sirsystemerror (
sirsystemerror) wrote2014-11-14 05:11 am
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FF5 Solo Cannoneer Part II
Most solo characters do want to have a Flame Ring before going to World 2, unless they're overpowered or arrogant or something. After analyzing it, I didn't bother grinding up cash for one. Just didn't think it would be necessary, and I had a few things in-mind for those instances where it might be wanted. An Angel Ring might have its merits, but I felt I could go without it as well. Plus I just wasn't in the mood for cash-grinding. I just wanted to get this adventure on!!

I don't think I've ever seen any solo talk about the Abductor boss at the beginning of World 2. The outcome is the same win or lose. Though maybe this isn't the solo report to talk about it with, as it died in a few Open Fires like everything else. It even got confused.

Samurai Galuf decided to take a vacation, and so glitched Cannoneer Galuf stepped up to the plate!! Main Gauche + Shield + Mantle + blind shot meant he couldn't touch the invisible man. Open Fire put up its predictable heavy damage, and he ran in three rounds of combat.

Didn't have to face much on the Big Bridge, and what did show up to fight was of little consequence. Against Gilgamesh, Picard took out the Ancient Sword and hit him with the aging debuff, as well as blinding him with an Open Fire. He needed to drink a few Hi Potions and an Elixir after the buffs went up and Gilgamesh began his jump barrage, due to having no practical way to prevent them from going off. The GBA version gives Gilgamesh an immunity to silencing, which is a change from the SNES versions.
I picked up the Break spell in order to prevent zombie troubles in certain spots from here on out. It was awfully difficult having them survive long enough to inflict the status, though!! Thankfully, it shouldn't be needed that often. I also got new equipment for Picard to use, including the Sleep Blade.

Since things were getting a little dull, I decided to amuse myself and try taking on some formidable foes. First, Picard could kill the Shield Dragons in Kuza Castle! They were vulnerable to poison (as well as blind for defensive purposes). I could inflict the status with a blast, watch it die, and collect a cool 10000EXP after battle. Had to use some Hi Potions to make sure I didn't get killed from high-rolled Zombie Breath, but this was a simple affair.

Outside, the Kuza Beasts lurked. These enemies have a simple AI script: ????. They have 5000HP and 1000MP, so ordinarily, these are highly dangerous encounters that will pile up the damage on you as you pile up the damage on it. But, Picard's confusion blasts worked on them, and caused them to use ???? against themselves - which as you very much might expect, was hilarious. A deathshot also worked, taking the beasts out in a single shot. Though of course, anything else spelled disaster for Picard. He could take one ???? after one weak Open Fire, but that's it.

I hit the reset button and went back in time to take on some more challenging random encounters in the first world. The Mini Dragons outside Istory were easy to take out, even without the benefit of a Flame Ring. One or two cannon blasts could wipe one off the map, and that was that.

And wandering the southern islands is this mechanical monstrosity, Prototype. While not as intimidating as the real deal, with 5000HP, 100 in each defense stat, and the following AI script, it is a force to be reckoned with at this stage of the game.
{Missile,Mustard Bomb,Blaster}
{Fight,Specialty,Emission}
Mustard Bomb would do around 300 damage, and Emission just under 200. More than survivable, even with just under 1000 HP. Fight and its Critical Attack speciality were of little concern, especially given the robot's vulnerability to blind. Blaster was the real problem. Paralysis wasn't that big a deal, but death was...well, death.

Nothing fancy about this encounter. Simply blast away, drinking Hi Potions and Elixirs as needed, and hope for a lot of confusion (500~) and death (700~) shot compared to the weakish other blasts seen above, and no instant death. Picard had to sit through a paralysis at one point in my winning encounter, which is always scary. But eventually and after about ten tries at the fight, the robot was scrapped.
Getting back to the quest, the random encounters were uneventful. An Open Fire or two took down all comers. Tyrannosaurus got a lethal Open Fire to the face - he's vulnerable to the status, and it is perfectly functional on undead creatures.
The moogle we save warns us to stay out of the desert. Obviously with what we just did, we must go through the desert and take on what lies within!!

The Cacti dropped in one deathshot or two of anything else, unable to do much. The Sandcrawlers were more interesting. Picard hit them with poison shot, hit them with the Sleep Blade (dodging the physicals all the while), and let their life leak out of them. A deathshot also worked, as they have no resistance to the ailment.
The Abductor outside Bal Castle landed Hurricane on its first turn, then died to a fatal Open Fire. I decided to try something a bit different in Drakenvale...

