FFL2 Solo Monster Part II
Feb. 8th, 2015 02:13 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
With the first three worlds behind Mamizou, she can now head into Apollo's World, where the monsters are DS-4. Thanks to Dissolve and how many of them are solo, she can take on Class-C monsters and successfully upgrade herself. A bit later than I would've hoped, but it'll make the forced encounters from here until now go much more smoothly.
Only thing is...I need to pay attention to what I have her eat. The game may be getting easier from here on out, but it's getting no less interesting or convoluted.

See, for example, there's these monsters called Big Eyes. They're nearly helpless, only able to paralyze Mamizou which she can eventually break out of to kill them. But...if she were to eat their meat as an Amoeba, she'd become a Flower. A weak monster from the second world! Similarly, after eating the first of the meats she ate below, I tried to have her eat one again, and she herself became a Big Eye. There was absolutely nothing she could do in battle anymore, so I had to reset.

So I needed to find a path of eating that takes Mamizou up to Class-C without her hitting any "landmines". I settle on her first eating a Raven from Dunatis' Cave, which she can beat one-on-one and rarely with Acid if two show up. This turns her into a Rhino. I then have her eat a Moth to become a Moth herself. From there, she eats a Rhino to become a Crab, then heads back to Ashura's World to eat a Zombie.

Now I'm set for a while. Sprite is one of the game's most notorious monsters. If a starting Baby-D eats the meat of a Wererat in World 2, it becomes this beauty. There's numerous other options to branch out to from here - so long as Mamizou continues eating meat strategically in a way so that she always goes to a species that has a type at DS-5, she can become any of them I want - but Sprite is a good monster and will do what I need until the next big boost in a few worlds. It has a status spell, a mass-damage elemental spell, and can even heal.
About the only thing that could compare as far as Mamizou is concerned would be the DS-5 Baby-D with its Flame, due to it being able to damage all enemy groups. But with Mamizou running from everything and all the major encounters being single groups, it's of no benefit.

So now that Mamizou is ultra-strong, the game got bearable! Hooray!! Granted, I still ran from every single random encounter because fighting them would be foolish since Mamizou has everything to lose and nothing to gain from fighting them. To highlight how easier the game was though, I forgot to equip the Mana MAGI on her to boost her magic damage and healing. If I had, she would've been able to kill Dunatis in one hit. If the game was not bearable, this mistake would've been a fatal one until corrected. But it was not, since Sprite is just too good. Mamizou was able to survive a hit from Dunatis and finish him off with a second Thunder next turn.
There is little to note in the Undersea Volcano and Bright Cave, since neither has a boss. The former has damage tiles, but they're no big deal since Mamizou is running from everything. They strangely damaged her petrified companions down to 1HP, however. The latter threw the first enemy of an enemy having Surprise at Mamizou. This ability allows the appropriate party to potentially get a preemptive attack, and a SabreCat triggered it, wiping her out! Still, with Odin still around to revive her and the game recalculating whether a Surprise is gotten at the start of the redone battle, nothing lost at all.

Guardians' Base gives the opportunity to upgrade into DS-6 monsters thanks to this Ogre and the Mantcore monster a floor above. However, nothing on that level is too significant an upgrade to consider doing it - one possible exception being Ogre itself. With that in mind and enjoying my newfound ability to plow through the game, I moved onward! After getting plowed twice by the Ogre due to bad luck.

The humanoid enemies, including the Ninja miniboss on the next world, have some nasty attacks and abilities. To deal with the first of these, the Magician, Mamizou used Sleep followed by two Thunders. Her only other option was hoping he used his own Sleep spell and failed, as either of his offensive spells would one-shot her. The Commando mercifully has some abilities that are worthless or may as well be, including X-Kick (which did no damage) and Fire Gun (which did managable damage). Mamizou was still wiped out a few times by his using Bazooka for over 400 damage, however.

Finally, the Ninja. Going in, I felt there was no way Mamizou was going to be able to do this without Sleep, and she certainly wasn't going to be taking on any more than one. The game cooperated, however, and gave up the single Ninja the very first time at the battle. Then it was merely more of what we've been seeing before, albeit far more lenient. Mamizou first tried Sleep again, which proved too unreliable, so she settled for the old standby: attack relentlessly until he used the futile Mirror and Blind, rather than simply killing her with Katana or Ice Sword.

