Aug. 22nd, 2023

Run 2 is Onion on SNES. Also all unlocks from the beginning a la legacy Classic for a bit of variety, which isn't necessarily a good thing (avoids Thief start but you can get totally deadweight Bard/Summoner). Also not Natural because of Geomancer (which I did get cursed by, but early unlock ironically lets it shine for a bit). Jobs are Knight, White Mage, Geomancer, Ninja.

Karlabos was easy, as was the Ship Graveyard and Siren. Magisa died without summoning her husband. I couldn't beat Jackanapes or Shiva when arriving in Walse, they'd have to wait. I decided on another Brave Blade run because I prefer Sasuke's Katana and more donations, so the Elf Cape also had to wait. Geomancer got to rock a boss fight for once, three blasts killed Garula neatly. I got Double Grip right before Liquid Flame which was nice timing. Getting a Flame Scroll drop was more trouble than it was worth. Bell+Ninja+Mythril Sword could one-round Gigas in the escape. I fought Iron Claw too: Wind Slash blew away the dogs, then Tornado (!) hit the mercenary after transformation (I stayed in a sidemenu during his speech), then a sTab finished it off! Yeah you can skip him, but I didn't have to, so there.

I fought D.Chimera, wasn't too tough. I backtracked to Walse to do Jackanapes now because I may as well do these rare game hunts, only remembered now. I had to fight three. I got to the cape in one and could employ it against the next two, strategy was the same: Protect up, throw a Shuriken (or the Ashura for the third), and let Lenna and Bartz (Flail) deal with the remaining HP. Shiva was pathetic now. Only problem: I hit level 15. I needed to grind to 16 outside the Library. The only thing remotely challenging in there was Ifrit. The books and Byblos got burned down. The latter confused Lenna at the end, but I wasn't going to use the second Flame Scroll anyway.

More hard enemies, Geomancer kills Skull Eater handily (renamed for some reason). I beat up Ramuh with branches, leaves, and slashes. Mini Dragons I killed with leaves and scrolls. Speaking of, I needed to farm up around 35 scrolls for Prototype - best spot was outside Istory. Not too tough, and it only hit two murder Blasters and one paralysis one. I almost missed the death animation due to a "fast death" patch which is baked into the new translation. It's also why Galuf looks a little weird, due to another compulsary patch.

Sandworm was just fought traditionally, no messing with Water Scrolls. Crayclaw was a joke as always, Double Grip Coral Sword destroyed it. !Terrain did the heavy lifting for Adamantoise. Wind Slash and Coral Sword trashed the guns. I switched my jobs around for Soul Cannon. Bolt Scrolls destroyed the launchers, they only hit Barto who was on healing duty and I could heal Old anyway. No troubles from Archaeoavis, a Ghidra right before was tougher since I refused to waste a Phoenix Down bailing myself out of a bad spot. I ran Geomancer Galuf with Equip Armor. Manticore was the hardest meteor boss. Titan did nothing (Float from Gaiacats, got everyone up in three battles) and the bombs got scrolled.

Got 30 of each scroll and pondered buying a ring before W2. Castle Gilgamesh got Minied, I actually had to have Galuf as White Mage since he was never in the class before. Equip Armor to pile on. Bridge Gilgamesh got silenced. Some hard enemies: Kuza Beast could be beat with confusion as before, but on beaches, Faen Fantom could OHKO. I couldn't outright kill Shield Dragons, but it was easy to defense up and beat them with scrolls/Geomancy. Annoyingly Knight was useless here: Coral Sword couldn't break defense and Ancient/Slumber both bounced status. Sandcrawlers were laughable: Blink shut them down, !Guard shut them down after Maelstrom, Blind from Dust Storm !Terrain messed with them...

Tyrannosaur is easy enough not to waste the 1000 Gil on taking the easy way out on. Bal Castle Abductor was a joke. I started using scrolls in randoms in Drakenvale, mostly against the double Bone Dragon groups. Geomancer rolled Cave In against Dragon Pod, which is essentially Meteor. Scrolls handled the flowers. I got Float on the way back to fight Gil Turtle. Physical only boss can be completely neutered by Knight and everyone at critical. I could win just by lining up the turns right so Knight didn't immediately follow a damage dealer and holding down A. Whirlpool destroyed Enkidu, Gilg 3 was no threat. It took a bit to get my rings in the Barrier Tower; I eventually moved rooms to get more knights in one fight. Atomos was put to Sleep and killed with !Terrain.

