Run 2 is Onion on SNES. Also all unlocks from the beginning a la legacy Classic for a bit of variety, which isn't necessarily a good thing (avoids Thief start but you can get totally deadweight Bard/Summoner). Also not Natural because of Geomancer (which I did get cursed by, but early unlock ironically lets it shine for a bit). Jobs are Knight, White Mage, Geomancer, Ninja.
Karlabos was easy, as was the Ship Graveyard and Siren. Magisa died without summoning her husband. I couldn't beat Jackanapes or Shiva when arriving in Walse, they'd have to wait. I decided on another Brave Blade run because I prefer Sasuke's Katana and more donations, so the Elf Cape also had to wait. Geomancer got to rock a boss fight for once, three blasts killed Garula neatly. I got Double Grip right before Liquid Flame which was nice timing. Getting a Flame Scroll drop was more trouble than it was worth. Bell+Ninja+Mythril Sword could one-round Gigas in the escape. I fought Iron Claw too: Wind Slash blew away the dogs, then Tornado (!) hit the mercenary after transformation (I stayed in a sidemenu during his speech), then a sTab finished it off! Yeah you can skip him, but I didn't have to, so there.
I fought D.Chimera, wasn't too tough. I backtracked to Walse to do Jackanapes now because I may as well do these rare game hunts, only remembered now. I had to fight three. I got to the cape in one and could employ it against the next two, strategy was the same: Protect up, throw a Shuriken (or the Ashura for the third), and let Lenna and Bartz (Flail) deal with the remaining HP. Shiva was pathetic now. Only problem: I hit level 15. I needed to grind to 16 outside the Library. The only thing remotely challenging in there was Ifrit. The books and Byblos got burned down. The latter confused Lenna at the end, but I wasn't going to use the second Flame Scroll anyway.
More hard enemies, Geomancer kills Skull Eater handily (renamed for some reason). I beat up Ramuh with branches, leaves, and slashes. Mini Dragons I killed with leaves and scrolls. Speaking of, I needed to farm up around 35 scrolls for Prototype - best spot was outside Istory. Not too tough, and it only hit two murder Blasters and one paralysis one. I almost missed the death animation due to a "fast death" patch which is baked into the new translation. It's also why Galuf looks a little weird, due to another compulsary patch.
Sandworm was just fought traditionally, no messing with Water Scrolls. Crayclaw was a joke as always, Double Grip Coral Sword destroyed it. !Terrain did the heavy lifting for Adamantoise. Wind Slash and Coral Sword trashed the guns. I switched my jobs around for Soul Cannon. Bolt Scrolls destroyed the launchers, they only hit Barto who was on healing duty and I could heal Old anyway. No troubles from Archaeoavis, a Ghidra right before was tougher since I refused to waste a Phoenix Down bailing myself out of a bad spot. I ran Geomancer Galuf with Equip Armor. Manticore was the hardest meteor boss. Titan did nothing (Float from Gaiacats, got everyone up in three battles) and the bombs got scrolled.
Got 30 of each scroll and pondered buying a ring before W2. Castle Gilgamesh got Minied, I actually had to have Galuf as White Mage since he was never in the class before. Equip Armor to pile on. Bridge Gilgamesh got silenced. Some hard enemies: Kuza Beast could be beat with confusion as before, but on beaches, Faen Fantom could OHKO. I couldn't outright kill Shield Dragons, but it was easy to defense up and beat them with scrolls/Geomancy. Annoyingly Knight was useless here: Coral Sword couldn't break defense and Ancient/Slumber both bounced status. Sandcrawlers were laughable: Blink shut them down, !Guard shut them down after Maelstrom, Blind from Dust Storm !Terrain messed with them...
Tyrannosaur is easy enough not to waste the 1000 Gil on taking the easy way out on. Bal Castle Abductor was a joke. I started using scrolls in randoms in Drakenvale, mostly against the double Bone Dragon groups. Geomancer rolled Cave In against Dragon Pod, which is essentially Meteor. Scrolls handled the flowers. I got Float on the way back to fight Gil Turtle. Physical only boss can be completely neutered by Knight and everyone at critical. I could win just by lining up the turns right so Knight didn't immediately follow a damage dealer and holding down A. Whirlpool destroyed Enkidu, Gilg 3 was no threat. It took a bit to get my rings in the Barrier Tower; I eventually moved rooms to get more knights in one fight. Atomos was put to Sleep and killed with !Terrain.