Next in Venus' World is our next chance to power up against this DS-7 Hermit. Since I do want to be this level, considering this world's namesake is fought at the end of it and Sprite isn't going to cut it against her - and not just because it only lets Mamizou use an elemental attack which Venus is immune to! So she strikes the crab down with two Thunders. One is barely not enough to do it, and she has to survive a round which is not unreasonable in this day and age especially since it can use Shell to fail to protect itself. Then she eats its meat to become Mantcore!
...oh. It's only DS-6. No problem. Just eat the meat again...and become a Baby-D. The stronger one that's DS-5, who uses Flame, which this is immune to. Reset! Still, no problem.

RUN ACROSS THE TOWER OF THE SKY

KILL AND EAT AN AMOEBA TO BECOME A TRICERAS.

RUN BACK ACROSS THE TOWER OF THE SKY.

With Triceras, I can kill the Hermit again after several attempts. It's somewhat harder with a physical monster, but if two out of the three hits of 3-Horns lands, it can be one-shot. It actually needs to land and Hermit can't use Shell on the same turn, but this sort of thing is old-hat for this variant by now. A note for interest's sake. Because of how the meat system works, eating any Class-B or Class-C monster as a rhino (or snake, which also works with Class-A) turns you into the same species as that monster. So Mamizou is now herself a Hermit! Those Taoists are mere amateurs compared to her!

Also, with her presently very high defense, lots of monsters can't harm her.
Okay, so now I want her to be a certain type of monster for Venus. That monster is the Boulder, a DS-7 Class-A monster. If you've read up on it above, you'll know in how in the meat system, eating Class-Bs does not change your Class, but changing Class-Cs will increase it if possible and eating Class-As will decrease it if possible. So she has to work her way down to a DS-7 Class-B and then the DS-7 Class-A Boulder.
There's three of the former: Stoneman, Anaconda, and Mephisto. Since the former is in the same family as the Boulder and would thusly require an extra step, and Anaconda slipped my mind, Mephisto it is. Crab is ID-14, Mephisto is ID-31. She needs to eat a Class-A monster that changes her ID by +18. So a Skeleton species or a Mushroom species. Easiest one to get is Skelton. Red Bone is too far out of the way, all the way up Ashura's Tower, and comes in groups. Hermit only has a single-target attack. Warrior meanwhile comes later in this world.

RUN ALL THE WAY ACROSS THE PILLAR OF THE SKY

OVERKILL THINGS IN WORLD 1 AND GET THE WRONG MEAT SEVERAL TIMES.

RUN OUT OF SKILL USES ACCIDENTALLY.

GET EVERYTHING I CAN GET BUT WHAT I'M LOOKING FOR.

CHANGE LOCATIONS TO GET WHAT I'M LOOKING FOR EASIER.

Phew...anyway, got her as a Mephisto. A good monster, but again, this is just a preliminary step on the road to the true goal. Next I need another Class-A monster, this one that changes her ID by -27. Mamizou gets another Skelton meat drop while leaving before this happens from fighting the group with a Jaguar in it. But thankfully, Jaguars are outside in the overworld all by themselves, so I don't need to go crazy looking for it again. She gets it with much more ease.

BACK ACROSS THE TOWER.

One thing that was mildly irritating about this: by this stage in the game, I'd built up a muscle memory to quickly scroll down to Run at the start of every fight. Since this new monster has the Surprise ability, Mamizou got pre-emptive attacks from time to time. Which threw me off as I went back through the Sewers - and in retrospect I really ought to have gotten them done when Mamizou was still a Hermit since she was there and is running from everything anyway - and through the Ancient Volcano

You can see it there on the ability screen. The Boulder is the latest species of rock monsters that served Mamizou well in the first three worlds. But as fantastic a defensive line as it has, it's not why she wants to be one. See, Boulder has this attack. It's called StoneGas. It targets groups of enemies, and petrifies them if it successfully hits.

The next major boss of the game is Venus. She has 2500HP. Her abilities are Blitz Whip, Flame, Charm, Erase, and O-Damage. The last one protects her against elemental attacks. The first two deal damage, and the next two deal status. Mamizou can protect against Flame with a Fire MAGI. By merit of O-Change, she's also immune to Charm and Erase and well-protected against Blitz Whip.

By merit of Venus not having O-Change herself, she is not immune to status ailments. This includes petrification. It's not perfect: Mamizou was eventually killed from accumulated damage from Blitz Whip the first time. The second go-around, it took nine StoneGas attempts to get the job done, but she got it done. An ironic fate for the goddess of beauty, preserved forever in the form of a statue.
For Mamizou, the first three worlds were a desperate struggle to scrape by with whatever she could muster. The four worlds after that were far easier with the right planning and a bit of luck. The good times aren't going to last forever, but they're not quite over just yet.
Next | Index
Only thing is...I need to pay attention to what I have her eat. The game may be getting easier from here on out, but it's getting no less interesting or convoluted.


