sirsystemerror (
sirsystemerror) wrote2014-12-01 12:01 am
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FFL3 Low Level Game Part II

In the future, there's a bunch of shipwrecks. Some of these are actually there in other time periods, but they're all accessible here. For whatever reason, taking the chests inside in the future removes them from the past and present too.
Also, that underwater town? Has new stuff as well, but it's full of WaterHags because of some mystery disease. The good news is, you can transform into some with a spell to shop and interact normally. The bad news is, there's no sidequest to fix it in this version. :<

The futuristic town of Viper has...stuff that looks good from the previous two games, but are suckers' traps in that regard. Dragon Helms are strictly weaker than the Speed Helms. Dragon Shields are only a slight upgrade. Dragon Armor has none of the nice resistances from the previous two games. Geta are the only decent thing here, slightly weaker than Dragon Boots, providing +5 Agility instead of +5 Magic.

And we get a new fifth party member, and take off into the clouds with him.

Stars/Flashbangs/Flares are a ripoff, powerwise. TearGas is just as strong, though both target all enemies and are the strongest bombs yet at 60WP. The status they inflict differs, though. Stars inflict blind, and TearGas paralysis.

Though we have a new fifth party member, Dion doesn't participate in the next boss fight. Maitreya was pitifully easy. Teargas wiped out her Lamia companions while dealing 440~ damage to her. She could also be blinded. Very easy fight that went by so quickly that I don't remember much about it, other than her Cyclone being dangerous.
We picked up an Exit spell on the way here, so we can just teleport out instead of walking back through enemy hell, saving a lot, and hoping for no encounters.
So taking off into the Pureland!! I skipped out on buying ATMs here (70WP), since I had plenty of Teargas and it wasn't that much weaker. The Catnip is a necessary, but easy-to-get item that lets me bypass some cats/fights in Fenrir's place.


Fenrir himself was a simple fight with the right equipment. I had Mage robes to protect against confusion, and Diamond Shields to stop Lit2 (which was actually survivable by everyone but Polnaref anyway). He could even be poisoned; though the damage was peanuts..it added up over time so it certainly did not hurt me. Flood was a wipe, though.



Milfi becomes a Kelpie after this. Yeah. Stat comparison from before when I was checking to see if I would get screwed over at any point, which I won't. Nice upgrade, huh? (Milfi's agility is an equipment discrepancy, but was still a tad higher) I actually got the chance to eat meat after Maitreya, which could've avoided this, but elected not to. At least her strength is a touch higher...which might come in handy if I decide to do things one way.


New fifth character! Faye's stats really underscore how weak we are. Shoutouts to weapons though. And shoutouts to money.

The next town has a massive marketplace. Vulkan is the latest in fixed-damage weaponry (80WP), but I only bought some for Polnareff in the name of saving money, since I knew of a place coming up where even this big fat stack of underflown cash is going to seem a little short, and there's no way to replenish it via underflow as far as I know after a certain point. I did upgrade some more equipment, however.

In case you didn't believe me before...the Exit spell lets you kill off enemies with no gain of experience (or money), but even so, my characters still leveled after a fight.

Climbing a mountain to Guha. Who could nearly wipe me with FireX, killing everyone but Faye, and since he seemed to open with it, I equipped Dune and Shiryu with the Cool Cape and Ice Shield to protect and be able to rebuild. From there, the fight was routine. It, as shown had a mass poison attack I could've protected against.


But not having it came in handy the end, where it absolutely refused to kill off the rest of the party, going after Faye or even just plain missing, and so poison had to do some of the job. I was thankfully careful and kept track of its HP to avoid accidentally killing it. We get our first Mystic/Holy Sword for our efforts. These do insane damage to bosses.
How insane?

Well, insane enough that it does as almost as much damage as TearGas unbuffed (that's buffed with one Fast), though less than anything stronger.


Oh. And uh, yeah. Next boss not even one dungeon after. This is where I suddenly remembered, "Hey, Guard is a thing!" He opens with Shake that kills everyone but Faye...except if my party is guarding each other, and yes, from a multi-target EARTHQUAKE, the guarded get spared. This lets me slip some Elixirs down the guarders throats and continue on. Not much to say about this guy otherwise.

Block puzzles!! The only instance of pushblocks in the game is in the dungeon behind this guy. Thankfully there's no randoms to drive me completely insane in these rooms.

After this part, the next boss shows up. Jorgandr is...certainly unique. He's extremely resistant to basically all damage, sporting insane defense and oDamage, to the point of where those fancy Vulkans were only doing about this much damage to him. The exceptions...

That Mystic Sword Durend that we picked up pierces through and does around 400 damage for us. But also surprisingly, TearGas did the job. I imagine Star would have as well - they must be magic attacks or something. Jorgandr does resist elements as well, but these are non-elementals. So, HAHAHA GET FORKED SNAKE, right? Uhh, not exactly...remember, Pureland is a point-of-no-return, and you can't get more TearGas once coming here.
If I'd saved up 9 each and went with the other projectiles, this would've been a snap. Just gas him and slash him. Then Faye can thankfully finish him when he's at low health - she does around 100 damage a physical hit. But since I didn't stock up since this is kind of my first time through this version of the game and even so I probably wouldn't have known this, it's a bit more of a trickier endeavor. He only has 4000HP, at least.


I never got the point of this part of the game. You lose your ship, but hey, here's a new one. You also get the Shield in the nearby town which made it, which prevents random encounters while on the ship. Good for us!

More remake commentary: this is supposed to be the FFL2 main characters' family - they say they're looking for the Lost Ark or three imperial treasures, depending on version. Later on, you see them again, where this guy does state that some call him Captain. And in fact, in the remake, it actually is them instead of these substitution sprites.

So we can also fly, which lets us use Faye to retrieve XCali-

I laughed at this.


So we get Dion back before heading to the Underworld. One passage later - where Jorgandr can appear as a random encounter, idly, and wiped me once, we reach a town...

Where there are nuclear bombs for sale.
☢CAUTION!!☢CAUTION!!☢


☢CAUTION!!☢CAUTION!!☢ Awww yeah. 250WP. Of course, they burn a hole in my pocket, and now without a way to underflow my money...you know what that means!! But later, because there's a far more efficient chance coming up, not to mention easier.
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