After getting spells and knives at Moore, Ghido's cave was pretty easy. Got a Staff of Light before leaving. I started using scroll spam in the forest, the jellies were annoying, but !Terrain sometimes wiped them. I wore Reflect Rings for the Seal Guardians. I threw Fire Scrolls and focused both the Water and Earth Crystals down with Knight's slashes. Probably should've thrown Water, but I got it done anyway. Carbuncle I beat by confusing it when it shifted phases. 0 magic evasion so I could do so reliably and hit with Geomancy (couldn't get a Sonic Boom) or a Knight slash. Exdeath was just a beatdown, no problem.
I claimed the Brave Blade as before: I generally prefer it when I have Knight or Gladiator in fiesta because of my playstyle. Always does make the first Pyramid trip fun though, since I prefer to clear it out with Lenna. Melusine was useless.
Then I did a Rift dive to save 50000gil on one set of shoes. Uh, yeah. It wasn't really a problem, scrolls and Brave Blade blasted the competition. Calofisteri is even more useless, Apanda got scrolled. I got the shoes but kept going for a bit to set up for later. Azulmagia was slow but simple, I had someone with Float just to screw with Catastrophe, Hali got scrolled (works through toad!), and the only problem with Twintania was OCDishly going for the Tinker Bell. It took way too many tries, but it was made up by a first try Aegis Shield steal. That should be everything I need until later. I got a Rune Chime on the way out to grind more for Omega.
No problems with killing an ExdethSoul before the island shrine with Sage's Staff, and Brave Blade did comparable damage when it hit. Cleared out the Pyramid and went to the Island Shrine. I had to have Lenna equip Bone Mail when everyone hit Lv40 so I wouldn't get wiped. Wendigo was easy. I fought Stingray once, but no luck getting a Rune Edge steal. Purpose? Fork Tower. I sent Ninja and White Mage to the magic one, idea was to use it to deal damage after Berserking Omniscient (no threat with Blink). So I just Ancient Sworded and Enhancered. Physical side wasn't a problem. Cleared out Istory and the Undersea Trench without incident. Just beat down Leviathan (Geomancer can equip Gold Hairpin for cheap Holys) and lamped the pigs out of laziness. I got everyone to like level 45 while I was down there in prep for Omega.
No more imitation. Yes, I killed Gogo again. I could've done it like before since I had White Mage again, so I showed a different way. I've done it this way before with Black Mage/Berserker/Geomancer/Berserker. Short of it is, zombies can be hit but effectively act as dummy targets. With White Mage and Geomancer acting as such and Knight (highest HP) with Throw and Ninja with White Magic, I can shell up, use the lamp for Carbunkle, and weaken him with reflect Holy. I'm unsure if every hit is a Meteor on Pixel Remaster or 2013; it is on GBA. But bugged messages won't appear on SNES, making a straight-up fight more doable. It's just down to Meteor luck.
Didn't feel like videos for the triple crowns, wish I did for Omega though. Probably should've had more to survive Mustard Bomb + Surge Beam, not to mention less chance of levels. I exploited the status bug to high hell because fuck this overdesigned boss: Aegis protection on everyone (I needed the steal so everyone could have it with the first one and the one in the Trench, based Equip Shield?), Confusion protection on everyone (Lamia Tiaras, needed to be worn by White Mage and Geomancer and bugged on the other two), and I probably should've bugged Bone Mail onto two too for Blaster protection. The fight is basically luck based once you have a way to damage it, but knowing the script and when to heal helps. It started going to hell when the robot had 18000HP left and Krile got circled. Then all hell broke loose at 2800HP when Maelstrom finally struck. Only Faris was left standing despite my efforts to use an Elixir. I panicked and forgot about Flame Shield, but it wasn't that unsensible not to switch off from Aegis because of Circle. Two more Pinwheel throws would finish! Mustard Bomb was the first counter and hit, she blocked a Rocket Punch, and then the Atomic Ray! Unblocked Emission would've been survivable, but that worked out! One more and it was dead.
I have Berserk. Didn't feel like fighting Shinryu proper because what I didn't show from the above was how long it took to get a winning fight. Still didn't mean I couldn't have fun, I in fact did use Equip Swords + Rune Edge on the White Mage here, just to get it done faster. Geomancer got the Rune Bell. Which, due to their defense quartering properties and Brave Blade being Brave Blade, meant that it was actually Ninja doing the least damage. Screenshot is as such because why does the name sometimes instantly disappear and why do Crystal Dragons exist and are a palette swap?
Full power Brave Blade check, right before I put the stamp down. I killed the Grand Cross part before it could do anything, lamped the back, and after equalizing their HP used !Throw and !Terrain to get rid of the last two.