After getting spells and knives at Moore, Ghido's cave was pretty easy. Got a Staff of Light before leaving. I started using scroll spam in the forest, the jellies were annoying, but !Terrain sometimes wiped them. I wore Reflect Rings for the Seal Guardians. I threw Fire Scrolls and focused both the Water and Earth Crystals down with Knight's slashes. Probably should've thrown Water, but I got it done anyway. Carbuncle I beat by confusing it when it shifted phases. 0 magic evasion so I could do so reliably and hit with Geomancy (couldn't get a Sonic Boom) or a Knight slash. Exdeath was just a beatdown, no problem.

I claimed the Brave Blade as before: I generally prefer it when I have Knight or Gladiator in fiesta because of my playstyle. Always does make the first Pyramid trip fun though, since I prefer to clear it out with Lenna. Melusine was useless.

Then I did a Rift dive to save 50000gil on one set of shoes. Uh, yeah. It wasn't really a problem, scrolls and Brave Blade blasted the competition. Calofisteri is even more useless, Apanda got scrolled. I got the shoes but kept going for a bit to set up for later. Azulmagia was slow but simple, I had someone with Float just to screw with Catastrophe, Hali got scrolled (works through toad!), and the only problem with Twintania was OCDishly going for the Tinker Bell. It took way too many tries, but it was made up by a first try Aegis Shield steal. That should be everything I need until later. I got a Rune Chime on the way out to grind more for Omega.

No problems with killing an ExdethSoul before the island shrine with Sage's Staff, and Brave Blade did comparable damage when it hit. Cleared out the Pyramid and went to the Island Shrine. I had to have Lenna equip Bone Mail when everyone hit Lv40 so I wouldn't get wiped. Wendigo was easy. I fought Stingray once, but no luck getting a Rune Edge steal. Purpose? Fork Tower. I sent Ninja and White Mage to the magic one, idea was to use it to deal damage after Berserking Omniscient (no threat with Blink). So I just Ancient Sworded and Enhancered. Physical side wasn't a problem. Cleared out Istory and the Undersea Trench without incident. Just beat down Leviathan (Geomancer can equip Gold Hairpin for cheap Holys) and lamped the pigs out of laziness. I got everyone to like level 45 while I was down there in prep for Omega.

No more imitation. Yes, I killed Gogo again. I could've done it like before since I had White Mage again, so I showed a different way. I've done it this way before with Black Mage/Berserker/Geomancer/Berserker. Short of it is, zombies can be hit but effectively act as dummy targets. With White Mage and Geomancer acting as such and Knight (highest HP) with Throw and Ninja with White Magic, I can shell up, use the lamp for Carbunkle, and weaken him with reflect Holy. I'm unsure if every hit is a Meteor on Pixel Remaster or 2013; it is on GBA. But bugged messages won't appear on SNES, making a straight-up fight more doable. It's just down to Meteor luck.

Didn't feel like videos for the triple crowns, wish I did for Omega though. Probably should've had more to survive Mustard Bomb + Surge Beam, not to mention less chance of levels. I exploited the status bug to high hell because fuck this overdesigned boss: Aegis protection on everyone (I needed the steal so everyone could have it with the first one and the one in the Trench, based Equip Shield?), Confusion protection on everyone (Lamia Tiaras, needed to be worn by White Mage and Geomancer and bugged on the other two), and I probably should've bugged Bone Mail onto two too for Blaster protection. The fight is basically luck based once you have a way to damage it, but knowing the script and when to heal helps. It started going to hell when the robot had 18000HP left and Krile got circled. Then all hell broke loose at 2800HP when Maelstrom finally struck. Only Faris was left standing despite my efforts to use an Elixir. I panicked and forgot about Flame Shield, but it wasn't that unsensible not to switch off from Aegis because of Circle. Two more Pinwheel throws would finish! Mustard Bomb was the first counter and hit, she blocked a Rocket Punch, and then the Atomic Ray! Unblocked Emission would've been survivable, but that worked out! One more and it was dead.

