[personal profile] sirsystemerror
My initial plan was to do this on 2013 with audiovisual patches, but since I started too late and given some of my job distributions, I went to GBA instead. Going full point form for this.

>Blue Mage start, learned Goblin Punch and Aero. Skipped Vampire for now since I was lazy and it's bad on 2013
>Karlabos: Lv5 Goblin Punch
>Siren: Goblin Punch when living, Aero when she turns undead
>Magissa/Forza: I didn't have Flash since I didn't pick up Ethers, but didn't need it. Fun thing I discovered, the cutscene after doesn't cure Lenna of poison in this release.
>Did sidetrips after, picking up Flash and the usual stuff. Grinded until everyone had !Blue, it took some time, especially when the frogs didn't show.
>Wild Garula: Lv9 Goblin Punch.
>Shiva: Lv11 Goblin Punch. Flash the Soldiers.
>Garula the Boss: Frog Song and Flash neuters.

>Unlocked Red Mage, woo! One of my favorites, it forces you to be creative. Together with Blue, it means a lot of ways to mess with enemies.
>Got spells for it and set a bunch of dogs on fire
>2013 release lets you buy multiples of items before getting arrested. Perfect for 750. Or just turning a profit by selling quarter price items for half of full price.
>However, at this point, I decided that if I want to finish this before the fiesta's over, I'd need to do it with speedup. The last decision was looking at my upcoming jobs and a dumb change 2013 makes that'll get in the way of triple crowns. Took less than an hour to make it back realtime. Mostly the same except I wasn't Lv5 for Karlabos and had Flash for Forza since I did detour for Vampire and got the Ether from the hideout.
>LiquidFlame: Made it kill itself while confused as a hand for a Flame Rod. No need to break my own because that costs money.
>Iron Claw: Hey, had a real reason to fight him for once. Escape was so easy with boosted Thundara I had time to run back to the save point. He was easy, wipe the dogs then wait for him to transform and cast Death Claw before dropping him.

>Third job is White Mage. Something to pair with Red's Dualcast and marks the third in a row this year in which I got it.
>Dhorme Chimera: Sure took its time casting Aqua Rake but easy to deal with.
>Jackanapes: Lv5 Death. Just needed to desync EXP to learn it. This affected the escape; probably should've beaten up Garulas/let them escape to grind out Red L3 ahead of time, but Blue sufficed on the WHM.
>Ifrit: Boosted Blizzaras and Confuse to rub it in.
>Byblos: Death Claw and poke. After getting Magic Hammer.
>Skull Eater: Suicide bombing it worked. Hey, actual use of Self-Destruct!
>Prototype: Vampire deals fixed damage through its magic defense. Got the two Blue Magic spells from it in the process.
>Sandworm: Aqua Breath.
>Crayclaw: Two boosted Thundaras equals dead.
>Ramuh: Death Claw and poked.
>Minidragons: No magic evasion, not heavy. Missile and Death Claw are effective, former is slightly more accurate.
>Adamantoise: Lv5 Death
>I got the Tycoon sisters to 466 Red Mage JP before going into Ronka (this got Bartz and Galuf to master Blue and L3 Red). Lv27 as a result, eesh; eventually limited it by staring at Garulas.
>Sol Cannon: L5 Death the launchers, Thundara spam
>Ghidra: Flamethrower goes through Reflect.
>Archaeoavis: Just beaten down, taking advantage of non-heavy and L5 Death weaknesses.
>At this point I backtracked to do a W1 cleanup. I mused 4 rings and even grinded up the cash, but decided against it, big problem is:

>Last job is Black Mage. Finished up the Dualcast grind beforehand. It's a little insane, but it's really now when I can have two RMs or later. Actually only took a little over an hour in Jachol Cave.
>Puroburos: This was going to be easy even without Dualcast.
>Titan: I had enough HP to simply tank Earthshaker at the end.
>Manticore: Death Claw and poke.
>12:21 gametime. Faster than my first fiesta this year which was 14:49. Not sure how.

---

>Abductor: Death Claw and poke
>Gilgamesh 1: Death Claw and poke. This actually kills him outright.
>Gilgamesh 2: Magic Hammer, Flash, and Ancient Sword renders him impotent.
>Kuza Beast: Death Claw and poke. Or Missile + Confuse.
>Shield Dragon: Again, this is just a job check to outright kill before Tyrannosaur: Beastmaster, Mystic Knight, or Chemist. I have none of them. Easy to make it Flee; Flamethrower goes through Reflect.
>Sandcrawler, Cactus: Desert enemies die quickly to Aqua Breath. But also die immediately to Break.
>Abductor 2: Death Claw and poke
>Golem: Break the Bone Dragon, Fira/Flamethrower the Zombie Dragon because for some reason the boss version is immune
>Dragon Pod: Death Claw and poke.
>Gil Turtle: I gave a Poison Eagle the chance to Float everyone on the way out of Drakenvale. It did so; Blinks and Blizzaras killed it.
>Gilgamesh 3: I got here at Lv31 which is what he was. Weakened with Goblin Punch, Black Shock and L5 Death when Enkidu showed. For him, Death Claw and poke.
>I was able to get L2 Old in the Barrier Tower by confusing a Tricker in a fight with a Reflect Knight. No L3 Flare yet, but Time Slip and Off-Guard were added to the list.
>Atomos: Sleep, Magic Hammer until MP drained, Moon Flute, wait. Because I like being excessive sometimes.
>Catoblepas: Dualcast Thundaga, dead.
>Forest: Drain was nice on the Galajellies.
>Seal Guardians: Death Claw and poke. Eventually I got impatient and just blew the Fire and Wind up.
>Epic close call in the castle against three Blue Dragons
>Carbunkle: One, two, three, Death Claw and poke.
>Gilgamesh 4: Killed him before Exdeath could. I actually had to check to see if this still counts for later, it does and doesn't. 19:19 gametime.
>Exdeath: I first did Death by Math, but after I needed to reload for Iron Fist in the Bestiary, I just exploded him (still with L2 Old). Just needed to reload/stall for Doom and L3 Flare; Bartz had no ring to get hit by the latter but I cast Reflect for spells after. Exdeath didn't even get to move after the assault began.

