FFL2 Robot Party Playthrough Part I
Nov. 30th, 2014 06:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)

The sequel to the first game, Final Fantasy Legend 2 (having dropped the 'the') makes a few changes to the formula. Notably, humans and mutants both level their stats through training, instead of the former guzzling potions. The latter's magical abilities are now more predictable. Monsters are now easier to understand.
And it adds in one new race: the Robot. Akin to monsters' you-are-what-you-eat, with robots, you are what you equip.
This is a run I did on the request of T-Hawk, and inspired by his 12-year-old self's love for the robot class, who knew they were "the awesomest and best characters ever." He made a party of four of them, but was unable to beat the game with them due to having difficulties on Arsenal, the final boss
That said, I've beaten four robots twice in the past There's a guide on GameFAQs that does a good job of describing robots, as well as a four-robot party. I guess I'll do it again. I'd do something more elaborate, but MasterBoy doesn't support what I would like to do. So that's on hold.

So I'll just take the main character and name it...umm...uhhhhh...four letters...Robo, Artu...

Oh, screw it. We ROMhacks now!! (by the way, that's a useful reference site for this game). Meet our team. Floyd, our protagonist and multiple-purpose robot. He'll be whatever the situation demands. Aigis, an android who will protect our party. She'll be packing high-defense. Cutman, the scissor-headed master. Physical power is his game. And Vivit, combat-model from the future. She's got the agility to weave through anything
So I do this for two reasons: one, because thinking of four robot names that are four characters or less characters each is annoying. Two, to point this site out as a nice resource. What I'm using here is the NeoFFL2 hack, version 1.002.
This version is just vanilla FFL2, except it has expanded names in a sense, by allowing you to use characters in the game that are combinations of two letters. These are in vanilla and perfectly usable with codes, but what this brings is a bit of extra hacking so everything looks nice when you use it.


The Base World is ridiculously simple with our party. Behind Aigis and her bulky defense, barely any enemies can get through her. Meanwhile, Cutman and Vivit use STR and AGL powered weapons respectively to tear up the opposition. The former gets a nice headstart due to grabbing our four starting Colts.

The first real dungeon of the game is not worth talking about. But in the second, a brilliant moneymaking opportunity is in front of us. All we need to do is bump into this on-the-map enemy over and over again, and fight a large group of Flies or Lizards.
It's worth noting that one of the things the remake fixes is the game's weird system of giving you GP. For a group of enemies, you get gold equal to {33 * (DS level) * Group Size} + {3 * (DS level) * Group Size * (Group Size - 1)}. This applies to all groups, but it can be reduced based on various factors in this version, such as an enemy dropping a weapon or meat. What this means in practical terms, is that there's some enemy groups that are inefficient for to fight.


Three purchasable things are of interest in the first world. The SMG is a weapon that does 250 damage to a group before defense modification. It utterly obliterates anything in the first 3-4 worlds. Robots half the uses weapons they equip (save for Martial Arts, which are only good for raising AGL on them), but can reuse them over and over. The Gold Gauntlet gives robots a +10 to their defense.
There's also Kick, one of those Martial Arts. 1400GP.


An exploit worth talking about with those and robots...if you have one on them, it has 0 uses, and you switch it around in your abilities, it disappears...but you keep all the associated boosts. I won't be using it except for this demonstration. For this playthrough, anyway...heh heh heh...

Stats after I've got everything I want. Aigis is basically impentrable by anything on this world, Floyd and Aigis can trash stuff with their SMGs, Floyd, Cutman, and Vivit can all do heavy damage with their blades.


With all this, I shred through the next bit of the game. Another thing the remake changes is giving these (mini)bosses more HP.


Speaking of HP, Ashura has 900 in this version. He lasted one round.

Giant's World brings a defensive upgrade: the Giant's Gauntlet gives +18 in defense for Robots. They don't need to bother with other equipment types: they can stack multiple pieces onto themselves, and get the same boost from armor of the same class.


The next dungeon has a serious problem though...hello again, Melt/Dissolve. The good thing about it, is that the draining is no longer 1-for-1, and that it isn't defense ignoring. The bad news is, it's based on MANA, so our robots are just bait for this attack. Cobbles are a lesser problem, but worth noting they're not able to be one-shotted by a single SMG burst. Still, they can't hurt us.