I have Berserk. Didn't feel like fighting Shinryu proper because what I didn't show from the above was how long it took to get a winning fight. Still didn't mean I couldn't have fun, I in fact did use Equip Swords + Rune Edge on the White Mage here, just to get it done faster. Geomancer got the Rune Bell. Which, due to their defense quartering properties and Brave Blade being Brave Blade, meant that it was actually Ninja doing the least damage. Screenshot is as such because why does the name sometimes instantly disappear and why do Crystal Dragons exist and are a palette swap?

Full power Brave Blade check, right before I put the stamp down. I killed the Grand Cross part before it could do anything, lamped the back, and after equalizing their HP used !Throw and !Terrain to get rid of the last two.

Also seems they aren't going to hit the goal so I can't do a !Blame run. Well, still doing more runs.

Run 3 | Index
My initial plan was to do this on 2013 with audiovisual patches, but since I started too late and given some of my job distributions, I went to GBA instead. Going full point form for this.

>Blue Mage start, learned Goblin Punch and Aero. Skipped Vampire for now since I was lazy and it's bad on 2013
>Karlabos: Lv5 Goblin Punch
>Siren: Goblin Punch when living, Aero when she turns undead
>Magissa/Forza: I didn't have Flash since I didn't pick up Ethers, but didn't need it. Fun thing I discovered, the cutscene after doesn't cure Lenna of poison in this release.
>Did sidetrips after, picking up Flash and the usual stuff. Grinded until everyone had !Blue, it took some time, especially when the frogs didn't show.
>Wild Garula: Lv9 Goblin Punch.
>Shiva: Lv11 Goblin Punch. Flash the Soldiers.
>Garula the Boss: Frog Song and Flash neuters.

>Unlocked Red Mage, woo! One of my favorites, it forces you to be creative. Together with Blue, it means a lot of ways to mess with enemies.
>Got spells for it and set a bunch of dogs on fire
>2013 release lets you buy multiples of items before getting arrested. Perfect for 750. Or just turning a profit by selling quarter price items for half of full price.
>However, at this point, I decided that if I want to finish this before the fiesta's over, I'd need to do it with speedup. The last decision was looking at my upcoming jobs and a dumb change 2013 makes that'll get in the way of triple crowns. Took less than an hour to make it back realtime. Mostly the same except I wasn't Lv5 for Karlabos and had Flash for Forza since I did detour for Vampire and got the Ether from the hideout.
>LiquidFlame: Made it kill itself while confused as a hand for a Flame Rod. No need to break my own because that costs money.
>Iron Claw: Hey, had a real reason to fight him for once. Escape was so easy with boosted Thundara I had time to run back to the save point. He was easy, wipe the dogs then wait for him to transform and cast Death Claw before dropping him.

>Third job is White Mage. Something to pair with Red's Dualcast and marks the third in a row this year in which I got it.
>Dhorme Chimera: Sure took its time casting Aqua Rake but easy to deal with.
>Jackanapes: Lv5 Death. Just needed to desync EXP to learn it. This affected the escape; probably should've beaten up Garulas/let them escape to grind out Red L3 ahead of time, but Blue sufficed on the WHM.
>Ifrit: Boosted Blizzaras and Confuse to rub it in.
>Byblos: Death Claw and poke. After getting Magic Hammer.
>Skull Eater: Suicide bombing it worked. Hey, actual use of Self-Destruct!
>Prototype: Vampire deals fixed damage through its magic defense. Got the two Blue Magic spells from it in the process.
>Sandworm: Aqua Breath.
>Crayclaw: Two boosted Thundaras equals dead.
>Ramuh: Death Claw and poked.
>Minidragons: No magic evasion, not heavy. Missile and Death Claw are effective, former is slightly more accurate.
>Adamantoise: Lv5 Death
>I got the Tycoon sisters to 466 Red Mage JP before going into Ronka (this got Bartz and Galuf to master Blue and L3 Red). Lv27 as a result, eesh; eventually limited it by staring at Garulas.
>Sol Cannon: L5 Death the launchers, Thundara spam
>Ghidra: Flamethrower goes through Reflect.
>Archaeoavis: Just beaten down, taking advantage of non-heavy and L5 Death weaknesses.
>At this point I backtracked to do a W1 cleanup. I mused 4 rings and even grinded up the cash, but decided against it, big problem is:

>Last job is Black Mage. Finished up the Dualcast grind beforehand. It's a little insane, but it's really now when I can have two RMs or later. Actually only took a little over an hour in Jachol Cave.
>Puroburos: This was going to be easy even without Dualcast.
>Titan: I had enough HP to simply tank Earthshaker at the end.
>Manticore: Death Claw and poke.
>12:21 gametime. Faster than my first fiesta this year which was 14:49. Not sure how.

---

>Abductor: Death Claw and poke
>Gilgamesh 1: Death Claw and poke. This actually kills him outright.
>Gilgamesh 2: Magic Hammer, Flash, and Ancient Sword renders him impotent.
>Kuza Beast: Death Claw and poke. Or Missile + Confuse.
>Shield Dragon: Again, this is just a job check to outright kill before Tyrannosaur: Beastmaster, Mystic Knight, or Chemist. I have none of them. Easy to make it Flee; Flamethrower goes through Reflect.
>Sandcrawler, Cactus: Desert enemies die quickly to Aqua Breath. But also die immediately to Break.
>Abductor 2: Death Claw and poke
>Golem: Break the Bone Dragon, Fira/Flamethrower the Zombie Dragon because for some reason the boss version is immune
>Dragon Pod: Death Claw and poke.
>Gil Turtle: I gave a Poison Eagle the chance to Float everyone on the way out of Drakenvale. It did so; Blinks and Blizzaras killed it.
>Gilgamesh 3: I got here at Lv31 which is what he was. Weakened with Goblin Punch, Black Shock and L5 Death when Enkidu showed. For him, Death Claw and poke.
>I was able to get L2 Old in the Barrier Tower by confusing a Tricker in a fight with a Reflect Knight. No L3 Flare yet, but Time Slip and Off-Guard were added to the list.
>Atomos: Sleep, Magic Hammer until MP drained, Moon Flute, wait. Because I like being excessive sometimes.
>Catoblepas: Dualcast Thundaga, dead.
>Forest: Drain was nice on the Galajellies.
>Seal Guardians: Death Claw and poke. Eventually I got impatient and just blew the Fire and Wind up.
>Epic close call in the castle against three Blue Dragons
>Carbunkle: One, two, three, Death Claw and poke.
>Gilgamesh 4: Killed him before Exdeath could. I actually had to check to see if this still counts for later, it does and doesn't. 19:19 gametime.
>Exdeath: I first did Death by Math, but after I needed to reload for Iron Fist in the Bestiary, I just exploded him (still with L2 Old). Just needed to reload/stall for Doom and L3 Flare; Bartz had no ring to get hit by the latter but I cast Reflect for spells after. Exdeath didn't even get to move after the assault began.

