FF6 Nudists Part III
Feb. 23rd, 2015 01:29 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The World of Ruin is a more open-ended area of the game, particularly after getting the Falcon. Naturally, I'll be completing every quest that it has to offer, to squeeze as much out of this as possible.

I certainly did not want to go through with only a solo Celes, so into the collapsing house it was. Even the game itself highly recommends petrification protection here, although only one of the three enemies uses it and only when alone. They're always encountered with another type of enemy though, so I simply had Celes kill them first. The game was very rude with the encounters though, and I made it out with only two seconds to spare.

I tried to fight Humbaba normally, but these nudists couldn't handle his attacks. But there was one thing I could do - Magicite Shards summon a random Esper. I spun the wheel with the five that I had, and not only did I get ZoneSeek, but Carbuncle as well with the fourth. This turned the fight into a huge joke once he started throwing out Thundara after Thundara.

The Cave of Figaro's dungeon theme is confusion. Every enemy in this dungeon can set it, but the only one who uses it regularly are Neck Hunters. Who are inconveniently among the harder ones for me to take out. Amusing moment happened when I entered Rising Phoenix wrong before getting muddled, multiple times. If I had fightsticked it in right (I do the diagonals instead of multiple directions, easy for me esp. on this keyboard), it would've been directed at me.

Tentacles were an easy fight. I played around with Debilitator a bit, and landed an Ice weakness on the bottom left one, overruling its absorption of it. Celes was thusly able to take it and the bottom right one (naturally weak to it) out easily, while Sabin got to work with the Razor Gale I only realized he learned when confusion made him use it on my party, dealing around 850~ to each Tentacle. Edgar threw out some Drills, and that was that.
I deequiped Edgar after the fight, since he was auto-optimized.

The name of the game in Darill's Tomb is zombification. After stocking up on Holy Water, it actually turned out most efficient to forgo healing altogether, since most enemies liked to inflict it more than anything else, and the occasional damage healed with Mysidian Rabbit when I messed up gave a buffer on health anyway.

Next is Dullahan. That FAQ's recommendations are Edgar: GOGO DRAGOON. Sabin: BURNING FISTS AND HASTE SHOES. Celes: RUNIC NONSTOP AND COUNTERS. Setzer: COIN TOSS. He then recommends getting up defenses in the form of ZoneSeek, Golem, Fenrir, etc. Yeah, see what I mean?
We're more than a bit impaired, however. This guy has a lot of nasty stuff. Blizzaras and Blizzagas which can either flatline a single member or wreck the whole party (and I have no good MT-healing at this point), Holy including L? Holy, brutal physicals that hurt even more naked, the freezing Northern Cross, and 23450HP to deplete.

My cumbersome solution was to just out-Elixir his damage, and hopefully not get wrecked by multitarget hits. It was more or less the only way I could keep up. I had 14 in my inventory at the start of the battle, and ended with one.
So I explored my other options. Joker Doom is a thing, 7 broken Flame Rods would destroy him. But bleh to both. Super Balls would be less reliable. Debilitator would work to turn his ice absorption into an ice weakness, but to best take advantage of it, Celes would need to be level 42 for Blizzaga. Carbuncle summon from Magicite Shards didn't help too much. Had the right choice form the start, and I could always get them back from stealing.

It was ultimately an Alexander Summon from BAR-BAR-BAR that did him in. If you're wondering where Setzer is, Palidor also showed up from that combination earlier in the fight, which causes a minor glitch where Setzer moves too far back.

Speaking of stealing, that is useful. But Locke is kind of a pain to recruit besides being, you know...fairly useless. So Gogo first it is. This also has a secondary, more important purpose that will become apparent later on.

Just an amusing battle result. All my party members got zombied, but some of them got snorted out of battle. This humorous first fight aside, there were some pretty heated encounters here. Wart Pucks did the snorting, Kamui did the zombies. Covert Ninjas could wreck me with scrolls. Even though I could Imp them, they could still use these. I made it through after about five tries at the cave.

Gogo get, and then I went and picked up Gau. I couldn't get him first since you need an open slot in the party; it was possible by going to Kefka's Tower and backing out, but it slipped my mind; though I wouldn't have taken him into the cave anyway. I got him some new rages, including the ones from that cave, which included Wart Puck and what the SNES version calls Woolly.

Next stop, something I really should've done before the Zone Eater: getting Sabin's ultimate Blitz technique from a Banon palette swap.