I get the max of 8 Phagocyt, but take them out before they can Dissolve me to death with a single SMG burst.

With a new world comes new weapons. Gold Sword and Laser Sword are both nice, if pricey upgrades. Both give a +14 bonus to STR/AGL, and also do their respective stat x 11 to figure the damage. It's also worth noting Laser Sword is the last AGL weapon upgrade for a while. There's a freebie of each in the world, but for now, I get a Gold Sword to Cutman and Laser Sword for Vivit. I'd later pick up a second.
There's also Headbutt, the next Martial Art. I don't get too much of that, as I'm strong enough, and the next upgrade isn't that far off.

Neptune's Volcano is full of damaging lava, but I push through and pick up a Gold Sword along the way. I bought another, so Cutman's up to 3. I don't even need the HP exploit. Dunatis' Mountain has Jellies - who can also Dissolve me - but I just make sure to take them out first. Then it's time for a Robot Showdown of epic propor-

Ahahahahahahaha so brokenly overpowered. The Mountain God at least gets his deserved power boost in the remake, but here, you poke him and his 300HP is gone.

Bright Cave is one of my favorite dungeons in an RPG, which its moving floor and wicked music. The free Laser Sword goes to Floyd.

This dungeon also is long, and happens to completely shatter my stocks...except for Cutman, who's carrying a ton of swords around. I was in no real danger of running out, it's just that battles became slow. But with heavy defense on all fronts, it's not like I was worried or anything...
Cutman does need some AGL for accuracy purposes, but the rest can go without. The stats should be self-explanatory. With enough weapons piled onto them, Robots can become monsterous.

Guardian's World and the Villain's Hideout are extremely short worlds. The former consists of four boss fights and a few random encounters if you take the direct route out, which is the best route anyway since there's nothing in the base after it's attacked. The latter is a single boss fight. I pick up some Grenades here. The SMG upgrade, their base damage is 350. They go to Floyd and only Floyd, because...


The final miniboss of this world can drop the _Grenade's_ upgrade, the Bazooka! Its base damage is 490. Aigis takes it up.


The Ninja boss humorously gets a surprise round the first time I fight him and actually has enough power to get through Aigis' 70 defense! Still, it's dead in one round. A bunch of soft resetting later, and I wind up with his Ice Sword. This does slightly more damage than the Gold Sword, gives more of an attack boost, and has an Ice-element attached. This is strictly a good thing. It does the same damage against foes resistant to Ice as it does to those neutral to it, and additional damage plus the chance to critical hit/instantly kill enemies weak against it.

Venus' World has a lot of nice stuff. I don't pick up anything yet, though. Not even X-Kicks, as I feel I can hold out just a biiiiit longer for the next Martial Art.


Not much to say about the Sewers. The enemies aren't threatening, and I get a chance to flex that Ice Sword. But in the Ancient's Volcano, I come THIS close to dying against a group of magic-casters. Not that dying actually means anything in this game for like 85% of the game, as you simply end up in Valhalla Palace where Odin offers you the chance to repeat the fight again.

Venus herself, I tear her apart. She can be threatening with her Flame attack, but she skips using it and messes around with moves that either don't hurt or are ineffective.

Next world is the Dragon Circuit. Dragon Armor may only give as much Defense as the Giant equipment, but it gives O-Damage. Meaning those mages who nearly killed me? Yeah. All their elemental spells do NOTHING.
The track itself is meanwhile host to several infamous and lesser known glitches. The Dragon Warp, the second miniboss being Tortoises instead of Wights due to them getting the ID backwards, MAGI differences...I take the fastest Dragon, and can't exploit the former, so I only have to go through the middle of them. Another thing the remake fixes, by the way - you fight the right enemies there.

The minibosses themselves aren't too bad, except for the Watchers. Whose Beam can tear me apart. And there's Dissolvers along the way. Ugly, but I pull through. Floyd is pretty bad here due to lack of upgrading, but I give him the Aegis MAGI so he can at least do something...and avoid dying.
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