbed a point in Prevent Order just in case. Next goal would be to get the Arms skills up and running for Landis' sake.

---


There was yet another floor to go, so all there was to do from here was to finish up that quest from Napier. Turns out she joined another guild and befriended the tanuki. We look at her until she caves and explains, then have a good laugh as we ask if she'll keep it.

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sirsystemerror

August 2025

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