FFL2 Solo Monster Part I
Feb. 8th, 2015 02:10 amWARNING: The following variant contains mild emulator abuse, one instance of rule-bending, and serious player abuse. Discretion is advised.
Unlike its predecessor, FFL2 is not really suited for solo variants in its natural form. You're forced to start with four party members, and they automatically recover from being reduced to 0HP after every battle. Getting around that isn't too hard though: you can just petrify your characters with codes and be on your merry way, challenging this game in a way it was not meant to be challenged.
Like in the first of the SaGa games, the first of these I'm choosing to tackle is the suicidal solo monster challenge. As my disclaimer at the top suggested though, this is technically impossible. So what I'll be doing is going through as best I can. If there is an impossible situation, I'll get by it through other means. If there is a highly-improbable way through a situation, I will use emulator functions through it and note any such instances. We'll find out just what it takes to beat this challenge.
Though on savestating's note, they aren't as useful as you might think for this game due to how the RNG works. While the RNG at the start of a battle is somewhat randomized, it's from there on out determined by the actions that are taken in battle. In other words, if you're going to be hit with something on a particular round, you're going to be hit unless you take an action on the previous round or can somehow prevent it this round.
As before, I'll direct you towards Amuseum's site for information. His monster evolution guide on GameFAQs is also useful, for a more in-one-place way of knowing how monsters change when they eat meat in this game. For monster locations, the Enemy Data guide there is also supremely useful. I'll be using several terms and abbreviations in this variant report, so I'll explain those before setting off.
- DS: Someone did research into how the levels of monsters is determined. His name was dragonspirit. Guidewriter Amuseum thusly coined the DS-Level term in his honor.
- ID: Part of the workings behind the monster mechanics.
- Family: Every monster is placed within group of three. These are all loosely related to each other in some occasional stretch of the way. They could all be plants, they could all be undead, they could all be made of hard material, and so on.
- Class: Within the each family, there's a Class-A, Class-B, and Class-C. In the first few worlds of the game, this serves as a rough power gauge, but DS-levels are a more accurate representation of power.
- Species: An individual monster class.
- Type: The guide calls this their level, but there's enough potential levels running around that I'll simply call it the type of monster.

I named my character after Mamizou Futatsuiwa, the shapeshifting tanuki from Touhou. Really was scraping for names, and she was basically the only thing I could find that fit the bill and worked in four characters. Even if it's a bit of a stretch. While Bakeneko and Kitsune are known to transform in culture, Chen and Ran which do fit haven't been depicted doing as such.
Also, I was playing around with the status code here, and found that the menu is strangely coded to show statuses that otherwise wouldn't show - you're supposed to recover from Stun after every battle!

Instead of slapping on the stun status, I petrify everyone else (including Mr.S) and head out into the field, instantly encountering a group of Jaguars! This should be no problem, Mamizou has Flame to massacre them.

Except they massacred her instead, due to their agility and being able to two-shot her. Um. Uh-oh?

This bad omen proved itself against the BabyWyrm. For every other party in the game including the other solos, this is a preposterously easy encounter not even worthy of being called a miniboss. For most parties, Mr.S will instantly kill it. If he's out of abilities, then your party is probably strong enough so that they can pick up whatever slack there is. For Mamizou, this is a brutish brick wall. It always two-shots her, and she cannot two-shot it.
So Mamizou has to become another monster. There's two sets of encounters with only a single monster, however. A single Spider and 1-4 Jaguars. The latter, even with the draw of one, proved equally impossible. Maybe I wasn't trying hard enough at this point in hoping for better turn order or misses. In the end though, it wouldn't have helped much. A Spider it is.

This sent Mamizou down to Class-B and made her a Beetle, a monster with much higher Defense and able to tank several hits from the BabyWyrm. Except it only has 4 Strength, and the BabyWyrm can tank everything she does!! I need another option. Down to Class-A it is.
Most families' monsters of Class-A are of DS-1 in their first type. These monsters are very bad, and almost unusable in casual play let alone for this challenge. However, a few species are not like this.

