FF4 Playable Golbez Part I
Nov. 25th, 2024 01:57 amDecided I was overdue on playing this FF4 hack: Playable Golbez. This hack makes, among other modifications, a few story edits here and there culminating with letting you play as the man in black himself at the very end of it. I needed something chill the day I started it anyway. (And then I mostly spent time on something that will only be relevant later)

Not too sure about these text changes so far from the opening scene. They aren't terrible, this being the botttom rung, but they could be worse I guess. There were also some map changes; one I noticed was beds being in the Baron prison cells. Just flavor so far.
Like most hacks of the SNES version, commands like Decil's Dark Wave were available. Although there were elements of FF2us in there; namely, keeping simple Remedys as a catch-all healing item, though they were way more expensive.
Speaking of expensive, I did the infamous Mist Clip, picking up a Dancing Dagger by selling an X-Potion in town as well as getting the good equipment from Rydia's house. Because I felt like it.

I first started to notice changes when making my way through the watery pass. First, Rydia actually learned more than the three White Magic spells she did in vanilla. I already knew these would still go away later, though. Tellah also had more spells to start with: Scan/SIlence/Cure1 on White, and Poison/Drain/Toad/Sleep on Black.

More interestingly was Tellah's Guess/Recall. In the vanilla game, this is sad: 15% each of a basic tier 1 spell or toad, 5% each of Break, Bio, Tornado, or Death (which can be amusingly multicast even if the original spell doesn't), and 20% of nothing. 3D improved it to focus on elemental magic (and still 31% of Toad) and even let him pull rare spells out of it, keeping it after Ordeals. Here? I peeked into the editor to see what was up. 20% each of Slow, Hold, or Pig. 5% each of a tier 2 spell. 15% for Break, 10% for Death. It doesn't seem able to fail. Still gimmicky, but nice to gamble on.

There was also the first new instances of new equipment. Believe it or not, vanilla FF4 does not have a basic dagger weapon. This hack added it. Even if I didn't Mist Clip, I wouldn't use this. More amusingly was the Hades Shield. Decil infamously doesn't get a shield upgrade in the Watery Pass compared to getting one for all his other equipment pieces. He does here.
Octomammoth is never a big deal, and was less so with Dancing Dagger. I tried to get a Bolt2 out of Guess, but Tellah just used Slow followed by ineffectual spells. Stupid FF4 not letting you status bosses (except Slow)

Oh, neat. I always thought it was kind of absurd everyone died in Damcyan. There were significantly more survivors in the hack, one soldier saying that the King ordered them to stand down so they'd be spared. I like this change. Also, hey! Just handing you one of the summoning items! These are some of the game's ultra rare drops and really are not worth the trouble for the effort you need to get them. For example, Goblin is weaker than Chocobo. Would this hack change that?
A quick look showed it was 8MP to Chocobo's 4MP. Poking the data showed it had 6 power instead of 4 and the same casting time.

Anna is still among the dead though. Edward's Song had no changes. Antlion Cave was also very similar. With Goblin and Dancing Dagger doing around 400 damage each, Antlion fell easily.

Mt. Hobs had a treasure trove to be picked up. First was the Bomb spell, another one of Rydia's rare summons. It deals damage based off her HP. Then there was the Air Knife. Wind element aside, this was very weak and not worth using, especially because of the third weapon: the Silver Harp. Its power put it just below the level of strength of the illegal Dancing Dagger! It seemed to be both fire and holy elemental. On top of that, it was effective on the same undead enemies all Silver weapons in the vanilla game were. Suddenly, Edward was my best damage dealer!
Speaking of, Rosa was not. I thought here damage on Cocatrices felt low, so I checked and the wind element was indeed removed from arrows. Wind instead seems to be the domain of spears. I'm not sure what to think about that change. It's bad, but why?

Big change in Fabul: I haven't been bringing up shops much, but they have been changing. Here though, the Demon dark knight armor was removed and put in Fabul's treasure rooms instead. Good thing I went to look instead of directly into the gauntlet.

Oh yeah, neat change: Red Mages are in! They would appear scattered around various parts of the game moving forward. Also scholars were in FF4 to begin with, but there were more of them too.

Really? This isn't the luck I wanted in my life, game. I normally wouldn't be able to get this here, but the hack lets these items drop from anything. Said gauntlet was otherwise vanilla. After all that, I could pick up the Cocatrice summon from the treasure room in the throne room. Though Rydia wouldn't be able to use it.
Tiny change in Mysidia: the now Red Mage at the entrance hits Cecil with Mini instead of Toad.
Palom's Bluff returned. And Porom's Tears was modeled after the PSP version, inflicting mass confusion instead of effectively doing nothing.