Picard could've well taken out the Dragon Pod with the usual Open Fire, using the typical strategies for any class able to equip the Bone Mail, attacking Flower #4 repeatedly. Picard also could have instantly destroyed the Dragon Pod with the deathshot, then mopping up whatever happened to be left. Those two strategies aren't even mutually exclusive. But nay, I say we must humiliate it for all of its transgressions against solo classes!!

From behind Frog status, inflicted by the Koronga enemies outside, Picard was able to send the paralysis flower to dreamland with the Sleep Blade without killing it off. He repeated this process on the other flowers, aged the Pod for no particular reason other than being able to, used a Maiden's Kiss to restore himself to human form, and slowly and painfully slashed it to death with the Dancing Dagger and Sleep Sword. He then turned his cannon on the sleeping flowers to finish them off.

On a side-note, Open Fire worked as a frog, but did very little damage. Hm. Must be because it's a physical attack. Well, that meant that Picard couldn't fight on the way up. But it was worth it.
Picard collected a few Dragon Fangs on the way down the mountain now that he was able to do damage to enemies. He made a note to return here in World 3 in the likely scenario he would need more, because they're also part of a Combine attack. A very useful one, at that.

Gilgamesh on the ship was shot up from behind aging and the Bone Mail, which eventually left him unable to do any damage at all. He was hit with a deathshot after Enkidu was summoned, who went down in three blasts.

I got a Coral Ring drop from some Yellow Dragons in the Blood Sword chest. Mostly for the hell of it. Due to the English GBA's version's fixed encounter RNG, I would always find these things two encounters after reloading my game. Said two encounters also had Reflect Knights in them, helping grind for the Reflect Ring, which didn't show up. Picard beat these dragons with a combination of evade and blinding. Their Lightning did fixed damage, which could be outpaced with Hi Potions, and though the deathshots from Open Fire were stubborn to show, they would instantly dispatch them. I went and saved after this and went up the tower.

Then these guys went a little crazy due to Picard being level 36, I forgot to heal, and Picard was killed by the next encounter. Whoops. Again, sometimes I'm a bit too hasty and stuff like this end up happening. The good news is, even though I had to walk all the way back, the next Reflect Knight from the subsequent reset gave up the ring.

Actually...yes, it is that easy! As I was able to check earlier on the Sandcrawlers, Open Fire does NOT dispel effects like a normal physical attack. So a good hit from the Sleep Blade, and it was game set.
By the way, I had Galuf petrify himself there to show off an interesting quirk. Petrified party members do get dragged by Atomos, but don't count as dead in regards to his rampage check. So if all three were petrified, Atomos would attack with Comet.

Atomos was an easy opponent, so let's try something significantly harder...

First, the setup. I used Tempting Tango (from the Dancing Dagger) and an Ether (if the confusion succeeded). I had no other use for them, other than selling and attempting to gain Float status off these Poison Eagles in Drakenvale. Them using Beak on Dragon Zombies made me laugh. Them using Float on me while I'm wearing a Reflect Ring did not. Oops. Luckily, I got perfect results the next time the battle played out.

So Gil Turtle. This is an adversary that I've only seen Daniel take on solo, and he had the luxury of whichever combination of jobs he pleased. Arguable as one of the game's superbosses, this dapper fellow lies in a cave near the Big Bridge protecting a tunnel of Gil. He has a massive 32768HP, 40 Defense, and 40% Evasion, He's invulnerable to basically every status except Slow, gets inherent Protect and Shell, is Undead and Heavy, is immune to all elements but Holy (absorbs) and Ice (weak), and every time you damage him he counters twice with his Turtle special, which inflicts blind and poison. He also casts a massively damaging Earthquake upon death, essentially necessitating the use of Float. Which thankfully, those Poison Eagles can provide. Any class but Monk and Oracle can get it off them thanks to the Dancing Dagger, or Charm in the White Mage's case.
It's much like Prototype in how it's far more powerful than anything else up to this point, unless you've specifically prepared for him. I'm not sure which solos could actually take it on in World 2 and win. Rathma the Necromancer fought him in the bonus dungeon, but would have no access to Deep Freeze at that point. Mystic Knight and Black Mage should be able to do it, as should White Mage. Chemist would have to use Shadowflares, Dark Breath, or Hi Potions to damage it, but should be fine. Monk would need to maximize its HP to deal with its final attack. And I felt as though Cannoneer could as well!