See, for example, there's these monsters called Big Eyes. They're nearly helpless, only able to paralyze Mamizou which she can eventually break out of to kill them. But...if she were to eat their meat as an Amoeba, she'd become a Flower. A weak monster from the second world! Similarly, after eating the first of the meats she ate below, I tried to have her eat one again, and she herself became a Big Eye. There was absolutely nothing she could do in battle anymore, so I had to reset.


So I needed to find a path of eating that takes Mamizou up to Class-C without her hitting any "landmines". I settle on her first eating a Raven from Dunatis' Cave, which she can beat one-on-one and rarely with Acid if two show up. This turns her into a Rhino. I then have her eat a Moth to become a Moth herself. From there, she eats a Rhino to become a Crab, then heads back to Ashura's World to eat a Zombie.

Now I'm set for a while. Sprite is one of the game's most notorious monsters. If a starting Baby-D eats the meat of a Wererat in World 2, it becomes this beauty. There's numerous other options to branch out to from here - so long as Mamizou continues eating meat strategically in a way so that she always goes to a species that has a type at DS-5, she can become any of them I want - but Sprite is a good monster and will do what I need until the next big boost in a few worlds. It has a status spell, a mass-damage elemental spell, and can even heal.
About the only thing that could compare as far as Mamizou is concerned would be the DS-5 Baby-D with its Flame, due to it being able to damage all enemy groups. But with Mamizou running from everything and all the major encounters being single groups, it's of no benefit.

So now that Mamizou is ultra-strong, the game got bearable! Hooray!! Granted, I still ran from every single random encounter because fighting them would be foolish since Mamizou has everything to lose and nothing to gain from fighting them. To highlight how easier the game was though, I forgot to equip the Mana MAGI on her to boost her magic damage and healing. If I had, she would've been able to kill Dunatis in one hit. If the game was not bearable, this mistake would've been a fatal one until corrected. But it was not, since Sprite is just too good. Mamizou was able to survive a hit from Dunatis and finish him off with a second Thunder next turn.
There is little to note in the Undersea Volcano and Bright Cave, since neither has a boss. The former has damage tiles, but they're no big deal since Mamizou is running from everything. They strangely damaged her petrified companions down to 1HP, however. The latter threw the first enemy of an enemy having Surprise at Mamizou. This ability allows the appropriate party to potentially get a preemptive attack, and a SabreCat triggered it, wiping her out! Still, with Odin still around to revive her and the game recalculating whether a Surprise is gotten at the start of the redone battle, nothing lost at all.


Guardians' Base gives the opportunity to upgrade into DS-6 monsters thanks to this Ogre and the Mantcore monster a floor above. However, nothing on that level is too significant an upgrade to consider doing it - one possible exception being Ogre itself. With that in mind and enjoying my newfound ability to plow through the game, I moved onward! After getting plowed twice by the Ogre due to bad luck.

The humanoid enemies, including the Ninja miniboss on the next world, have some nasty attacks and abilities. To deal with the first of these, the Magician, Mamizou used Sleep followed by two Thunders. Her only other option was hoping he used his own Sleep spell and failed, as either of his offensive spells would one-shot her. The Commando mercifully has some abilities that are worthless or may as well be, including X-Kick (which did no damage) and Fire Gun (which did managable damage). Mamizou was still wiped out a few times by his using Bazooka for over 400 damage, however.

Finally, the Ninja. Going in, I felt there was no way Mamizou was going to be able to do this without Sleep, and she certainly wasn't going to be taking on any more than one. The game cooperated, however, and gave up the single Ninja the very first time at the battle. Then it was merely more of what we've been seeing before, albeit far more lenient. Mamizou first tried Sleep again, which proved too unreliable, so she settled for the old standby: attack relentlessly until he used the futile Mirror and Blind, rather than simply killing her with Katana or Ice Sword.


Next in Venus' World is our next chance to power up against this DS-7 Hermit. Since I do want to be this level, considering this world's namesake is fought at the end of it and Sprite isn't going to cut it against her - and not just because it only lets Mamizou use an elemental attack which Venus is immune to! So she strikes the crab down with two Thunders. One is barely not enough to do it, and she has to survive a round which is not unreasonable in this day and age especially since it can use Shell to fail to protect itself. Then she eats its meat to become Mantcore!
...oh. It's only DS-6. No problem. Just eat the meat again...and become a Baby-D. The stronger one that's DS-5, who uses Flame, which this is immune to. Reset! Still, no problem.