Phantom Rush is a magical attack of 128 power. It pierces defense and does insane damage - a shade weaker than desperation attacks and stronger than most summons. Damage output was a bit dubious there for a while, but now we're good again.

Next, I went for Relm. These flowers hold one of the cheapest Rages. It confuses the enemy in a special way - nothing can resist it outside of magic block. And I do mean NOTHING. Ever. Too cheap for our challenge purposes, however.

Chadarnook was an annoying battle, even with my high damage potential between Sabin and Gogo able to use Phantom Rush, and Gau raging Borghese for Holy - the last two doing over 3500 damage and Sabin over 4000. Holy also has the advantage of healing the woman and not triggering her (somewhat inconsequential) counters. The demon and the woman switch every five attacks on them or every 30 seconds. Unfortunately, it seems the timer is always running, so the demon could pop out but instantly switch back.

It's the fact that you can't damage her in the meantime, and might get messed up by Charm/Entice and the such that could prove problematic. There's actually a nifty counter to this: Muddling a confused party member makes them attack the proper party randomly. Just need to make sure to remove it after the woman leaves, otherwise only Muddle will be on.

Anyway, it took seven tries at this before the eighth got through with nothing stupid happening. Probably wasn't wise to keep fightsticking the Blitzes in such a spot, but I practiced beforehand. End result: didn't fail one in any of my battles. It was all RNG that screwed me over.

This guy showed up for the first time on the way to recruit Strago. Got a few good Phantom Rushes in before he took his leave.

Against this Allo Ver miniboss, Relm used Sketch, killing it instantly.
I would have LOVED to employ the Exdeath strategy against Behemoth King's first form, but it's protected from instant death, so the Condemn attack misses. Even if I were to Rippler the status onto the beast, the death spell at the end of the timer would fail due to protection from death attacks.
The smart thing to do from here would've been to grab Celes instead. The first form is vulnerable to Imp, cutting off its dangerous array of spells Though it in turn deals automatic criticals if you do that and eventually recovers. But if I were to blind it with Flash, that'd be much less of an issue. The RNG decided to be weird though; when I gave it a few goes anyway, I eventually got a battle where it used no spells whatsoever. Thus, Sabin, Edgar, and Strago were able to separate it from its 19000HP without incident.

For the second, undead form, Edgar hit it with Flash, and that was pretty much that. Relm pitched in with Sketch, hitting with a strong Firaga once, but missing two more times. The others' attacks were more than enough to take it down, however.
That gave me Shadow. I was also able to stock up on a few Magicite Shards by battling Cactuars at the Coliseum. I could just set Gogo's commands properly (Blitz/Blitz/Blitz), and he'd take care of them most of the time

Phunbaba 3 is supposed to blow away two of your characters. Out of spite more than anything else, I rob him of this by HP counting, and throwing out Magicite Shards when he's at the magic threshold. Amusingly, the first time I try this, I got Crusader - who killed me. Phunbaba didn't care and still Baba Breathed my dead party, and Terra started the next fight alone. Several more times were wrecked by Carbuncle making him heal with his own lightning attacks, or damaging Espers emerging. But my stubborness pulled through.

It probably wasn't necessary and I even could've done with just resetting until who I wanted was blown away, as the final battle against him was ridiculously easy. Terra did not get to play with Bio, but did 2500~ with each Fira. With Sabin and Gogo Phantom Rushing and Setzer throwing out whatever Slots gave up, the ancient monster did not last long.

You can steal Elixirs from these guys on the Solitary Island. Only problem is, they tend to die instantly due to 1HP and inherent Seizure. But hey, easy Elixirs.

On the way out from recruiting Mog, Terra learned Cura. Hooray for not needing as much Elixirs, I guess.

I was worried about Valigarmanda being a rough fight, with it able to throw out Blizzagas. However, they were survivable. With Flame Scrolls doing 5200~, Fira and Will 'o the Wisp both doing 3500~, and Setzer's Slots doing whatever (including summoning the summon against itself!? This healed it, though...), it didn't take long to take out.