With my motivation and drive behind him, Picard tried his best. He maximized his speed with the Green Beret and Ninja Suit. Blind/poison shots would do 250-300, confusion shots around 500, and death shots around 750. Gil Turtle's own attacks, be they Turtle or normal, did around 600. Thanks to all that evade, the attacks were infrequent, but...

...it was just too much. Between a lack of resources and power, there just was not enough to carry the day. Oh well.

Moore, as seems to be typical for solos, was a relaxing place. The only problem were these Mini Magicians, who could make Picard's life miserable by inflicting mini on him. Which like the frog status from before, hampered the damage from Open Fire. He made sure to make these little guys priority targets throughout the forest.

Picard has no Flame Ring as mentioned, with this fight being the primary one you want one on due to being able to allow the Fire Crystal's Firaga to heal you. But that's because I figured this fight would be more than doable without. And indeed, behind his evasion from equipment, backed by mini status from those mages to increase it further and reduce the damage from Open Fire to prevent it from doing actual damage and pushing them into their rampage spells, Picard shot the crystals until the instant kills went off. It took a while to get the air one, but Picard was never in any danger. Except for the part where I actually had Bone Mail on, but that would've been an easy fix.

A plethora of cutscenes and events later, it was time for Exdeath's Castle. Open Fire required 2-3 blasts to kill most things here, but remained the option for attack. Picard made his way through the castle. Confusion shot raised some havoc with enemies like these Magic Dragons, causing them to cast Level 2 Old on themselves.

Oh, but not so fast. Not ready to go and put the stamp on this world just yet! The Ice Shield from Exdeath's Castle gives an extra 40% evade, more than the 30% from the Golden Shield Picard was using in the first go at this fight. With the extra levels and that slight bit of added evasion, I figured I'd try to take on Gil Turtle again. This time, with 99 Antidotes, 99 Hi-Potions, and 15 Elixirs (gotten from Cure Beasts) in-stock. I thought Icebrand would've been an option to heal, but only Knights and Gladiators can equip it. Bleh.

Open Fire, if it wasn't clear by now, does seem to increase in damage based on level, so the blasts were doing more damage than before. This was a confusion blast doing 700 damage. If I calculated it out correctly, Picard had 70% evasion. The boss only attacks physically, aside from its death counter.
Still, Gil Turtle wasn't going down without a fight. There were several points where he would land several hits in a row, which would outpace the Hi Potion healing. Picard had to use 8 Elixirs and a gallon of Hi Potions over the course of the battle. The battle was a tense affair, and about 3-4 times Picard was threatened with death if another hit landed...only to make the next dodge. But in the end, over half an hour later...

The turtle flopped over and died before I had a chance to get a screenshot of its dying move.
I also streamed the fight on my twitch page for the hell of it; the video can be seen here. You uh...might want to mute the sound, though. Don't know what was up with it.
On the subject, fun exploit - you can abuse the quicksave feature to get through the tunnel without ever fighting the turtle. This may only work on the US version.

Back in Exdeath's Castle, Picard found he had to wear the Bone Mail and Aegis Shield to protect against these guys' spells. The Dragons were at least simple, with Open Fire able to tear into them and kill them with ease. I switched over to the Reflect Ring at that point, to prevent Atomic Ray from the Red Dragons from killing Picard.

Gilgamesh was dealt with in the usual fashion for a Cannoneer. Needed an Elixir and some Hi Potions to counter accumulated damage and a Hurricane. Incidentally, a Rocket Punch hit, yet did not inflict Confusion. Wasn't the Bone Mail - I had to leave it off due to healing. I attributed it to the float status from the Gil Turtle debacle, and so for most of the rest of this variant, kept it on due to superstition. And similar tactics do work in FF4.
That brought Picard to Exdeath, with just over 9 hours on the game clock.