There was another new knife heading up Mt. Ordeals, but that wasn't important. Scarmiglione was the same as always. But there was a pretty big change with Tellah: contrasted with before, now he was missing some spells! In the original game, he only misses out on Holy, Quake, Flare, and Death (despite the fact that he can Recall Death in the original). The hack did give him Death here, but removed access to tier 3 elemental spells and Tornado as well. He also lost access to Cure4 and Life2. Interesting rebalancing that was going to make the game more difficult.
The Paladin equipment already was questionable in vanilla, but the hack nerfed it while keeping it the same price. As an example, Paladin Armor gives 11 defense in vanilla, 8 defense in the hack. It was already preferable to use the Gaia Gear or Karate Gi which give evasion and stat buffs, but this just makes the decision even more of a no-brainer. Still got the shield since it's cheap and there's nothing else to fill the slot.

Oh, that's a bug all right. Pretty sure this didn't happen in vanilla, either. Looks pretty sick at least, especially compared to his ugly original sprite. Speaking of bugs, there was another one the hack introduced: you could no longer choose your target with Slow. Not even sure how this happened: all the hack seemed to do in the data was change it from split to single target.

Wow, speaking of the gi, it went way up in price in this hack. Still bought Yang one. Probably good balancing, but also a little unneeded? It's like this hack is making a half-hearted effort to do that while also making things easier. I think I prefer that to going all in and ruining things, at least.
Nothing to note in the Old Waterway until the Ancient Sword. Somewhat infamous in the vanilla game, it's weaker than the Legend Sword Pecil starts with. It can inflict Curse on a hit, but 1) it's questionable, 2) it comes at the end of a dungeon and bosses can't suffer it, 3) the next dungeon bans swords. EasyType actually outright replaces it with the Coral Sword, which shreds Cagnazzo. No luck here, it maintained its lower accuracy, so I still stuck with the Legend Sword.

Ha, I see what the hack creator did there. Wrong twin saying it, but still, much more convincing line. I definitely noticed Tellah's missing spealls against the two Baron Castle bosses. Usually, Cagnazzo could be near instantly destroyed. It was a much slower fight with Bolt3/Ice3, but I wouldn't say more difficult: still had more than enough healing to deal with it.
More minor changes: the Black Mage in the tower instead uses Toad instead of Pig. More sensible to use different Black Magic I guess? Also I haven't been mentioning it, but a lot more characters call Cecil by name. Scarmiglione and this little girl in particular.
Now, in Troia came the first major story change. So far, everything had just been text alterations that simply boiled down to rewriting things. Cid's atrocious accent aside, it simply existed - it was not bad fanfic material, but a few lines aside on both sides it never stood out either. Not anymore.

Edward still wants to fight with Cecil. Instead of giving a Twin Harp/Whisperweed, he uses a special technique and projects a shadow of himself with the Twin Harp, effectively rejoining the party! The bad news is, the hacker either didn't know about the shadow party (how SNES works with characters who leave and rejoin), couldn't find a way to implement it (Unprecedented Crisis does and it uses the same tool), or intentionally made him rejoin at level 5. He points this out in the text, saying that he might be rusty.

I took him with me to Eblan to gain at least a few levels instead of rushing directly into things. If you ever have problems going here early in any version of the game, by the way? Just have Tellah multi-cast Break. If he gets it off, everything dies.
Two changes I noticed along the way: Cid had the Throw command. Edge never joins the team, so I guess this makes up for it. And instead of the Blood Lance, a Killer Bow was in the castle. This would be nice for the Magnetic Cave.

I could buy a Wrench in Agart. No one could equip this, however. I assumed it was a flavorful Shuriken change to go with Cid's new ability to Throw, and didn't buy it because it was 5000 gil a shot.

Two new weapons were in the Magnetic Cave. The Nocturne Harp was stronger than the currently unusable Silver and could poison. The Mirage Staff itemcasts Blink. Neat.

I switched Edward back to the Silver Harp for the Dark Elf fight to take advantage of Holy weakness. Result: he was on par with Cid and Yang. Poor Tellah, though. With his tier 3 spells and Tornado cut off, he couldn't do more than 1 damage to the boss. I instead had him use Slow. Didn't take long.