Also seems they aren't going to hit the goal so I can't do a !Blame run. Well, still doing more runs.
Run 3 | Index
Karlabos was easy, as was the Ship Graveyard and Siren. Magisa died without summoning her husband. I couldn't beat Jackanapes or Shiva when arriving in Walse, they'd have to wait. I decided on another Brave Blade run because I prefer Sasuke's Katana and more donations, so the Elf Cape also had to wait. Geomancer got to rock a boss fight for once, three blasts killed Garula neatly. I got Double Grip right before Liquid Flame which was nice timing. Getting a Flame Scroll drop was more trouble than it was worth. Bell+Ninja+Mythril Sword could one-round Gigas in the escape. I fought Iron Claw too: Wind Slash blew away the dogs, then Tornado (!) hit the mercenary after transformation (I stayed in a sidemenu during his speech), then a sTab finished it off! Yeah you can skip him, but I didn't have to, so there.
I fought D.Chimera, wasn't too tough. I backtracked to Walse to do Jackanapes now because I may as well do these rare game hunts, only remembered now. I had to fight three. I got to the cape in one and could employ it against the next two, strategy was the same: Protect up, throw a Shuriken (or the Ashura for the third), and let Lenna and Bartz (Flail) deal with the remaining HP. Shiva was pathetic now. Only problem: I hit level 15. I needed to grind to 16 outside the Library. The only thing remotely challenging in there was Ifrit. The books and Byblos got burned down. The latter confused Lenna at the end, but I wasn't going to use the second Flame Scroll anyway.
More hard enemies, Geomancer kills Skull Eater handily (renamed for some reason). I beat up Ramuh with branches, leaves, and slashes. Mini Dragons I killed with leaves and scrolls. Speaking of, I needed to farm up around 35 scrolls for Prototype - best spot was outside Istory. Not too tough, and it only hit two murder Blasters and one paralysis one. I almost missed the death animation due to a "fast death" patch which is baked into the new translation. It's also why Galuf looks a little weird, due to another compulsary patch.
Sandworm was just fought traditionally, no messing with Water Scrolls. Crayclaw was a joke as always, Double Grip Coral Sword destroyed it. !Terrain did the heavy lifting for Adamantoise. Wind Slash and Coral Sword trashed the guns. I switched my jobs around for Soul Cannon. Bolt Scrolls destroyed the launchers, they only hit Barto who was on healing duty and I could heal Old anyway. No troubles from Archaeoavis, a Ghidra right before was tougher since I refused to waste a Phoenix Down bailing myself out of a bad spot. I ran Geomancer Galuf with Equip Armor. Manticore was the hardest meteor boss. Titan did nothing (Float from Gaiacats, got everyone up in three battles) and the bombs got scrolled.
Got 30 of each scroll and pondered buying a ring before W2. Castle Gilgamesh got Minied, I actually had to have Galuf as White Mage since he was never in the class before. Equip Armor to pile on. Bridge Gilgamesh got silenced. Some hard enemies: Kuza Beast could be beat with confusion as before, but on beaches, Faen Fantom could OHKO. I couldn't outright kill Shield Dragons, but it was easy to defense up and beat them with scrolls/Geomancy. Annoyingly Knight was useless here: Coral Sword couldn't break defense and Ancient/Slumber both bounced status. Sandcrawlers were laughable: Blink shut them down, !Guard shut them down after Maelstrom, Blind from Dust Storm !Terrain messed with them...
Tyrannosaur is easy enough not to waste the 1000 Gil on taking the easy way out on. Bal Castle Abductor was a joke. I started using scrolls in randoms in Drakenvale, mostly against the double Bone Dragon groups. Geomancer rolled Cave In against Dragon Pod, which is essentially Meteor. Scrolls handled the flowers. I got Float on the way back to fight Gil Turtle. Physical only boss can be completely neutered by Knight and everyone at critical. I could win just by lining up the turns right so Knight didn't immediately follow a damage dealer and holding down A. Whirlpool destroyed Enkidu, Gilg 3 was no threat. It took a bit to get my rings in the Barrier Tower; I eventually moved rooms to get more knights in one fight. Atomos was put to Sleep and killed with !Terrain.