Open Fire did around this much at its strongest, and around half at its weakest. I was worried that this was going to be a frustrating experience, as it is for many-a solo. But with his damage output, which did thankfully scale up (was wondering if it would), Picard only needed to dodge two Condemns to make it to the second part of Exdeath's AI script. The float status came into play again, rendering an Earthquake useless. Exdeath actually has 100 Gs in his AI script to foil this, but it can be reflected. After that, it was only a matter of time...

...and that's World 2.
Next | Index

I don't think I've ever seen any solo talk about the Abductor boss at the beginning of World 2. The outcome is the same win or lose. Though maybe this isn't the solo report to talk about it with, as it died in a few Open Fires like everything else. It even got confused.

Samurai Galuf decided to take a vacation, and so glitched Cannoneer Galuf stepped up to the plate!! Main Gauche + Shield + Mantle + blind shot meant he couldn't touch the invisible man. Open Fire put up its predictable heavy damage, and he ran in three rounds of combat.

Didn't have to face much on the Big Bridge, and what did show up to fight was of little consequence. Against Gilgamesh, Picard took out the Ancient Sword and hit him with the aging debuff, as well as blinding him with an Open Fire. He needed to drink a few Hi Potions and an Elixir after the buffs went up and Gilgamesh began his jump barrage, due to having no practical way to prevent them from going off. The GBA version gives Gilgamesh an immunity to silencing, which is a change from the SNES versions.
I picked up the Break spell in order to prevent zombie troubles in certain spots from here on out. It was awfully difficult having them survive long enough to inflict the status, though!! Thankfully, it shouldn't be needed that often. I also got new equipment for Picard to use, including the Sleep Blade.


Since things were getting a little dull, I decided to amuse myself and try taking on some formidable foes. First, Picard could kill the Shield Dragons in Kuza Castle! They were vulnerable to poison (as well as blind for defensive purposes). I could inflict the status with a blast, watch it die, and collect a cool 10000EXP after battle. Had to use some Hi Potions to make sure I didn't get killed from high-rolled Zombie Breath, but this was a simple affair.

Outside, the Kuza Beasts lurked. These enemies have a simple AI script: ????. They have 5000HP and 1000MP, so ordinarily, these are highly dangerous encounters that will pile up the damage on you as you pile up the damage on it. But, Picard's confusion blasts worked on them, and caused them to use ???? against themselves - which as you very much might expect, was hilarious. A deathshot also worked, taking the beasts out in a single shot. Though of course, anything else spelled disaster for Picard. He could take one ???? after one weak Open Fire, but that's it.

I hit the reset button and went back in time to take on some more challenging random encounters in the first world. The Mini Dragons outside Istory were easy to take out, even without the benefit of a Flame Ring. One or two cannon blasts could wipe one off the map, and that was that.

And wandering the southern islands is this mechanical monstrosity, Prototype. While not as intimidating as the real deal, with 5000HP, 100 in each defense stat, and the following AI script, it is a force to be reckoned with at this stage of the game.
{Missile,Mustard Bomb,Blaster}
{Fight,Specialty,Emission}
Mustard Bomb would do around 300 damage, and Emission just under 200. More than survivable, even with just under 1000 HP. Fight and its Critical Attack speciality were of little concern, especially given the robot's vulnerability to blind. Blaster was the real problem. Paralysis wasn't that big a deal, but death was...well, death.

Nothing fancy about this encounter. Simply blast away, drinking Hi Potions and Elixirs as needed, and hope for a lot of confusion (500~) and death (700~) shot compared to the weakish other blasts seen above, and no instant death. Picard had to sit through a paralysis at one point in my winning encounter, which is always scary. But eventually and after about ten tries at the fight, the robot was scrapped.
Getting back to the quest, the random encounters were uneventful. An Open Fire or two took down all comers. Tyrannosaurus got a lethal Open Fire to the face - he's vulnerable to the status, and it is perfectly functional on undead creatures.
The moogle we save warns us to stay out of the desert. Obviously with what we just did, we must go through the desert and take on what lies within!!

The Cacti dropped in one deathshot or two of anything else, unable to do much. The Sandcrawlers were more interesting. Picard hit them with poison shot, hit them with the Sleep Blade (dodging the physicals all the while), and let their life leak out of them. A deathshot also worked, as they have no resistance to the ailment.
The Abductor outside Bal Castle landed Hurricane on its first turn, then died to a fatal Open Fire. I decided to try something a bit different in Drakenvale...