RUN ACROSS THE TOWER OF THE SKY


KILL AND EAT AN AMOEBA TO BECOME A TRICERAS.

RUN BACK ACROSS THE TOWER OF THE SKY.


With Triceras, I can kill the Hermit again after several attempts. It's somewhat harder with a physical monster, but if two out of the three hits of 3-Horns lands, it can be one-shot. It actually needs to land and Hermit can't use Shell on the same turn, but this sort of thing is old-hat for this variant by now. A note for interest's sake. Because of how the meat system works, eating any Class-B or Class-C monster as a rhino (or snake, which also works with Class-A) turns you into the same species as that monster. So Mamizou is now herself a Hermit! Those Taoists are mere amateurs compared to her!

Also, with her presently very high defense, lots of monsters can't harm her.
Okay, so now I want her to be a certain type of monster for Venus. That monster is the Boulder, a DS-7 Class-A monster. If you've read up on it above, you'll know in how in the meat system, eating Class-Bs does not change your Class, but changing Class-Cs will increase it if possible and eating Class-As will decrease it if possible. So she has to work her way down to a DS-7 Class-B and then the DS-7 Class-A Boulder.
There's three of the former: Stoneman, Anaconda, and Mephisto. Since the former is in the same family as the Boulder and would thusly require an extra step, and Anaconda slipped my mind, Mephisto it is. Crab is ID-14, Mephisto is ID-31. She needs to eat a Class-A monster that changes her ID by +18. So a Skeleton species or a Mushroom species. Easiest one to get is Skelton. Red Bone is too far out of the way, all the way up Ashura's Tower, and comes in groups. Hermit only has a single-target attack. Warrior meanwhile comes later in this world.

RUN ALL THE WAY ACROSS THE PILLAR OF THE SKY

OVERKILL THINGS IN WORLD 1 AND GET THE WRONG MEAT SEVERAL TIMES.

RUN OUT OF SKILL USES ACCIDENTALLY.

GET EVERYTHING I CAN GET BUT WHAT I'M LOOKING FOR.

CHANGE LOCATIONS TO GET WHAT I'M LOOKING FOR EASIER.


Phew...anyway, got her as a Mephisto. A good monster, but again, this is just a preliminary step on the road to the true goal. Next I need another Class-A monster, this one that changes her ID by -27. Mamizou gets another Skelton meat drop while leaving before this happens from fighting the group with a Jaguar in it. But thankfully, Jaguars are outside in the overworld all by themselves, so I don't need to go crazy looking for it again. She gets it with much more ease.

BACK ACROSS THE TOWER.

One thing that was mildly irritating about this: by this stage in the game, I'd built up a muscle memory to quickly scroll down to Run at the start of every fight. Since this new monster has the Surprise ability, Mamizou got pre-emptive attacks from time to time. Which threw me off as I went back through the Sewers - and in retrospect I really ought to have gotten them done when Mamizou was still a Hermit since she was there and is running from everything anyway - and through the Ancient Volcano

You can see it there on the ability screen. The Boulder is the latest species of rock monsters that served Mamizou well in the first three worlds. But as fantastic a defensive line as it has, it's not why she wants to be one. See, Boulder has this attack. It's called StoneGas. It targets groups of enemies, and petrifies them if it successfully hits.

The next major boss of the game is Venus. She has 2500HP. Her abilities are Blitz Whip, Flame, Charm, Erase, and O-Damage. The last one protects her against elemental attacks. The first two deal damage, and the next two deal status. Mamizou can protect against Flame with a Fire MAGI. By merit of O-Change, she's also immune to Charm and Erase and well-protected against Blitz Whip.

By merit of Venus not having O-Change herself, she is not immune to status ailments. This includes petrification. It's not perfect: Mamizou was eventually killed from accumulated damage from Blitz Whip the first time. The second go-around, it took nine StoneGas attempts to get the job done, but she got it done. An ironic fate for the goddess of beauty, preserved forever in the form of a statue.
For Mamizou, the first three worlds were a desperate struggle to scrape by with whatever she could muster. The four worlds after that were far easier with the right planning and a bit of luck. The good times aren't going to last forever, but they're not quite over just yet.
Next | Index