To become one such monster from Beetle, and get a leg up on the enemies, Mamizou needs to beat a Lizard and Goblin. Not as easy as it sounds, as due to her own strength, she can only chip away at them. She needs to fight as small a group of them as possible as so not to run out of uses of Horn, and then Lizard meat needs to drop.

After grinding that out, Mamizou is able to become an Octopus. This monster should have the strength and endurance to get the job done.

And indeed she does get it done. Mamizou does need a bit of luck with the damage rolls, but is able to deplete the BabyWyrm's 81HP before it can deplete her own 99HP.

I know there's a more dangerous miniboss coming up, though. So I had Mamizou eat another Spider to become a Pebble. This species of monster is one I feel is seriously underrated by people of this game, who cling to fairies as if they're the best monsters ever. And make no mistake about it: fairies are good. But you miss out on a lot of neat stuff locked away in the monster system if you strictly make use of them.
Pebbles sport very high defenses, what with being walking stones and all that. They universally have the O-Change trait. What this does is combine several of the game's immunities into one neat package. O-Para: which prevents status ailments besides poison and petrification. O-Poison, which defends against both the element and the status. O-Stone, which protects against petrification. And O-Weapon, which halves the final damage of most physical attacks.
Mamizou first goes through the Hidden Ruins, running from everything along the way. Then she goes through Ashura's Base doing the same, up to the miniboss.

The Rhino would instantly kill any other monster Mamizou could become. A Pebble could survive the assault, however. She needed a Power MAGI equipped to do damage back. But this wasn't working. Rhino kept killing Mamizou over and over and over again. It could do around as much damage to her as she could do to it, or just slightly less. And it has higher HP.
The Rhino could always kill her in three hits, and would sometimes do it in two if it rolled high enough. Even if Mamizou rolled high on all her hits, of which she could get in three if she moved before the Rhino on the third round, 50x3 is not enough to deplete the Rhino's 170HP.

I tried testing with the Octopus' Ink to try to make it miss more often, but it still eventually hit and murdered her. Similarly, Slime (the DS-2 one, not the starting one) was of no help despie Dissolve. I briefly experimented with a bug to try to power up to insane heights early in the game via the Red Bone's Poison. But doing that requires a specific setup. Red Bone wasn't the answer either, even with O-Weapon.
There's really only one strategy I can do, here. The Rhino's Tusk needs to miss once. Which is rare, but can happen. Mamizou's Bashes cannot miss. Which is more common. She needs to go first on turn four, and if everything lines up, victory! Just need to endlessly repeat the battle until it happens. Odin will endlessly revive the party so long as he lives, so all I need is time, speedup, and wishing bgb had autofire.

Law of averages caught up with the Rhino after around an hour and a half of this.

By contrast in the next world, the Woodman required no additional setup. Mamizou was fit to just Bash it apart as a Pebble...but, the next boss, and first true boss of the game, Ashura, posed a problem.
How monster parties typically deal with him is via getting Baby-D monsters (Class-C) to eat the meat of the Class-B monsters in Ashura's World to become high-level Class-C monsters. Specifically, a Medusa would be able to instantly petrify Ashura. But since I had to downgrade to Class-A just to beat the two minibosses of the first world, I have only one way to become stronger than DS-2, and that's through the Woodman.
Even if I do, for example, somehow beat it as a Jaguar without dying to become a Cobble, I'd still need to rely on Ashura avoiding using Flame and futily using Sleep a lot. Clearly, this isn't going to happen, if only because of the prerequisite.