Picard could've well taken out the Dragon Pod with the usual Open Fire, using the typical strategies for any class able to equip the Bone Mail, attacking Flower #4 repeatedly. Picard also could have instantly destroyed the Dragon Pod with the deathshot, then mopping up whatever happened to be left. Those two strategies aren't even mutually exclusive. But nay, I say we must humiliate it for all of its transgressions against solo classes!!


From behind Frog status, inflicted by the Koronga enemies outside, Picard was able to send the paralysis flower to dreamland with the Sleep Blade without killing it off. He repeated this process on the other flowers, aged the Pod for no particular reason other than being able to, used a Maiden's Kiss to restore himself to human form, and slowly and painfully slashed it to death with the Dancing Dagger and Sleep Sword. He then turned his cannon on the sleeping flowers to finish them off.

On a side-note, Open Fire worked as a frog, but did very little damage. Hm. Must be because it's a physical attack. Well, that meant that Picard couldn't fight on the way up. But it was worth it.
Picard collected a few Dragon Fangs on the way down the mountain now that he was able to do damage to enemies. He made a note to return here in World 3 in the likely scenario he would need more, because they're also part of a Combine attack. A very useful one, at that.

Gilgamesh on the ship was shot up from behind aging and the Bone Mail, which eventually left him unable to do any damage at all. He was hit with a deathshot after Enkidu was summoned, who went down in three blasts.


I got a Coral Ring drop from some Yellow Dragons in the Blood Sword chest. Mostly for the hell of it. Due to the English GBA's version's fixed encounter RNG, I would always find these things two encounters after reloading my game. Said two encounters also had Reflect Knights in them, helping grind for the Reflect Ring, which didn't show up. Picard beat these dragons with a combination of evade and blinding. Their Lightning did fixed damage, which could be outpaced with Hi Potions, and though the deathshots from Open Fire were stubborn to show, they would instantly dispatch them. I went and saved after this and went up the tower.

Then these guys went a little crazy due to Picard being level 36, I forgot to heal, and Picard was killed by the next encounter. Whoops. Again, sometimes I'm a bit too hasty and stuff like this end up happening. The good news is, even though I had to walk all the way back, the next Reflect Knight from the subsequent reset gave up the ring.


Actually...yes, it is that easy! As I was able to check earlier on the Sandcrawlers, Open Fire does NOT dispel effects like a normal physical attack. So a good hit from the Sleep Blade, and it was game set.
By the way, I had Galuf petrify himself there to show off an interesting quirk. Petrified party members do get dragged by Atomos, but don't count as dead in regards to his rampage check. So if all three were petrified, Atomos would attack with Comet.

Atomos was an easy opponent, so let's try something significantly harder...

First, the setup. I used Tempting Tango (from the Dancing Dagger) and an Ether (if the confusion succeeded). I had no other use for them, other than selling and attempting to gain Float status off these Poison Eagles in Drakenvale. Them using Beak on Dragon Zombies made me laugh. Them using Float on me while I'm wearing a Reflect Ring did not. Oops. Luckily, I got perfect results the next time the battle played out.

So Gil Turtle. This is an adversary that I've only seen Daniel take on solo, and he had the luxury of whichever combination of jobs he pleased. Arguable as one of the game's superbosses, this dapper fellow lies in a cave near the Big Bridge protecting a tunnel of Gil. He has a massive 32768HP, 40 Defense, and 40% Evasion, He's invulnerable to basically every status except Slow, gets inherent Protect and Shell, is Undead and Heavy, is immune to all elements but Holy (absorbs) and Ice (weak), and every time you damage him he counters twice with his Turtle special, which inflicts blind and poison. He also casts a massively damaging Earthquake upon death, essentially necessitating the use of Float. Which thankfully, those Poison Eagles can provide. Any class but Monk and Oracle can get it off them thanks to the Dancing Dagger, or Charm in the White Mage's case.
It's much like Prototype in how it's far more powerful than anything else up to this point, unless you've specifically prepared for him. I'm not sure which solos could actually take it on in World 2 and win. Rathma the Necromancer fought him in the bonus dungeon, but would have no access to Deep Freeze at that point. Mystic Knight and Black Mage should be able to do it, as should White Mage. Chemist would have to use Shadowflares, Dark Breath, or Hi Potions to damage it, but should be fine. Monk would need to maximize its HP to deal with its final attack. And I felt as though Cannoneer could as well!


