EON: Exploring the world's trees, 4-3
Mar. 5th, 2019 09:12 pmL1: B1 || L2: B1 / B2 / B3 || L3: B1 / B2 / B3 || L4: B1 / B2 / B3 || L5: B1 / B2 / B3 / B4 / B5

I get the mission from HQ: slay the artist formerly known as Narmer. Apparently it was renamed in the Japanese version as well, which makes it a bit strange that Napier reacts to it when learning Charis went in to fight it alone. We're tasked with helping! We're the only ones who can be counted on!
Entering into B3, and there was a nearby soldier who wanted all the chopping materials from B2. I would later give him these after getting them with my farming party, now able to really cook since they all hit level 20. Still a ways off from 40 where they'll hit full potential, however. There was only a single quest, get a Hibiscus from a rare Take and give it to Napier. Also done with my farming party. She talks about how it reminds her of home, also that she doesn't think of it often because of us.

There's really not much to say about this floor, besides the new monsters. The platypuses could hit a bunch of people with ice damage and possibly leg bind, but weren't that big a threat. The huge birds could deal partywide damage, but leg bind would again solve it. They had a conditional involving arm binding them, very easily done.

Notably when beating up the FOEs, I end up accidentally engaging all three Greedy Lizards in a room in one battle. I was just walking up on one, and shrugged when I saw the second was going to immediately engage me. This battle was a mess, especially when the third joined in which I wasn't expecting. But thanks to Medic Bullet, Negotiation, and having a lot of power in general, I was able to make it through, however. I also had to beat up another kangaroo on the map. This went better, but mostly due to it playing nicer - it could still one-shot Harumi at the start if it wanted.
I see the most asinine Adventure Episode yet: making leaves into boats. There was also a secret area here that was just a bunch of long corridors and a Formaldehyde. That makes two now. Dunno how useful it will be, but we'll see. There was one Adventure Episode here of note, I got some free money and an ambush by a bird. Everything else was "do some asinine thing to heal HP/TP".

After "avoiding" the lizards as the game says, I run into edgy emo guy at the end, saving him from a bunch of monsters. He freaks out and blames us for Charis taking the mission, calming down when we say we're here to help. He dumps his backstory on us, saying he was bullied a lot, probably for being an edgy emo dude, but Charis defended him. He got stronger and now wants to protect her. Okay.
A short ways later I see a healing spot and the last shortcut. There is also a reusable healing area here, rare as those are. Not that it matters since I went back and saved just in case.

Charis is just a little ways further in. I tell her about things and help sort this mess out. I'm given the option whether to have her join my party for this, or have her sit back and watch. The game talks about it a bit. Well, I can't really say no to her. Means I'll be a bit weaker with no double Ninas, but also means get to keep Sophie in the back row while still having six.

The game itself hypes this up!
---

A giant catfish, the artist formerly known as Narmer has a variety of attacks related to earth and such. It doesn't have its retreating gimmick from the original. Mud Throw was oddly an ice attack that could blind. Charis has a skill to defend against this, but since it's the only ice move it has, I mostly stuck to other abilities.

Periodically, it would dive into the mud and I'd have to play whack-a-mole. Very annoying when Gundis was using Charged Shot! I had to hit the thing to get it to come out, which I had no problem doing with Harumi's Reaps. If I didn't, it would start healing. Even when there were six of them later on in the fight. Apparently there's a tell if you watch the holes move, which would've been handy to know.

No, the problem was the damage. It did a ton, and the only way to reduce any of it was by using the Defend comman. Which not everyone could do due to having to attack the thing. Atonement was a great asset in this fight, useful for a full-party heal when I needed it. And the other big problem was that when it went into the mud, all its debuffs were purged. This meant Harumi was more on offensive duty for this fight.

I even manage to land the conditional, to kill it while it's petrified. I have Nina use Izuna towards the end of the fight, then let it have it after. It doesn't do its death animation when killed this way, it just sits there and eventually fades away. Winner!
---

Of course, I don't think I'll be buying what it gives me anytime soon.

Oh yeah, on the way out, the duo joins me except not in my party. They spot more ruins when leaving, to the point of where it brings me right back to the overworld map. I'm told some adventurers in my guild's debt have already gone ahead to it. Napier gives me 1000en for helping Charis, while poking a bit of fun at her. Woo?