I tried my best with that first option, really, hypothetically bypassing to problem of getting to Cobble in the first place. The odds are way too far out there, though. Can't say I didn't try.
So I have no real choice but to make a solo exception here. Well, there is one other thing I could've done - say I'm allowing to use any [i]one[/i] character, so long as it's simply a solo monster. With this, Baby-D can defeat several things to get Class-B meat and a Defense MAGI on - single Zombies, single Flowers, and most easily, Beetles. Just like Mamizou couldn't do any damage as one, they wouldn't be able to damage her. However, this wasn't an option for this playthrough anyway - because I chose Imps instead of Baby-Ds.
With that in mind, we'll make the exception, because this is a fun challenge so far, and I don't want to abandon it because of some silly brick wall that exists because the dev team of SaGa can't make monsters viable in the early game. I consider this more something like what Sullla's Iron Fists did to bypass Astos. Just like him and his 40 Absorb, here we have something that's way beyond our level for the stage of the game it appears in.

Anyway, the game provides an NPC called Mask for this, and a weapon called the Battle Sword. He can solo Ashura with it, killing him in four swings of the weapon, making one question how he got captured to begin with. Remember if you ever play FFL2 and for whatever reason end up with a weak party that can't beat Ashura, you can rely on Mask to get you through.
If you're going with the any one monster rule, you can simply obtain an Medusa and use StonGaze on Ashura to attempt an instant victory.

Now in Giant's World and Ki's Body, I run into Crabs. These are Class-C monsters who are capable of leveling a monster up the chain...if I could beat them, that is. There are three encounter groups with them: one with a Silver, itself, and ROBO-28, one with multiples of the same, and one that can have 3-6 of them alongside 0-3 Worms. In most scenarios, I'll be either unable to damage them or take too much damage from them. One that does work that didn't occur at the time is DS-2 Slime vs. 3 Crabs.

I experimented around with Red Bone and Octopus too, hoping that maybe one of them could defeat a Worm or a Fiend to increase their level to DS-3. Neither of them could handle this group. Pebble could, but it would become a DS-1 Fly or DS-1 Lizard for each respective meat.

Nay, I need a better option. An option that's better based on the virtue of it actually working. Running from everything all the while up to the doorstep of Ki's brain. Mamizou eats the meat of a Fungus to become the low-level monster Toad. Now, against anything but this solo Grippe, she'd be dead in the water. But it only uses an attack to inflict Poison status, which can barely damage the Toad. Mamizou can thus slowly work down its HP.
This is the first (and actually only) time I resort to savestates. Enemy order is fixed, and I didn't want to pass up the opportunity of getting a solo one so easily. As stated, it isn't that big a help. Battles will always play out the same if you take the same actions. Toad only has Tongue as an action to take, and there's only one target in this fight. So what I need to do is take actions in the previous battle, by which I mean die in the previous battle and get revived by Odin because this is the only battle I can fight, then try again.

Whatever the case, I eventually get it to drop meat. This turns Mamizou into a Cobble, the upgraded Pebble!
That said, I did overlook something here, a much easier option that can tackle more of them - a Slime (either one) can take on multiples of these, although DS-2 Slime may need to be used (the only DS-2 monster that works). This can be used to become DS-3 Oni. Beating them as Jaguar to become an Amoeba is the final option, which also is a bit stronger than Toad. Still, it's what I went with, and whatever works.
But Cobble is not the goal. The boss of Ki's Body is the Phagocyts, who appear in a group of 4-8. They mostly use Wind-Up to no effect on a Cobble because of O-Change, but will occasionally use Dissolve for heavy damage and draining back 33% of what they dealt. Because of how many can spawn, better to use another monster.