Zot was pretty vanilla. Surprisingly, a couple enemies dropped Sirens and I even got a Dark Sword. Also, Edward "leaves" the party. With Cid's Throw ability, I was able to sneak in some extra damage against Barbarricia while she was spinning.
This has been a hack all right so far. It's a ways off until the main draw of things, but it's good to see there's stuff to tide things over in the meantime. So check back later for the next part.
Next | Index

Not too sure about these text changes so far from the opening scene. They aren't terrible, this being the botttom rung, but they could be worse I guess. There were also some map changes; one I noticed was beds being in the Baron prison cells. Just flavor so far.
Like most hacks of the SNES version, commands like Decil's Dark Wave were available. Although there were elements of FF2us in there; namely, keeping simple Remedys as a catch-all healing item, though they were way more expensive.

Speaking of expensive, I did the infamous Mist Clip, picking up a Dancing Dagger by selling an X-Potion in town as well as getting the good equipment from Rydia's house. Because I felt like it.

I first started to notice changes when making my way through the watery pass. First, Rydia actually learned more than the three White Magic spells she did in vanilla. I already knew these would still go away later, though. Tellah also had more spells to start with: Scan/SIlence/Cure1 on White, and Poison/Drain/Toad/Sleep on Black.

More interestingly was Tellah's Guess/Recall. In the vanilla game, this is sad: 15% each of a basic tier 1 spell or toad, 5% each of Break, Bio, Tornado, or Death (which can be amusingly multicast even if the original spell doesn't), and 20% of nothing. 3D improved it to focus on elemental magic (and still 31% of Toad) and even let him pull rare spells out of it, keeping it after Ordeals. Here? I peeked into the editor to see what was up. 20% each of Slow, Hold, or Pig. 5% each of a tier 2 spell. 15% for Break, 10% for Death. It doesn't seem able to fail. Still gimmicky, but nice to gamble on.

There was also the first new instances of new equipment. Believe it or not, vanilla FF4 does not have a basic dagger weapon. This hack added it. Even if I didn't Mist Clip, I wouldn't use this. More amusingly was the Hades Shield. Decil infamously doesn't get a shield upgrade in the Watery Pass compared to getting one for all his other equipment pieces. He does here.
Octomammoth is never a big deal, and was less so with Dancing Dagger. I tried to get a Bolt2 out of Guess, but Tellah just used Slow followed by ineffectual spells. Stupid FF4 not letting you status bosses (except Slow)

Oh, neat. I always thought it was kind of absurd everyone died in Damcyan. There were significantly more survivors in the hack, one soldier saying that the King ordered them to stand down so they'd be spared. I like this change. Also, hey! Just handing you one of the summoning items! These are some of the game's ultra rare drops and really are not worth the trouble for the effort you need to get them. For example, Goblin is weaker than Chocobo. Would this hack change that?
A quick look showed it was 8MP to Chocobo's 4MP. Poking the data showed it had 6 power instead of 4 and the same casting time.

Anna is still among the dead though. Edward's Song had no changes. Antlion Cave was also very similar. With Goblin and Dancing Dagger doing around 400 damage each, Antlion fell easily.

Mt. Hobs had a treasure trove to be picked up. First was the Bomb spell, another one of Rydia's rare summons. It deals damage based off her HP. Then there was the Air Knife. Wind element aside, this was very weak and not worth using, especially because of the third weapon: the Silver Harp. Its power put it just below the level of strength of the illegal Dancing Dagger! It seemed to be both fire and holy elemental. On top of that, it was effective on the same undead enemies all Silver weapons in the vanilla game were. Suddenly, Edward was my best damage dealer!
Speaking of, Rosa was not. I thought here damage on Cocatrices felt low, so I checked and the wind element was indeed removed from arrows. Wind instead seems to be the domain of spears. I'm not sure what to think about that change. It's bad, but why?

Big change in Fabul: I haven't been bringing up shops much, but they have been changing. Here though, the Demon dark knight armor was removed and put in Fabul's treasure rooms instead. Good thing I went to look instead of directly into the gauntlet.

Oh yeah, neat change: Red Mages are in! They would appear scattered around various parts of the game moving forward. Also scholars were in FF4 to begin with, but there were more of them too.

Really? This isn't the luck I wanted in my life, game. I normally wouldn't be able to get this here, but the hack lets these items drop from anything. Said gauntlet was otherwise vanilla. After all that, I could pick up the Cocatrice summon from the treasure room in the throne room. Though Rydia wouldn't be able to use it.
Tiny change in Mysidia: the now Red Mage at the entrance hits Cecil with Mini instead of Toad.
Palom's Bluff returned. And Porom's Tears was modeled after the PSP version, inflicting mass confusion instead of effectively doing nothing.