There are three types of monsters in Umaro's cave. Those who set Imp (and drop Green Cherries like nobody's business), Skull Eaters which have nothing to do with Imp, and those who are vulnerable to Imp. The Tonberries are among the latter. While I didn't bring Celes, but with them being purely physical opponents, Shadow made himself invisibile and that was that. Umaro was handled much the same way as Valigarmanda.
That's basically everyone who's worth getting. Next time, I get the two characters of questionable helpfulness, beat up everything else in the World of Ruin, and finish off the main game.
Next (eventually) | Index


I certainly did not want to go through with only a solo Celes, so into the collapsing house it was. Even the game itself highly recommends petrification protection here, although only one of the three enemies uses it and only when alone. They're always encountered with another type of enemy though, so I simply had Celes kill them first. The game was very rude with the encounters though, and I made it out with only two seconds to spare.

I tried to fight Humbaba normally, but these nudists couldn't handle his attacks. But there was one thing I could do - Magicite Shards summon a random Esper. I spun the wheel with the five that I had, and not only did I get ZoneSeek, but Carbuncle as well with the fourth. This turned the fight into a huge joke once he started throwing out Thundara after Thundara.

The Cave of Figaro's dungeon theme is confusion. Every enemy in this dungeon can set it, but the only one who uses it regularly are Neck Hunters. Who are inconveniently among the harder ones for me to take out. Amusing moment happened when I entered Rising Phoenix wrong before getting muddled, multiple times. If I had fightsticked it in right (I do the diagonals instead of multiple directions, easy for me esp. on this keyboard), it would've been directed at me.

Tentacles were an easy fight. I played around with Debilitator a bit, and landed an Ice weakness on the bottom left one, overruling its absorption of it. Celes was thusly able to take it and the bottom right one (naturally weak to it) out easily, while Sabin got to work with the Razor Gale I only realized he learned when confusion made him use it on my party, dealing around 850~ to each Tentacle. Edgar threw out some Drills, and that was that.
I deequiped Edgar after the fight, since he was auto-optimized.

The name of the game in Darill's Tomb is zombification. After stocking up on Holy Water, it actually turned out most efficient to forgo healing altogether, since most enemies liked to inflict it more than anything else, and the occasional damage healed with Mysidian Rabbit when I messed up gave a buffer on health anyway.

Next is Dullahan. That FAQ's recommendations are Edgar: GOGO DRAGOON. Sabin: BURNING FISTS AND HASTE SHOES. Celes: RUNIC NONSTOP AND COUNTERS. Setzer: COIN TOSS. He then recommends getting up defenses in the form of ZoneSeek, Golem, Fenrir, etc. Yeah, see what I mean?
We're more than a bit impaired, however. This guy has a lot of nasty stuff. Blizzaras and Blizzagas which can either flatline a single member or wreck the whole party (and I have no good MT-healing at this point), Holy including L? Holy, brutal physicals that hurt even more naked, the freezing Northern Cross, and 23450HP to deplete.


My cumbersome solution was to just out-Elixir his damage, and hopefully not get wrecked by multitarget hits. It was more or less the only way I could keep up. I had 14 in my inventory at the start of the battle, and ended with one.
So I explored my other options. Joker Doom is a thing, 7 broken Flame Rods would destroy him. But bleh to both. Super Balls would be less reliable. Debilitator would work to turn his ice absorption into an ice weakness, but to best take advantage of it, Celes would need to be level 42 for Blizzaga. Carbuncle summon from Magicite Shards didn't help too much. Had the right choice form the start, and I could always get them back from stealing.

It was ultimately an Alexander Summon from BAR-BAR-BAR that did him in. If you're wondering where Setzer is, Palidor also showed up from that combination earlier in the fight, which causes a minor glitch where Setzer moves too far back.

Speaking of stealing, that is useful. But Locke is kind of a pain to recruit besides being, you know...fairly useless. So Gogo first it is. This also has a secondary, more important purpose that will become apparent later on.

Just an amusing battle result. All my party members got zombied, but some of them got snorted out of battle. This humorous first fight aside, there were some pretty heated encounters here. Wart Pucks did the snorting, Kamui did the zombies. Covert Ninjas could wreck me with scrolls. Even though I could Imp them, they could still use these. I made it through after about five tries at the cave.

Gogo get, and then I went and picked up Gau. I couldn't get him first since you need an open slot in the party; it was possible by going to Kefka's Tower and backing out, but it slipped my mind; though I wouldn't have taken him into the cave anyway. I got him some new rages, including the ones from that cave, which included Wart Puck and what the SNES version calls Woolly.

Next stop, something I really should've done before the Zone Eater: getting Sabin's ultimate Blitz technique from a Banon palette swap.

Phantom Rush is a magical attack of 128 power. It pierces defense and does insane damage - a shade weaker than desperation attacks and stronger than most summons. Damage output was a bit dubious there for a while, but now we're good again.