I have Mamizou eat a Jaguar to become an Amoeba. Or rather, a Spider to become an Oni, and a Skelton to become an Amoeba, since they popped first. It has a multi-target attack called Acid. Mamizou equips a Fire MAGI - which has more or less the same effect as a Mana MAGI due to a bug, only it gives O-Fire and doesn't boost Cure spells - simply needs to get lucky enough to dodge the Wind-Ups (which they love using) and hope they don't use Dissolve (which they occasionally use) to get off two Acids.
Also if you do use the any one monster rule, you don't need to go through with this madness. Just become a monster that can group target the Phagocyts and be on your way.
Surprisingly, this only took in the neighborhood of two dozen attempts. Apollo's World lies ahead, and with this, things will finally start to look up for Mamizou. She'll be meeting up with playthroughs that do use the Turn the page to find out what's next for her!
Next | Index
Unlike its predecessor, FFL2 is not really suited for solo variants in its natural form. You're forced to start with four party members, and they automatically recover from being reduced to 0HP after every battle. Getting around that isn't too hard though: you can just petrify your characters with codes and be on your merry way, challenging this game in a way it was not meant to be challenged.
Like in the first of the SaGa games, the first of these I'm choosing to tackle is the suicidal solo monster challenge. As my disclaimer at the top suggested though, this is technically impossible. So what I'll be doing is going through as best I can. If there is an impossible situation, I'll get by it through other means. If there is a highly-improbable way through a situation, I will use emulator functions through it and note any such instances. We'll find out just what it takes to beat this challenge.
Though on savestating's note, they aren't as useful as you might think for this game due to how the RNG works. While the RNG at the start of a battle is somewhat randomized, it's from there on out determined by the actions that are taken in battle. In other words, if you're going to be hit with something on a particular round, you're going to be hit unless you take an action on the previous round or can somehow prevent it this round.
As before, I'll direct you towards Amuseum's site for information. His monster evolution guide on GameFAQs is also useful, for a more in-one-place way of knowing how monsters change when they eat meat in this game. For monster locations, the Enemy Data guide there is also supremely useful. I'll be using several terms and abbreviations in this variant report, so I'll explain those before setting off.
- DS: Someone did research into how the levels of monsters is determined. His name was dragonspirit. Guidewriter Amuseum thusly coined the DS-Level term in his honor.
- ID: Part of the workings behind the monster mechanics.
- Family: Every monster is placed within group of three. These are all loosely related to each other in some occasional stretch of the way. They could all be plants, they could all be undead, they could all be made of hard material, and so on.
- Class: Within the each family, there's a Class-A, Class-B, and Class-C. In the first few worlds of the game, this serves as a rough power gauge, but DS-levels are a more accurate representation of power.
- Species: An individual monster class.
- Type: The guide calls this their level, but there's enough potential levels running around that I'll simply call it the type of monster.

I named my character after Mamizou Futatsuiwa, the shapeshifting tanuki from Touhou. Really was scraping for names, and she was basically the only thing I could find that fit the bill and worked in four characters. Even if it's a bit of a stretch. While Bakeneko and Kitsune are known to transform in culture, Chen and Ran which do fit haven't been depicted doing as such.
Also, I was playing around with the status code here, and found that the menu is strangely coded to show statuses that otherwise wouldn't show - you're supposed to recover from Stun after every battle!

Instead of slapping on the stun status, I petrify everyone else (including Mr.S) and head out into the field, instantly encountering a group of Jaguars! This should be no problem, Mamizou has Flame to massacre them.

Except they massacred her instead, due to their agility and being able to two-shot her. Um. Uh-oh?

This bad omen proved itself against the BabyWyrm. For every other party in the game including the other solos, this is a preposterously easy encounter not even worthy of being called a miniboss. For most parties, Mr.S will instantly kill it. If he's out of abilities, then your party is probably strong enough so that they can pick up whatever slack there is. For Mamizou, this is a brutish brick wall. It always two-shots her, and she cannot two-shot it.
So Mamizou has to become another monster. There's two sets of encounters with only a single monster, however. A single Spider and 1-4 Jaguars. The latter, even with the draw of one, proved equally impossible. Maybe I wasn't trying hard enough at this point in hoping for better turn order or misses. In the end though, it wouldn't have helped much. A Spider it is.


This sent Mamizou down to Class-B and made her a Beetle, a monster with much higher Defense and able to tank several hits from the BabyWyrm. Except it only has 4 Strength, and the BabyWyrm can tank everything she does!! I need another option. Down to Class-A it is.
Most families' monsters of Class-A are of DS-1 in their first type. These monsters are very bad, and almost unusable in casual play let alone for this challenge. However, a few species are not like this.

