
So with Kain in our party, do we switch Porom to the back again? Oddly enough, she is about as capable with the Fight command as Kain is, so he gets to stay in the back and use Jump, while Porom gets to swing her hammer. He can also equip the Throwing Axe if I really do need the Fight command (if Jump is too slow, I guess). Also, check out this freaky quirk when landing.

Some of her survivability goes up when I pick this bad boy up. Despite an unassuming name, the Armlet, in addition to a +10 Vitality bonus, protects against physical attacks from every single enemy race in the game. Its only downside is that it can't be equipped by any class that wears armor. It was also possible to send Edge back and have him rely on Shruiken, but I decided that there was more to keeping him in the front row than there was to putting Kain there. I also got a Blk.Cowl drop as a bonus for him, a floor before I'd get it normally.

Nope, this hack does not let you have Alerts. Lame.

I think I briefly touched on the Steal glitch in my Solo Edge report, so here it is in action. Despite the novelty, it wasn't worth it for Porom to do this when her Mystic Hammer was extremely powerful on its own. Similarly, when I got a Rune Staff/Silence Staff drop further in, she remained with the hammer.

The biggest problem when climbing the Tower were those BlackCat enemies. Hit them with a nonlethal attack, and they counter with Blaster, to either paralyze or instantly kill a random party member. Things like Edge's throwing, Kain's jumping, or Palom's Bio/Quake could bypass it, though.
So we climb up the floors of the tower. Lugae is not there to obstruct us, leaving us free to proceed behind him to the basement floors behind him (from Babil when you're entering it from the Eblan Cave). Yeah, I'm not sure how that works either.

One time it was worth it to switch Kain in, though: these Mad Ogres were weak to the Ogre Axe I'd picked up. Knowing they were in this box, I made the switchover for this one battle.

Lugae is waiting before the Crystal Room. He wasn't that difficult. Porom could dismantle the robot with her hammer, and the others' damage was not to be sneezed at as well. I was able to quickly move on to the second phase of the battle.
This whole bit is one big speedrunning reference. Lugae underflows the robot's MP to cast Meteo, which would actually be funny and pretty par for ROMhacks if he cast the real one and not Zeromus' which is basically harmless. And similarly, if Barnabas explosion from lack of oil kills everyone (it's no different than before), forcing you to kill both at the same time. Then he uses the attack you glitch in to kill the final boss instantly in the 64 door glitch category, the Grenades' Chain Reaction. Which is dubbed upt Co because menus, and is called that here too because references. For whatever reason, this does not instantly kill you. No damage race before doom either. Wasted moments...

Similarly, Lugaeborg was just a giant beatdown. He got off one nasty Laser due to his inflated HP, but without Sleeping Gas counters to worry about, this was probably slightly easier than it would be in vanilla.

The scene before this is weird. Golbez places a Crystal down, then just walks up to you and attacks. It's actually pretty similar to his Dwarf Castle incarnation from vanilla. Two key differences being you can resist the paralysis (Kain and Cecil's Viking Helmet/Power Gauntlets allowed this), and there's no Summoner to show up to save you. Regardless, I was able to inflict heavy damage on Golbez between Cecil using the Avenger, Palom using Bio, Edge physically attacking and hitting his Light weakness, and Porom and Kain both attacking physically.
From here, it was a race to see if I could outrace his Demolishes and counters on being hit. I didn't bring enough Phoenix Downs, so this was a tight thing. Cecil continued to chip away while Kain and the others played revival duty, throwing out damage when all was right.

And a final Quake ended it, the encounter coughing up one hell of a drop. Cursed Ring, by contrast to vanilla, has its elemental absorption built-in, and only has a penalty of -5 to all stats.

What the FUCK? I beat him! And I beat his dragon! Why the fuck am I the one face down on the ground? Fuck this ROMhack. I'm not putting up with this garbage. We won. What's on the other side?

This room! Oddly, it is actually set up to have an exit back, unlike its vanilla counterpart. The door there is also functional. And it leads...

Um? Hello?

I can't put down any crystals. The altars don't even respond. But I can go in the middle to repeat the scene where I get sent to the Underworld, though without any ill effects other than having to go up the tower again.
Anyway, with that BS and winning a battle I didn't know you weren't supposed to win and yet was coded with those drops and yet was not coded with anything to either branch off into an alternate path or explain why you're suddenly facedown on the ground out of the way, the game REALLY opens up. We're told to find our friends and save the world! Just like in FF6, except not really! There's also a few other quests you can do, and a primary one is finding the Floater.