---

>Antlion: Slept and mathed for fun.
>Gargoyles: No problem, L3 Flare in particular.
>Pyramid: With quicksaves and good movement I only fought one Aspis here.
>Melusine: Slept and burned.
>Exdeath's Soul: Sage's Staff and boosted magic
>Stingray: Not a problem, just delayed since I forgot to take Lenna's ring off.
>Wendigo: Sleep then kill 'em all. Made sure to grab Mind Blast.
>Minotaur: Just a slugfest with Red wielding Assassin's Dagger.
>Omniscient: DEATH BY MATH.
>Gogo: Here's yet another way to kill a mime, SNES/GBA only: three characters with Reflect, one without, and cast on the party (ideally, they resist the element). For whatever reason, enemy counters don't trigger when you do this. But why stop there? Why not rob him beforehand? Harder than it seems since Reset doesn't reset timers on this version, easier on versions where you can.
>Odin: Breaked.
>Bahamut: Went too fast and died once, but crushed him the second time.
>Phoenix Tower: Death and Time Slip were useful here since all the randoms were vulnerable.
>Three Little Pigs: Slept, Death Claw and poked.
>Leviathan: Zapped.
>Calofisteri: Pathetic as always.
>Omega: I could use triple Reflect (fourth is Blue with Diamond Shield) to ignore counters. But I used quadruple Reflect. White Wind for healing through it. Bounce Thundaga for damage. Didn't even status bug anything. I recorded a run where I threw in a stylish 1000 Needles just to reach the finish. This is part of why I switched to GBA from 2013: for some dumb reason, search bouncing doesn't work there. As if this thing needed to be overtuned even more.
>Apanda: Firaga until dead, which was before it took a turn.
>Jura Avis: The old man dies to spellcasting. It died to Death Claw and poke. Or Dark Spark and L5 Death.
>Catastrophe: Mighty Guard gives float. With Reflect Ring, I taunted it by watching it make an ass of itself until I could get off Dark Spark and L5 Death. Would've died even more instantly to magic. Which I did the first and third times as mentioned below.
>Halicarn: I went in with 3/4 party members already Toaded. Dualcast spells. I got the rare drop, heh.
>Twin Tania: Dualcast Holy, etc.
>K.Behemoth: They counter magic with Meteor. They also have no status immunities except Mini and are passive. Sleeping them worked, as did Death. Berserk was the easiest, and Doom worked too: just needed to survive one Meteor which I could with Mighty Guard. I had to reload twice to get this, once because I forgot, and again because the emulator crashed.
>Azulmagia: Instead of teaching Exploder, I taught Aqua Breath. He proceeds to use weak spells which made the fight a breeze.
>Gilgamesh 5: Thanks for the shield.
>Necrophobe: I had to set Gilgamesh's flag; I learned the event only triggers if it's active even though 5 can trigger without. My own Reflect to get through the barriers then restrain dualcasts to actually get the bestiary entry.
>Shinryu: "You have Berserk, this should be easy." / "Yes but that's not enough, so here it is solo." Mini double evade, Genji Shield has 50% evasion. Berserk and spam Dark Spark. I hit the 1% before he did, then hit with L2 Old and L5 Death.
>Tree Exdeath: Just rushed him down.
>Neo Exdeath: Lamped the back and rushed down the Grand Crosser. Ancient Sword on the Almagester and Flash (eventually) on the physical part. 27:58 final time.

---

Someone on SA was offering money for a complete bestiary that included Sealed Temple. Challenge accepted.

>Gil Turtle v2: Just used triple Reflect since I was lazy.
>Grand Aevis: I was going to use DEATH BY MATH here, but by the time I hit Dark Spark, the White/Black mages had nearly killed it.
>Various notes: Exorays were basically the only thing vulnerable to a level spell (L3 Flare). Some could be L2 Olded but it didn't mean much. Dualcast elemental magic or Holy wrecked most of the enemies. Berserk on Assassins.
>Omega Mk-2: Not as bad as I thought. The same fight as before just longer (more chances to get Maelstromed). Bouncing Libra is intended strats here so.
>Archeodemon: Stripped of his MP in short order with an Ether and Magic Hammer and killed with Flares and the Sage's Staff.
>Guardian: Wiped the launchers with dualcast after Mighty Guarding to start. Once I destroyed the cannon, I hit it with Dark Spark, Lv2 Old, and Lv5 Death. DEATH BY MATH.
>Neo Shinryu: I got a Bone Mail drop from a Hades on the way back which was very good. This fight comes down to having enough HP to survive Almagest or Tidal Wave. 60 was not enough. I went to 67 for Enuo. Glad I recorded this, lots of funny moments like Lenna getting aged and having to reapply mini, or White Hole hitting Krile (the only one who could be hit by it) twice.
>Enuo: Really wasn't much to this. Doublecast Thundaga and Holy for damage, Curaga and White Wind for healing, Mighty Guard and Blink for defense. Status bug Angel Rings and Bone Mail.

Run 4 | Index

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