I get the mission from HQ: slay the artist formerly known as Narmer. Apparently it was renamed in the Japanese version as well, which makes it a bit strange that Napier reacts to it when learning Charis went in to fight it alone. We're tasked with helping! We're the only ones who can be counted on!
Entering into B3, and there was a nearby soldier who wanted all the chopping materials from B2. I would later give him these after getting them with my farming party, now able to really cook since they all hit level 20. Still a ways off from 40 where they'll hit full potential, however. There was only a single quest, get a Hibiscus from a rare Take and give it to Napier. Also done with my farming party. She talks about how it reminds her of home, also that she doesn't think of it often because of us.

There's really not much to say about this floor, besides the new monsters. The platypuses could hit a bunch of people with ice damage and possibly leg bind, but weren't that big a threat. The huge birds could deal partywide damage, but leg bind would again solve it. They had a conditional involving arm binding them, very easily done.

Notably when beating up the FOEs, I end up accidentally engaging all three Greedy Lizards in a room in one battle. I was just walking up on one, and shrugged when I saw the second was going to immediately engage me. This battle was a mess, especially when the third joined in which I wasn't expecting. But thanks to Medic Bullet, Negotiation, and having a lot of power in general, I was able to make it through, however. I also had to beat up another kangaroo on the map. This went better, but mostly due to it playing nicer - it could still one-shot Harumi at the start if it wanted.
I see the most asinine Adventure Episode yet: making leaves into boats. There was also a secret area here that was just a bunch of long corridors and a Formaldehyde. That makes two now. Dunno how useful it will be, but we'll see. There was one Adventure Episode here of note, I got some free money and an ambush by a bird. Everything else was "do some asinine thing to heal HP/TP".

After "avoiding" the lizards as the game says, I run into edgy emo guy at the end, saving him from a bunch of monsters. He freaks out and blames us for Charis taking the mission, calming down when we say we're here to help. He dumps his backstory on us, saying he was bullied a lot, probably for being an edgy emo dude, but Charis defended him. He got stronger and now wants to protect her. Okay.
A short ways later I see a healing spot and the last shortcut. There is also a reusable healing area here, rare as those are. Not that it matters since I went back and saved just in case.

Charis is just a little ways further in. I tell her about things and help sort this mess out. I'm given the option whether to have her join my party for this, or have her sit back and watch. The game talks about it a bit. Well, I can't really say no to her. Means I'll be a bit weaker with no double Ninas, but also means get to keep Sophie in the back row while still having six.

The game itself hypes this up!
---

A giant catfish, the artist formerly known as Narmer has a variety of attacks related to earth and such. It doesn't have its retreating gimmick from the original. Mud Throw was oddly an ice attack that could blind. Charis has a skill to defend against this, but since it's the only ice move it has, I mostly stuck to other abilities.

Periodically, it would dive into the mud and I'd have to play whack-a-mole. Very annoying when Gundis was using Charged Shot! I had to hit the thing to get it to come out, which I had no problem doing with Harumi's Reaps. If I didn't, it would start healing. Even when there were six of them later on in the fight. Apparently there's a tell if you watch the holes move, which would've been handy to know.

No, the problem was the damage. It did a ton, and the only way to reduce any of it was by using the Defend comman. Which not everyone could do due to having to attack the thing. Atonement was a great asset in this fight, useful for a full-party heal when I needed it. And the other big problem was that when it went into the mud, all its debuffs were purged. This meant Harumi was more on offensive duty for this fight.

I even manage to land the conditional, to kill it while it's petrified. I have Nina use Izuna towards the end of the fight, then let it have it after. It doesn't do its death animation when killed this way, it just sits there and eventually fades away. Winner!
---

Of course, I don't think I'll be buying what it gives me anytime soon.

Oh yeah, on the way out, the duo joins me except not in my party. They spot more ruins when leaving, to the point of where it brings me right back to the overworld map. I'm told some adventurers in my guild's debt have already gone ahead to it. Napier gives me 1000en for helping Charis, while poking a bit of fun at her. Woo?