To become one such monster from Beetle, and get a leg up on the enemies, Mamizou needs to beat a Lizard and Goblin. Not as easy as it sounds, as due to her own strength, she can only chip away at them. She needs to fight as small a group of them as possible as so not to run out of uses of Horn, and then Lizard meat needs to drop.


After grinding that out, Mamizou is able to become an Octopus. This monster should have the strength and endurance to get the job done.

And indeed she does get it done. Mamizou does need a bit of luck with the damage rolls, but is able to deplete the BabyWyrm's 81HP before it can deplete her own 99HP.

I know there's a more dangerous miniboss coming up, though. So I had Mamizou eat another Spider to become a Pebble. This species of monster is one I feel is seriously underrated by people of this game, who cling to fairies as if they're the best monsters ever. And make no mistake about it: fairies are good. But you miss out on a lot of neat stuff locked away in the monster system if you strictly make use of them.
Pebbles sport very high defenses, what with being walking stones and all that. They universally have the O-Change trait. What this does is combine several of the game's immunities into one neat package. O-Para: which prevents status ailments besides poison and petrification. O-Poison, which defends against both the element and the status. O-Stone, which protects against petrification. And O-Weapon, which halves the final damage of most physical attacks.
Mamizou first goes through the Hidden Ruins, running from everything along the way. Then she goes through Ashura's Base doing the same, up to the miniboss.

The Rhino would instantly kill any other monster Mamizou could become. A Pebble could survive the assault, however. She needed a Power MAGI equipped to do damage back. But this wasn't working. Rhino kept killing Mamizou over and over and over again. It could do around as much damage to her as she could do to it, or just slightly less. And it has higher HP.
The Rhino could always kill her in three hits, and would sometimes do it in two if it rolled high enough. Even if Mamizou rolled high on all her hits, of which she could get in three if she moved before the Rhino on the third round, 50x3 is not enough to deplete the Rhino's 170HP.

I tried testing with the Octopus' Ink to try to make it miss more often, but it still eventually hit and murdered her. Similarly, Slime (the DS-2 one, not the starting one) was of no help despie Dissolve. I briefly experimented with a bug to try to power up to insane heights early in the game via the Red Bone's Poison. But doing that requires a specific setup. Red Bone wasn't the answer either, even with O-Weapon.
There's really only one strategy I can do, here. The Rhino's Tusk needs to miss once. Which is rare, but can happen. Mamizou's Bashes cannot miss. Which is more common. She needs to go first on turn four, and if everything lines up, victory! Just need to endlessly repeat the battle until it happens. Odin will endlessly revive the party so long as he lives, so all I need is time, speedup, and wishing bgb had autofire.

Law of averages caught up with the Rhino after around an hour and a half of this.

By contrast in the next world, the Woodman required no additional setup. Mamizou was fit to just Bash it apart as a Pebble...but, the next boss, and first true boss of the game, Ashura, posed a problem.
How monster parties typically deal with him is via getting Baby-D monsters (Class-C) to eat the meat of the Class-B monsters in Ashura's World to become high-level Class-C monsters. Specifically, a Medusa would be able to instantly petrify Ashura. But since I had to downgrade to Class-A just to beat the two minibosses of the first world, I have only one way to become stronger than DS-2, and that's through the Woodman.
Even if I do, for example, somehow beat it as a Jaguar without dying to become a Cobble, I'd still need to rely on Ashura avoiding using Flame and futily using Sleep a lot. Clearly, this isn't going to happen, if only because of the prerequisite.

I tried my best with that first option, really, hypothetically bypassing to problem of getting to Cobble in the first place. The odds are way too far out there, though. Can't say I didn't try.
So I have no real choice but to make a solo exception here. Well, there is one other thing I could've done - say I'm allowing to use any [i]one[/i] character, so long as it's simply a solo monster. With this, Baby-D can defeat several things to get Class-B meat and a Defense MAGI on - single Zombies, single Flowers, and most easily, Beetles. Just like Mamizou couldn't do any damage as one, they wouldn't be able to damage her. However, this wasn't an option for this playthrough anyway - because I chose Imps instead of Baby-Ds.
With that in mind, we'll make the exception, because this is a fun challenge so far, and I don't want to abandon it because of some silly brick wall that exists because the dev team of SaGa can't make monsters viable in the early game. I consider this more something like what Sullla's Iron Fists did to bypass Astos. Just like him and his 40 Absorb, here we have something that's way beyond our level for the stage of the game it appears in.


