[personal profile] sirsystemerror
B1-B5 | B6-B10 | B11-B12 | B13-B15 | B16-B18 | B19-B20 | B21-B25 | Postgame 1 | Postgame 2


Several quests opened in the postgame, and there was still one outstanding one I didn't do. They were all preludes to superboss fights in some way. The first was to face the Wyvern and win in three turns or less for its conditional drop. No problem. The second was to find all the Ankhs in stratum 5. Just tedium. Another was this weirdo invisible maze on B18 that makes no sense and isn't follwed up on. But I used the chance to take on another secret boss, which I think is unlocked by this.

Before doing so, I took Allium and got the Alraune's conditional. Just swapped to using Blazer and Flame when she was low.


Manticore is guarded by a lot of (weak) stratum 5 FOEs. Its gimmick is status: all it can really do is throw it out and try to kill you with them. Theracia Bs just said no as I rapidly wore it down.

Conditional is to kill in under 10 turns. And winning a diceroll, because of course. Note that qualifying for this drop and missing it does not disqualify you from getting the normal drop (which is another diceroll), so you don't have to stall until turn 11.


I still had some levels to gain, so it was straight to hell. What a lovely first encounter too. Thankfully, I learned these white blood cells do not petrify you immediately in the original game. They have to take damage first. In fact, one of them defied 1st Turn? Tried to. I thought those bugs were fixed in HD?


The most annoying enemy down here were the crabs who were immune to everything short of electricity. Not even picnic mode changed this. I dealt with them by having Trumpet imbue Sunflower with electricity and have Larkspur chase it, which could kill one a turn. Their conditional was to kill with pierce damage. So long as Sunflower got the kill, it worked.

After a bit of exploring B26, everyone but Protea hit level 70. I leveled him the rest of the way solo on picnic. With this done, I was as ready as I could be for the elemental dragons.


I was a little surprised to find they still use their original names, given they updated a lot of other stuff to their modern versions. The icy Drake was beyond a pointlessly long winding maze on the secret side of B15. I actually had Trumpet learn Stalker here: he had the SP to spare, and not like he was going to be using much else. The opposition was just boring 5th stratum enemies.


You either need shenanigans or just a Protector's Wall skill to survive their elemental breaths, but Drake is particularly nasty for being able to inflict instant death. It also has a buff that reduced damage by 1%. It can be locked out with a Leg Bind, dispelled, or overwritten with a debuff, however. The first option wouldn't be very viable on the original game, but the HD release introduces accumulative anti-resistance: the more you fail to land a bind, the more likely you are to land it. Sunflower had a lot of spare SP, so she could learn the skill to inflict it. Mostly, it amounted to letting Trumpet deal chip damage instead of spamming dispels.

Other than its buffs, its entire repitoire is ice based, and the rare physical wasn't doing that much through immunize. So with Protea using Ice Wall every turn there was nothing it could do. Eventually, its 35000HP was depleted.


The fiery Wyrm was in the Wyvern's nest, who was evicted from it and moved to B9 as a result. Right in the same position, up to and including allowing an easy preemptive against the thing. I brought my Ronin here for a change of pace. It can do a lot. It didn't do a lot. Only problem was it got off a physical AoE before I got off Immunize; I instead used the free turn for extra damage. Still not fatal and I recovered easily enough.


I needed to go to the elevator activator on B21 in order to fight the next boss on B25. I warped out after. Dragon the Electric Dragon loved spamming its electric move, although it at least had other options. I didn't bring my Ronin this time because it also loves to dispel buffs. This meant a quick 1st Turn Immunize and resetting Bravery every time, though every time it reset buffs, it just used its electric breath next turn anyway. With Protea blocking that, it didn't take long until--


--really? The rare drop? Well, I was going to say, next up is an RNG manipulation involving a solo Medic taking them on in Picnic mode, but I guess that's one less I have to do.


So I went and did that to unlock this sword. It's pretty insane: +20 to all stats and usable by everyone. Obviously not the best idea for everyone because it locks out weapon skills. But Protea and Larkspur both used swords. So did Huangshan. And Troubadour, Alchemist, and Hexer all don't make use of weapons if you really want to go nuts. Naturally, this is only practical on HD: these are super rare drops from superbosses otherwise with no way to manipulate them on DS hardware.

Next it'll be through hell to the final challenge.

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sirsystemerror

August 2025

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