There was another new knife heading up Mt. Ordeals, but that wasn't important. Scarmiglione was the same as always. But there was a pretty big change with Tellah: contrasted with before, now he was missing some spells! In the original game, he only misses out on Holy, Quake, Flare, and Death (despite the fact that he can Recall Death in the original). The hack did give him Death here, but removed access to tier 3 elemental spells and Tornado as well. He also lost access to Cure4 and Life2. Interesting rebalancing that was going to make the game more difficult.
The Paladin equipment already was questionable in vanilla, but the hack nerfed it while keeping it the same price. As an example, Paladin Armor gives 11 defense in vanilla, 8 defense in the hack. It was already preferable to use the Gaia Gear or Karate Gi which give evasion and stat buffs, but this just makes the decision even more of a no-brainer. Still got the shield since it's cheap and there's nothing else to fill the slot.

Oh, that's a bug all right. Pretty sure this didn't happen in vanilla, either. Looks pretty sick at least, especially compared to his ugly original sprite. Speaking of bugs, there was another one the hack introduced: you could no longer choose your target with Slow. Not even sure how this happened: all the hack seemed to do in the data was change it from split to single target.

Wow, speaking of the gi, it went way up in price in this hack. Still bought Yang one. Probably good balancing, but also a little unneeded? It's like this hack is making a half-hearted effort to do that while also making things easier. I think I prefer that to going all in and ruining things, at least.
Nothing to note in the Old Waterway until the Ancient Sword. Somewhat infamous in the vanilla game, it's weaker than the Legend Sword Pecil starts with. It can inflict Curse on a hit, but 1) it's questionable, 2) it comes at the end of a dungeon and bosses can't suffer it, 3) the next dungeon bans swords. EasyType actually outright replaces it with the Coral Sword, which shreds Cagnazzo. No luck here, it maintained its lower accuracy, so I still stuck with the Legend Sword.

Ha, I see what the hack creator did there. Wrong twin saying it, but still, much more convincing line. I definitely noticed Tellah's missing spealls against the two Baron Castle bosses. Usually, Cagnazzo could be near instantly destroyed. It was a much slower fight with Bolt3/Ice3, but I wouldn't say more difficult: still had more than enough healing to deal with it.
More minor changes: the Black Mage in the tower instead uses Toad instead of Pig. More sensible to use different Black Magic I guess? Also I haven't been mentioning it, but a lot more characters call Cecil by name. Scarmiglione and this little girl in particular.
Now, in Troia came the first major story change. So far, everything had just been text alterations that simply boiled down to rewriting things. Cid's atrocious accent aside, it simply existed - it was not bad fanfic material, but a few lines aside on both sides it never stood out either. Not anymore.


Edward still wants to fight with Cecil. Instead of giving a Twin Harp/Whisperweed, he uses a special technique and projects a shadow of himself with the Twin Harp, effectively rejoining the party! The bad news is, the hacker either didn't know about the shadow party (how SNES works with characters who leave and rejoin), couldn't find a way to implement it (Unprecedented Crisis does and it uses the same tool), or intentionally made him rejoin at level 5. He points this out in the text, saying that he might be rusty.

I took him with me to Eblan to gain at least a few levels instead of rushing directly into things. If you ever have problems going here early in any version of the game, by the way? Just have Tellah multi-cast Break. If he gets it off, everything dies.
Two changes I noticed along the way: Cid had the Throw command. Edge never joins the team, so I guess this makes up for it. And instead of the Blood Lance, a Killer Bow was in the castle. This would be nice for the Magnetic Cave.


I could buy a Wrench in Agart. No one could equip this, however. I assumed it was a flavorful Shuriken change to go with Cid's new ability to Throw, and didn't buy it because it was 5000 gil a shot.

Two new weapons were in the Magnetic Cave. The Nocturne Harp was stronger than the currently unusable Silver and could poison. The Mirage Staff itemcasts Blink. Neat.

I switched Edward back to the Silver Harp for the Dark Elf fight to take advantage of Holy weakness. Result: he was on par with Cid and Yang. Poor Tellah, though. With his tier 3 spells and Tornado cut off, he couldn't do more than 1 damage to the boss. I instead had him use Slow. Didn't take long.

Zot was pretty vanilla. Surprisingly, a couple enemies dropped Sirens and I even got a Dark Sword. Also, Edward "leaves" the party. With Cid's Throw ability, I was able to sneak in some extra damage against Barbarricia while she was spinning.
This has been a hack all right so far. It's a ways off until the main draw of things, but it's good to see there's stuff to tide things over in the meantime. So check back later for the next part.
Next | Index