With my motivation and drive behind him, Picard tried his best. He maximized his speed with the Green Beret and Ninja Suit. Blind/poison shots would do 250-300, confusion shots around 500, and death shots around 750. Gil Turtle's own attacks, be they Turtle or normal, did around 600. Thanks to all that evade, the attacks were infrequent, but...

...it was just too much. Between a lack of resources and power, there just was not enough to carry the day. Oh well.

Moore, as seems to be typical for solos, was a relaxing place. The only problem were these Mini Magicians, who could make Picard's life miserable by inflicting mini on him. Which like the frog status from before, hampered the damage from Open Fire. He made sure to make these little guys priority targets throughout the forest.


Picard has no Flame Ring as mentioned, with this fight being the primary one you want one on due to being able to allow the Fire Crystal's Firaga to heal you. But that's because I figured this fight would be more than doable without. And indeed, behind his evasion from equipment, backed by mini status from those mages to increase it further and reduce the damage from Open Fire to prevent it from doing actual damage and pushing them into their rampage spells, Picard shot the crystals until the instant kills went off. It took a while to get the air one, but Picard was never in any danger. Except for the part where I actually had Bone Mail on, but that would've been an easy fix.

A plethora of cutscenes and events later, it was time for Exdeath's Castle. Open Fire required 2-3 blasts to kill most things here, but remained the option for attack. Picard made his way through the castle. Confusion shot raised some havoc with enemies like these Magic Dragons, causing them to cast Level 2 Old on themselves.

Oh, but not so fast. Not ready to go and put the stamp on this world just yet! The Ice Shield from Exdeath's Castle gives an extra 40% evade, more than the 30% from the Golden Shield Picard was using in the first go at this fight. With the extra levels and that slight bit of added evasion, I figured I'd try to take on Gil Turtle again. This time, with 99 Antidotes, 99 Hi-Potions, and 15 Elixirs (gotten from Cure Beasts) in-stock. I thought Icebrand would've been an option to heal, but only Knights and Gladiators can equip it. Bleh.

Open Fire, if it wasn't clear by now, does seem to increase in damage based on level, so the blasts were doing more damage than before. This was a confusion blast doing 700 damage. If I calculated it out correctly, Picard had 70% evasion. The boss only attacks physically, aside from its death counter.
Still, Gil Turtle wasn't going down without a fight. There were several points where he would land several hits in a row, which would outpace the Hi Potion healing. Picard had to use 8 Elixirs and a gallon of Hi Potions over the course of the battle. The battle was a tense affair, and about 3-4 times Picard was threatened with death if another hit landed...only to make the next dodge. But in the end, over half an hour later...

The turtle flopped over and died before I had a chance to get a screenshot of its dying move.
I also streamed the fight on my twitch page for the hell of it; the video can be seen here. You uh...might want to mute the sound, though. Don't know what was up with it.
On the subject, fun exploit - you can abuse the quicksave feature to get through the tunnel without ever fighting the turtle. This may only work on the US version.

Back in Exdeath's Castle, Picard found he had to wear the Bone Mail and Aegis Shield to protect against these guys' spells. The Dragons were at least simple, with Open Fire able to tear into them and kill them with ease. I switched over to the Reflect Ring at that point, to prevent Atomic Ray from the Red Dragons from killing Picard.


Gilgamesh was dealt with in the usual fashion for a Cannoneer. Needed an Elixir and some Hi Potions to counter accumulated damage and a Hurricane. Incidentally, a Rocket Punch hit, yet did not inflict Confusion. Wasn't the Bone Mail - I had to leave it off due to healing. I attributed it to the float status from the Gil Turtle debacle, and so for most of the rest of this variant, kept it on due to superstition. And similar tactics do work in FF4.
That brought Picard to Exdeath, with just over 9 hours on the game clock.

Open Fire did around this much at its strongest, and around half at its weakest. I was worried that this was going to be a frustrating experience, as it is for many-a solo. But with his damage output, which did thankfully scale up (was wondering if it would), Picard only needed to dodge two Condemns to make it to the second part of Exdeath's AI script. The float status came into play again, rendering an Earthquake useless. Exdeath actually has 100 Gs in his AI script to foil this, but it can be reflected. After that, it was only a matter of time...

...and that's World 2.
Next | Index