So I can finally go to Mysidia. Palom and Porom encourage him to see the Elder, who has forgiven him by this point for his being deceived. Though Cecil has yet to forgive himself, the Elder says to climb Mt. Ordeals to become a Paladin. It seems I can't get in, though...also, I need to find a Floating Stone to raise the Lunar Whale, because wishes/prayers are DEAD. Where is it? They have no idea, so we need to look.
Also, the Serpent Road is here, but it's apparently being haunted by evil spirits, so I still can't enter it. At least I have some sort of explanation now!

Baron seems to be the only other place where I can make headway that doesn't involve part members, and I can do that with a new airship. Apparently Red Dwarf is a reference, and that's the kind of thing that's okay - subtle but fitting in context. This is stupid and forced, though both at least keep with the theme of FF3/FF4 Airships coming from popular culture...
So this Floater. Hm. Maybe it's in the Ice Cave, because it's there in FF1?

Oh, fuck me dead, it is. King Santos gives it to the twins as a present.
Anyway, this unlocks the moon and Mt. Ordeals. Class change is optional in this hack. Well. I was orignally going to do this part of the game as an "as I explored it" kind of style, but I felt this flowed better and is more informative. Okay, so you can sort-of freely choose your party from here on out in the game. Because of cumbersome engine limitations, you can't add a character without losing one first. So I'll talk about how to obtain and lose every character and their advantages and disadvantages.

- Paladin Cecil: After getting the Floater, you can go to Mt. Ordeals. Cecil will have to fight a Zombie/Ghoul/Revenant group five times on his own. He'll lose whatever equipment he has on after class changing of course, but if you have a Flame Sword and some throwaway equipment, it's perfect. You face the Dark Knight at the end as usual, and then you're given one final test: to protect others, namely the rest of your party in a battle against the DarkMist. Honestly, Cecil (who still spawns at Level 1!) is the one who needs protecting here.
Go for it, or not? The obvious disadvantage is having to build him back up again, as well as losing access to some of the Dark Swords like Blood and Avenger. Dark Knight Cecil is still viable. But if you're not going to use Porom or Tellah, Paladin Cecil is very good. Like Dark Knight, he learns a variety of White Magic, and way more than he does in vanilla. This includes Cure3.

- Losing Kain: Go to Bahamut's Cave on the moon. The enemies in it are as dangerous as they always are, but you at least don't need to fight Behemoths. When you reach him, you face him with Kain alone. He greets Kain as the son of Ricard, and offers to take him up as an apprentice if he wins. To win, you simply jump over his Meganukes when they're at one; it's basically the Dark Bahamut battle from FF4a. Also in a fun glitch, Bahamut gives you a screwed-up message if you go back talk to him after.
Kain will automatically dispose of a boss if you lose him in this way, which is both a bad and a good thing. He can equip heavy armor (including the Dragon Armor found in Bahamut's Cave, which protects against the main three elements), can physically attack from the back row albeit with a few problems, and with his spears can deal air, fire, ice, lightning, and holy damage, as well as dealing racial damage to Mechs and Dragons with the Gungnir and Dragon Lance respectively. He can also equip axes, doing racial damage to Giants, Slimes, Reptiles, and Mages. He's extremely solid.

- Losing Palom/Porom: To lose the twins, you try to enter the Serpent's Road. You'll fight the EvilWall, who is weak to Light and despite starting really close dies really quickly. When you win, they petrify themselves to stop the wall from closing in further.
With Rosa and Rydia's abilities nerfed, they're the only characters to carry the full compliment of Black and White Magic respectively besides Tellah. Porom as you've seen is a capable front row fighter with hammers, dealing high damage on Mechs and Mages, as well as being able to hit with the Fire and Lightning element. Palom has his magic to rely on. Both good characters.

- Losing Edge: If you go to the Cave of Eblan, you'll find it infested with robots. The path that ordinarily leads to the castle's secret underground living quarters now leads to the Giant of Babel, where a surviving Lugae is. You fight the CPU at the end, and Edge leaves you to be with his people afterwards.
While Edge's Black Magic isn't too hot, he can throw things. Ashura, Kotetsu, and Murakumo can deal Holy, Dark, and Air damage respectively. Triton Dagger can deal Ice damage. Most interesting is the Assassin's Dagger. It doesn't seem to be anywhere in the hack from what I can tell, but it deals racial damage to Dragons, Reptiles, Giants, Slimes, and Mages, and may instantly KO a target. Fantastic weapon. Edge does suffer from low HP for a character that wants to be in the front row. He's also the only character who can't equip the White Robe, Dragon equipment, or Protect Armlet; he can't get resistance to the three basic elements. To him, the best defense is a good offense.
So oddly enough, I feel I want to keep this party. It's extremely solid, aside from the weirdness of Kain being in the back row.