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>Antlion: Slept and mathed for fun.
>Gargoyles: No problem, L3 Flare in particular.
>Pyramid: With quicksaves and good movement I only fought one Aspis here.
>Melusine: Slept and burned.
>Exdeath's Soul: Sage's Staff and boosted magic
>Stingray: Not a problem, just delayed since I forgot to take Lenna's ring off.
>Wendigo: Sleep then kill 'em all. Made sure to grab Mind Blast.
>Minotaur: Just a slugfest with Red wielding Assassin's Dagger.
>Omniscient: DEATH BY MATH.
>Gogo: Here's yet another way to kill a mime, SNES/GBA only: three characters with Reflect, one without, and cast on the party (ideally, they resist the element). For whatever reason, enemy counters don't trigger when you do this. But why stop there? Why not rob him beforehand? Harder than it seems since Reset doesn't reset timers on this version, easier on versions where you can.
>Odin: Breaked.
>Bahamut: Went too fast and died once, but crushed him the second time.
>Phoenix Tower: Death and Time Slip were useful here since all the randoms were vulnerable.
>Three Little Pigs: Slept, Death Claw and poked.
>Leviathan: Zapped.
>Calofisteri: Pathetic as always.
>Omega: I could use triple Reflect (fourth is Blue with Diamond Shield) to ignore counters. But I used quadruple Reflect. White Wind for healing through it. Bounce Thundaga for damage. Didn't even status bug anything. I recorded a run where I threw in a stylish 1000 Needles just to reach the finish. This is part of why I switched to GBA from 2013: for some dumb reason, search bouncing doesn't work there. As if this thing needed to be overtuned even more.
>Apanda: Firaga until dead, which was before it took a turn.
>Jura Avis: The old man dies to spellcasting. It died to Death Claw and poke. Or Dark Spark and L5 Death.
>Catastrophe: Mighty Guard gives float. With Reflect Ring, I taunted it by watching it make an ass of itself until I could get off Dark Spark and L5 Death. Would've died even more instantly to magic. Which I did the first and third times as mentioned below.
>Halicarn: I went in with 3/4 party members already Toaded. Dualcast spells. I got the rare drop, heh.
>Twin Tania: Dualcast Holy, etc.
>K.Behemoth: They counter magic with Meteor. They also have no status immunities except Mini and are passive. Sleeping them worked, as did Death. Berserk was the easiest, and Doom worked too: just needed to survive one Meteor which I could with Mighty Guard. I had to reload twice to get this, once because I forgot, and again because the emulator crashed.
>Azulmagia: Instead of teaching Exploder, I taught Aqua Breath. He proceeds to use weak spells which made the fight a breeze.
>Gilgamesh 5: Thanks for the shield.
>Necrophobe: I had to set Gilgamesh's flag; I learned the event only triggers if it's active even though 5 can trigger without. My own Reflect to get through the barriers then restrain dualcasts to actually get the bestiary entry.
>Shinryu: "You have Berserk, this should be easy." / "Yes but that's not enough, so here it is solo." Mini double evade, Genji Shield has 50% evasion. Berserk and spam Dark Spark. I hit the 1% before he did, then hit with L2 Old and L5 Death.
>Tree Exdeath: Just rushed him down.
>Neo Exdeath: Lamped the back and rushed down the Grand Crosser. Ancient Sword on the Almagester and Flash (eventually) on the physical part. 27:58 final time.

---

Someone on SA was offering money for a complete bestiary that included Sealed Temple. Challenge accepted.

>Gil Turtle v2: Just used triple Reflect since I was lazy.
>Grand Aevis: I was going to use DEATH BY MATH here, but by the time I hit Dark Spark, the White/Black mages had nearly killed it.
>Various notes: Exorays were basically the only thing vulnerable to a level spell (L3 Flare). Some could be L2 Olded but it didn't mean much. Dualcast elemental magic or Holy wrecked most of the enemies. Berserk on Assassins.
>Omega Mk-2: Not as bad as I thought. The same fight as before just longer (more chances to get Maelstromed). Bouncing Libra is intended strats here so.
>Archeodemon: Stripped of his MP in short order with an Ether and Magic Hammer and killed with Flares and the Sage's Staff.
>Guardian: Wiped the launchers with dualcast after Mighty Guarding to start. Once I destroyed the cannon, I hit it with Dark Spark, Lv2 Old, and Lv5 Death. DEATH BY MATH.
>Neo Shinryu: I got a Bone Mail drop from a Hades on the way back which was very good. This fight comes down to having enough HP to survive Almagest or Tidal Wave. 60 was not enough. I went to 67 for Enuo. Glad I recorded this, lots of funny moments like Lenna getting aged and having to reapply mini, or White Hole hitting Krile (the only one who could be hit by it) twice.
>Enuo: Really wasn't much to this. Doublecast Thundaga and Holy for damage, Curaga and White Wind for healing, Mighty Guard and Blink for defense. Status bug Angel Rings and Bone Mail.

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