After getting spells and knives at Moore, Ghido's cave was pretty easy. Got a Staff of Light before leaving. I started using scroll spam in the forest, the jellies were annoying, but !Terrain sometimes wiped them. I wore Reflect Rings for the Seal Guardians. I threw Fire Scrolls and focused both the Water and Earth Crystals down with Knight's slashes. Probably should've thrown Water, but I got it done anyway. Carbuncle I beat by confusing it when it shifted phases. 0 magic evasion so I could do so reliably and hit with Geomancy (couldn't get a Sonic Boom) or a Knight slash. Exdeath was just a beatdown, no problem.
I claimed the Brave Blade as before: I generally prefer it when I have Knight or Gladiator in fiesta because of my playstyle. Always does make the first Pyramid trip fun though, since I prefer to clear it out with Lenna. Melusine was useless.
Then I did a Rift dive to save 50000gil on one set of shoes. Uh, yeah. It wasn't really a problem, scrolls and Brave Blade blasted the competition. Calofisteri is even more useless, Apanda got scrolled. I got the shoes but kept going for a bit to set up for later. Azulmagia was slow but simple, I had someone with Float just to screw with Catastrophe, Hali got scrolled (works through toad!), and the only problem with Twintania was OCDishly going for the Tinker Bell. It took way too many tries, but it was made up by a first try Aegis Shield steal. That should be everything I need until later. I got a Rune Chime on the way out to grind more for Omega.
No problems with killing an ExdethSoul before the island shrine with Sage's Staff, and Brave Blade did comparable damage when it hit. Cleared out the Pyramid and went to the Island Shrine. I had to have Lenna equip Bone Mail when everyone hit Lv40 so I wouldn't get wiped. Wendigo was easy. I fought Stingray once, but no luck getting a Rune Edge steal. Purpose? Fork Tower. I sent Ninja and White Mage to the magic one, idea was to use it to deal damage after Berserking Omniscient (no threat with Blink). So I just Ancient Sworded and Enhancered. Physical side wasn't a problem. Cleared out Istory and the Undersea Trench without incident. Just beat down Leviathan (Geomancer can equip Gold Hairpin for cheap Holys) and lamped the pigs out of laziness. I got everyone to like level 45 while I was down there in prep for Omega.
No more imitation. Yes, I killed Gogo again. I could've done it like before since I had White Mage again, so I showed a different way. I've done it this way before with Black Mage/Berserker/Geomancer/Berserker. Short of it is, zombies can be hit but effectively act as dummy targets. With White Mage and Geomancer acting as such and Knight (highest HP) with Throw and Ninja with White Magic, I can shell up, use the lamp for Carbunkle, and weaken him with reflect Holy. I'm unsure if every hit is a Meteor on Pixel Remaster or 2013; it is on GBA. But bugged messages won't appear on SNES, making a straight-up fight more doable. It's just down to Meteor luck.
Didn't feel like videos for the triple crowns, wish I did for Omega though. Probably should've had more to survive Mustard Bomb + Surge Beam, not to mention less chance of levels. I exploited the status bug to high hell because fuck this overdesigned boss: Aegis protection on everyone (I needed the steal so everyone could have it with the first one and the one in the Trench, based Equip Shield?), Confusion protection on everyone (Lamia Tiaras, needed to be worn by White Mage and Geomancer and bugged on the other two), and I probably should've bugged Bone Mail onto two too for Blaster protection. The fight is basically luck based once you have a way to damage it, but knowing the script and when to heal helps. It started going to hell when the robot had 18000HP left and Krile got circled. Then all hell broke loose at 2800HP when Maelstrom finally struck. Only Faris was left standing despite my efforts to use an Elixir. I panicked and forgot about Flame Shield, but it wasn't that unsensible not to switch off from Aegis because of Circle. Two more Pinwheel throws would finish! Mustard Bomb was the first counter and hit, she blocked a Rocket Punch, and then the Atomic Ray! Unblocked Emission would've been survivable, but that worked out! One more and it was dead.
I have Berserk. Didn't feel like fighting Shinryu proper because what I didn't show from the above was how long it took to get a winning fight. Still didn't mean I couldn't have fun, I in fact did use Equip Swords + Rune Edge on the White Mage here, just to get it done faster. Geomancer got the Rune Bell. Which, due to their defense quartering properties and Brave Blade being Brave Blade, meant that it was actually Ninja doing the least damage. Screenshot is as such because why does the name sometimes instantly disappear and why do Crystal Dragons exist and are a palette swap?
Full power Brave Blade check, right before I put the stamp down. I killed the Grand Cross part before it could do anything, lamped the back, and after equalizing their HP used !Throw and !Terrain to get rid of the last two.
Also seems they aren't going to hit the goal so I can't do a !Blame run. Well, still doing more runs.
Run 3 | Index