- Obtaining Rydia: Speak to her in the Feymarch. You'll fight an upgraded Mombomb (explodes into GrayBombs and Balloons, or if she's strong enough, can outright kill it!) and the Baron Guards from her perspective and alone, both easy fights. She'll see her village being burned from her perspective, see the future, then join you - also because Cecil is the closest thing she has to family now.
Rydia continues to learn summon spells. Of the ones you haven't seen and their levels, 30: Mist/35: Flayr/40: Titan/45: Bird/50: Levia/55: Asura/60: Odin/65: Baham. The strongest is the last one at 60 power (and is even cast instantly), with Titan being 40 and Leviathan being 35. Rydia seems to shine at wiping out groups of enemies with her summons, but Black Magic seems stronger on single targets, like in FF5. To compare with some power numbers, Ice3 and friends are 64 power (and comes much sooner for Palom!) and Flare is 100 power. She can ignore Reflect with anything, which Palom only has Quake for.
Unlike what is claimed, she doesn't become a master of magic at any point to my knowledge. Her big flaw is the lack of any instant cast magic that's worthwhile up to Bahamut.

- Obtaining Rosa: Go to Bahamut's Lagoon. You'll see her trapped by tentacles, and then you have to face Octosoul. It has an 8-hit combo (laughable with Paladin's inherent Cover), and after using Search, will follow it up with the EvilWall's Crush. Oddly, she's the only character whose quest you can start without getting a WARNING. If you refuse her after the batlte, you can't get her.
Rosa can hit Mages and Dragons for racial damage, and can hit for all six elements. Her power is a bit on the low side, however, as aside from Yoichi Arrows, none of them have any attack value. She can't equip armlets with this setup, and staves are hardly acceptable damage-wise. Does get a decent selection of White Magic, at least.

- Obtaining Yang: Go to the Mythril Mines, which are a new dungeon with an original design! Most of its enemies are from the Sealed Cave/Ice Mines. Yang apparently went off to find the SeaRuby to cure the King of Fabul's poison, which randomly seemed to happen during the Fabul raid and only came up now. Beat the uncreative repeat palette swap Sealion near the end to obtain the SeaRuby, whose only real trick is a BigWave. The Thor Hammer is also in here, pretty useful hammer.
Yang punches stuff for consistently high damage, but has no elemental or racial properties with his fists due to the lack of claws, so his damage is a bit too consistent. As we went over before, Chakra is booty butt. Probably the worst character because of it. Two things of recruiting him or at least doing the quest and making him disappear forever, though: you receive the Save the Queen from the King, a neat Paladin sword that is weaker than other options but gives +15 Agility, and if Edge is in your party, she'll tell Yang to give the Cleaver to his ninja friend. Nothing that you'll miss, but still nice to have.

- Obtaining Edward: That body will finally be out of the way, so you can go into the basement of Damcyan Castle to find him with Anna, or rather an evil spirit possessing her corpse. He'll play music to calm the spirit while you beat it up and try not to get destroyed by its status magic. After Anna thanks you for freeing her, tells Edward to go out and love the entire world.
Edward performs as well as he would as if it were the postgame in GBA, getting the fantastic Loki's Lute that deals racial damage on every race in the game. There's also the Blood Harp for absorption, the Requiem Harp for Holy (and Spirits), and Apollo's Harp for Fire (and Dragons). His harps do require a double grip which limits his use of armlets, which is a bit unfortunate. He can equip the White Robe for the resistances, but remains quite frail.
His later songs kind of disappoint. Dirge (25) damages and may inflict Count on all enemies, Magic (36) recovers ally MP, Image (49) adds Blink to all allies and is definitely useful, Angel (64) is the same as Ciriatto's, and Final (81) restores all allies HP/MP, at the cost of an ungodly charge time of 15 and getting to level 81 in the first place.