Next, I went for Relm. These flowers hold one of the cheapest Rages. It confuses the enemy in a special way - nothing can resist it outside of magic block. And I do mean NOTHING. Ever. Too cheap for our challenge purposes, however.

Chadarnook was an annoying battle, even with my high damage potential between Sabin and Gogo able to use Phantom Rush, and Gau raging Borghese for Holy - the last two doing over 3500 damage and Sabin over 4000. Holy also has the advantage of healing the woman and not triggering her (somewhat inconsequential) counters. The demon and the woman switch every five attacks on them or every 30 seconds. Unfortunately, it seems the timer is always running, so the demon could pop out but instantly switch back.

It's the fact that you can't damage her in the meantime, and might get messed up by Charm/Entice and the such that could prove problematic. There's actually a nifty counter to this: Muddling a confused party member makes them attack the proper party randomly. Just need to make sure to remove it after the woman leaves, otherwise only Muddle will be on.

Anyway, it took seven tries at this before the eighth got through with nothing stupid happening. Probably wasn't wise to keep fightsticking the Blitzes in such a spot, but I practiced beforehand. End result: didn't fail one in any of my battles. It was all RNG that screwed me over.

This guy showed up for the first time on the way to recruit Strago. Got a few good Phantom Rushes in before he took his leave.

Against this Allo Ver miniboss, Relm used Sketch, killing it instantly.
I would have LOVED to employ the Exdeath strategy against Behemoth King's first form, but it's protected from instant death, so the Condemn attack misses. Even if I were to Rippler the status onto the beast, the death spell at the end of the timer would fail due to protection from death attacks.
The smart thing to do from here would've been to grab Celes instead. The first form is vulnerable to Imp, cutting off its dangerous array of spells Though it in turn deals automatic criticals if you do that and eventually recovers. But if I were to blind it with Flash, that'd be much less of an issue. The RNG decided to be weird though; when I gave it a few goes anyway, I eventually got a battle where it used no spells whatsoever. Thus, Sabin, Edgar, and Strago were able to separate it from its 19000HP without incident.

For the second, undead form, Edgar hit it with Flash, and that was pretty much that. Relm pitched in with Sketch, hitting with a strong Firaga once, but missing two more times. The others' attacks were more than enough to take it down, however.
That gave me Shadow. I was also able to stock up on a few Magicite Shards by battling Cactuars at the Coliseum. I could just set Gogo's commands properly (Blitz/Blitz/Blitz), and he'd take care of them most of the time

Phunbaba 3 is supposed to blow away two of your characters. Out of spite more than anything else, I rob him of this by HP counting, and throwing out Magicite Shards when he's at the magic threshold. Amusingly, the first time I try this, I got Crusader - who killed me. Phunbaba didn't care and still Baba Breathed my dead party, and Terra started the next fight alone. Several more times were wrecked by Carbuncle making him heal with his own lightning attacks, or damaging Espers emerging. But my stubborness pulled through.


It probably wasn't necessary and I even could've done with just resetting until who I wanted was blown away, as the final battle against him was ridiculously easy. Terra did not get to play with Bio, but did 2500~ with each Fira. With Sabin and Gogo Phantom Rushing and Setzer throwing out whatever Slots gave up, the ancient monster did not last long.

You can steal Elixirs from these guys on the Solitary Island. Only problem is, they tend to die instantly due to 1HP and inherent Seizure. But hey, easy Elixirs.

On the way out from recruiting Mog, Terra learned Cura. Hooray for not needing as much Elixirs, I guess.


I was worried about Valigarmanda being a rough fight, with it able to throw out Blizzagas. However, they were survivable. With Flame Scrolls doing 5200~, Fira and Will 'o the Wisp both doing 3500~, and Setzer's Slots doing whatever (including summoning the summon against itself!? This healed it, though...), it didn't take long to take out.

There are three types of monsters in Umaro's cave. Those who set Imp (and drop Green Cherries like nobody's business), Skull Eaters which have nothing to do with Imp, and those who are vulnerable to Imp. The Tonberries are among the latter. While I didn't bring Celes, but with them being purely physical opponents, Shadow made himself invisibile and that was that. Umaro was handled much the same way as Valigarmanda.
That's basically everyone who's worth getting. Next time, I get the two characters of questionable helpfulness, beat up everything else in the World of Ruin, and finish off the main game.
Next (eventually) | Index