Anyway, the game provides an NPC called Mask for this, and a weapon called the Battle Sword. He can solo Ashura with it, killing him in four swings of the weapon, making one question how he got captured to begin with. Remember if you ever play FFL2 and for whatever reason end up with a weak party that can't beat Ashura, you can rely on Mask to get you through.
If you're going with the any one monster rule, you can simply obtain an Medusa and use StonGaze on Ashura to attempt an instant victory.

Now in Giant's World and Ki's Body, I run into Crabs. These are Class-C monsters who are capable of leveling a monster up the chain...if I could beat them, that is. There are three encounter groups with them: one with a Silver, itself, and ROBO-28, one with multiples of the same, and one that can have 3-6 of them alongside 0-3 Worms. In most scenarios, I'll be either unable to damage them or take too much damage from them. One that does work that didn't occur at the time is DS-2 Slime vs. 3 Crabs.

I experimented around with Red Bone and Octopus too, hoping that maybe one of them could defeat a Worm or a Fiend to increase their level to DS-3. Neither of them could handle this group. Pebble could, but it would become a DS-1 Fly or DS-1 Lizard for each respective meat.

Nay, I need a better option. An option that's better based on the virtue of it actually working. Running from everything all the while up to the doorstep of Ki's brain. Mamizou eats the meat of a Fungus to become the low-level monster Toad. Now, against anything but this solo Grippe, she'd be dead in the water. But it only uses an attack to inflict Poison status, which can barely damage the Toad. Mamizou can thus slowly work down its HP.
This is the first (and actually only) time I resort to savestates. Enemy order is fixed, and I didn't want to pass up the opportunity of getting a solo one so easily. As stated, it isn't that big a help. Battles will always play out the same if you take the same actions. Toad only has Tongue as an action to take, and there's only one target in this fight. So what I need to do is take actions in the previous battle, by which I mean die in the previous battle and get revived by Odin because this is the only battle I can fight, then try again.

Whatever the case, I eventually get it to drop meat. This turns Mamizou into a Cobble, the upgraded Pebble!
That said, I did overlook something here, a much easier option that can tackle more of them - a Slime (either one) can take on multiples of these, although DS-2 Slime may need to be used (the only DS-2 monster that works). This can be used to become DS-3 Oni. Beating them as Jaguar to become an Amoeba is the final option, which also is a bit stronger than Toad. Still, it's what I went with, and whatever works.
But Cobble is not the goal. The boss of Ki's Body is the Phagocyts, who appear in a group of 4-8. They mostly use Wind-Up to no effect on a Cobble because of O-Change, but will occasionally use Dissolve for heavy damage and draining back 33% of what they dealt. Because of how many can spawn, better to use another monster.


I have Mamizou eat a Jaguar to become an Amoeba. Or rather, a Spider to become an Oni, and a Skelton to become an Amoeba, since they popped first. It has a multi-target attack called Acid. Mamizou equips a Fire MAGI - which has more or less the same effect as a Mana MAGI due to a bug, only it gives O-Fire and doesn't boost Cure spells - simply needs to get lucky enough to dodge the Wind-Ups (which they love using) and hope they don't use Dissolve (which they occasionally use) to get off two Acids.
Also if you do use the any one monster rule, you don't need to go through with this madness. Just become a monster that can group target the Phagocyts and be on your way.
Surprisingly, this only took in the neighborhood of two dozen attempts. Apollo's World lies ahead, and with this, things will finally start to look up for Mamizou. She'll be meeting up with playthroughs that do use the Turn the page to find out what's next for her!
Next | Index