- Obtaining Tellah: Go to the Magnetic Cave. It's a much shorter dungeon than in vanilla, being only three rooms including the final one, but still has its gimmick. Beat the Dark Elf at the end to obtain him and have him learn all spells in the game. The biggest problem from the battle against him is Tellah himself and his variety of high-damaging and instant kill spells.
Despite his status as a magical jack of all trades, Tellah has two huge flaws. The first is Edge syndrome. The other characters will have leveled up in the meantime due to being part of the shadow party, but Tellah will rejoin at a mere level 20. This is compounded by his not really gaining a lot of HP/MP until like Level 40. He needs a lot of investment to be worthwhile but can do Palom and Porom's jobs if you get him. Not at the same time and with a stat deficency, but at least the latter is something you might really want.

- Obtaining Cid: After getting the TARDIS, speak to him in the Dwarves' Castle. Beat the Ship'sAI boss, which more or less acts like Ivan Ooze from vanilla with all the Reflect business.
Cid uses Hammers and Axes, wears heavy armor, and has a truckload of HP. His attacks can be of the three basic elements, as well as being effective on Mechs and Mages. He's a bit of a one-trick pony, but the high HP and heavy armor (Dragon equipment) helps a lot. He's solid on his own, though not as tanky as Kain or the Cecils due to inability to equip shields with his hammers.

There's interactions between characters as you go through with these. For example, if you have Telllah when getting Edward they'll acknowledge each other, Rydia will make a smart remark about a Rat's Tail before Kain fights Bahamut
There are a couple other side-quests not linked to anything. You can retrieve the Adamant from the Mythril Mines to obtain the Ragnarok from Kokkol the Smithy. You can also fight Odin, to learn a bit about Cecil's history and how he adopted him as a child. He'll comment on whether or not you changed classes, acknowledge Kain and Rosa if either is there, and bestow you his late wife's sword, Excalibur, after a battle.
And a few other item locations...
- Air Knife: Damcyan Basement.
- Sage's Staff: Mt. Ordeals.
- Break Blade: Magnetic Cave. Is notably not magnetic.
- Venom Axe: Magnetic Cave. Is magnetic!
- Defender: Giant of Babil.
- Yoichi Bow: Giant of Babil.
- Gungnir: Giant of Babil
- Thor Hammer: Mythril Mines
- Muramasa: Mythril Mines
- Blood Harp: Mythril Mines
- Triton Dagger: Mythril Mines
- Slasher: Mythril Mines.
- Apollo Harp: Lunar Passage
- Holy Lance: Lunar Passage
- Murasame: Lunar Passage

Anyway, I checked out class change. I was able to use the speedrunning method of grinding to get Paladin Cecil back up to speed, though I used MacGiants instead of D.Machines because Porom could one-shot them; the D.Machines are strangely not machines. This also levels up everyone but Tellah, should I change my mind on this party, since they'll get all that experience as well - unsplit!
Let's finish what we started. So you go to the moon and are welcomed by Golbez, who sics the Eight Archfiends on you. This was a fun fight, with most everyone able to do heavy damage to everything in it.
If you got rid of Kain, he automatically kills the Shadow Dragon here. Since I did not, I had to fight it, and blew it away extremely quickly (and got another Cursed Ring!). Then it's Golbez himself, who wasn't too difficult. His counterattacks and DarkHoly were painful, but nothing I couldn't manage.
What happens next varies depending on whether you class changed Cecil or not. If you did, you kill him for real. Zeromus shows up, explains this is really an asteroid you're on instead of a moon, and all the hatred including your own for Golbez summoned him. If you did not, Golbez does not die. He begs for mercy, explains he has awakened an evil spirit, and you send him to face whatever his fate may be in Mysidia. Also either way, you can't turn back, because this hack loves its "you can't go here" triggers. At least there's a shop at the entrance to the Lunar Subterrane.
Instead of being able to talk, the Moon Crystals simply say what they are: Time, Space, Matter, Energy, Infinity, Singularity, Spirit, Mind.
(I didn't finish the report, but did the hack. One big change: the Crystal Armor/Demon Armor, depending on whether you upgrade Cecil or not, is found from the Lunar Subterrane bosses. Zeromus is the same as usual except Paladin Golbez shows up to make him vulnerable if you don't change class, but there's something special for beating him with a solo Paladin Cecil: an extra dungeon where you find FuSoYa, who turns out to be Zemus, who turns out to have created Lavos from Chrono Trigger. Winning as solo Dark Knight, meanwhile, gives a New Game+. There's a
Let's Play though if you want to read that)
Index