FF4 Solo Edward Part III
Nov. 4th, 2024 07:14 pmEach character you can switch into the party at the end of the GBA version and its derivatives gains two pieces of armor from the Cave of Trials that exclusive to them. All provide stat bonuses that can actually put them ahead of the original final five. For Edward, these are the Red Cap and Red Jacket. The Cap gives him +10 stamina and sports 10 defense/evasion, and 12 magic defense/evasion. It lowered Edward's attack compared to the Green Beret with how the multipliers lined up and the stat bonus is whatever, so there's no qualms with replacing it with a Ribbon. Red Jacket meanwhile, gave +15 to strength and agility! Absolutely fantastic.

In spite of this, it was imperative that he did NOT equip either of these when traversing the cave due to a weird quirk in how FF4 handles the fire and ice elements. If you resist one, you're weak to the other unless your equipment also grants resistance to it. This would cause these particular enemies to instantly kill Edward if they were to ambush him. Yes, it's called Blaze, but it's ice elemental. Similarly, he needed to have a Diamond Armlet on in case two Thunder Dragons ambushed him. It meant being vulnerable to Malboros' Bad Breath, but Edward could just confuse them or run.

I eventually made it through the cave; the enemies were primarily from the Underworld dungeons and not too dangerous. This brought Edward to the bosses, and his was the Gigas Worm. This fight is incredibly dull. It only attacks physically and occasionally throws out Vampire, a weak attack that inflicts HP Leak. The physicals were manageable, even with it countering every attack of his own. It was slow enough that he had ample time to heal up. Edward just had to tear through its 55000HP with arrows from the back row and...

Finally, an actual weapon.
Okay, that's underselling it. Apollo's Harp is an incredible salve. 98 power, effective on dragons, and +15 to Strength, Spirit, and Agility! Edward was suddenly up to 133 attack, with full power from the back row. Stronger than any bow/arrow combination he could use. At long last, Edward was starting to get good.

Here's it in action against the Storm Dragon. This damage was a massive step up from what Edward was doing before, especially since it was hitting a racial weakness. The only reason it wasn't doing even more is that it absorbs the fire element of the harp. This works out to halving the damage of a physical attack.

My next stop was the Lunar Subterrane. The Ribbon and Protect Ring were both down there, and both would be excellent additions to Edward's equipment. Just because I had a new weapon doesn't mean the Lamia's Harp time was over, though. Again, both of these enemies would petrify themselves when charmed. Very good for the Selene Guardians anyway, because they used it against Edward if they hung around too long.
Defeating White Dragon was a simple matter of hiding beyond the Maelstroms. Much like Storm Dragon, it resisted the fire element but was still a dragon. To contrast, I was hitting other dragons in the depths for 9999. And after defeating it, Edward reached level 70. The time had come at long last.
First, let's look at his stats at this point without equipment. 42/41/26/28/28. Not that great. But now here's the table of his eight possible stat-ups for his last 29 levels.
~ -1 Str, -1 Agi, -1 Sta, -1 Int, -1 Spi
~ -1 Str, -1 Agi, -1 Sta, -1 Int, -1 Spi
~ -1 Str, ±0 Agi, -1 Sta, -1 Int, -1 Spi
~ -1 Str, ±0 Agi, -1 Sta, -1 Int, -1 Spi
~ +1 Str, +1 Agi, ±0 Sta, +1 Int, +1 Spi
~ ±0 Str, +2 Agi, +2 Sta, +2 Int, ±0 Spi
~ +3 Str, +3 Agi, ±0 Sta, ±0 Int, +3 Spi
~ +4 Str, ±0 Agi, +4 Sta, +4 Int, +4 Spi
Yes. Seriously. While he has four negative possibilities, those last two are downright insane. And I'm free to manipulate these. The only question is, how much of each do I need to maximize those stats?
Well, it's going to come down to some mix of options 7 and 8. So I really only need to focus on AGI and STA. STA needs 73 more and AGI needs 58 more. So 18 levels to max AGI 20 levels to max STA. Not possible...except that's before factoring in his equipment. Both Apollo's Harp and the terrifying weapon he gets access to in the postgame give +15 to AGI, and the latter gives +15 to STA. Similarly, Red Jacket gives +15 to AGI. The Vishnu Vest in the postgame gives +10 to that and STA.
With Vishnu's boosts in play and one of the harps (which will always be the case moving forward), his AGI is 66. This means 11 boosts will be needed at most. So the rest can go into option 8, which should be enough to maximize stamina and will be just enough for intelligence.
The rate of leveling in the final dungeon was as insane as it always was, to where I frequently had to stop and save. It was more imperative than with any other character that I optimized Edward's level ups.

I got the Protect Ring on the way down, which provides resistances to the main three elements in addition to just being an excellent piece of armwear in general. The Lunarsaurs guard the Ribbons. Edward couldn't survive their Bios, so I instead threw up Reflect from a Curtain and laughed as they reflected Bad Breath off it onto themselves. The fight was a formality at that point. The Ribbon doesn't quite do what you would expect: in the SNES version, there were some status ailments it did not protect against. In this version, it now does protect against Sleep and Confusion, as well as the sometimes positive Berserk. As for Paralyze? Tough darts, grind out either a Crystal Ring or Pink Tail for Adamant Armor at 5/6272 odds. Alternatively, get high enough STA so it barely lasts any time.

Speaking of rare odds, I amusingly ran into Flan Princesses without a Siren! I just had to try fighting them. No Pink Tail, not even any other drop out of it, but I didn't get screwed on the subsequent level-up either. I wouldn't be going for it this run either.

Dark Bahamut was simply a slaughter with Apollo's Harp. This is what happens when the enemy has no resistance. For Ogopogo, Edward simply hid past any Tidal Waves. The sea serpent couldn't really do much with its physicals. And as for Plague? Well, Edward had to use archery to kill in time, but not big deal there.

There was a very funny way to fight Ivan Ooze. By hiding at the start and at his fixed Reflect points, Edward could force the monster to heal and haste him instead. It was spite, of course. For that matter, it wasn't going to be much trouble to escape from the enemies down here, either. Since Edward can continue to run while in hiding, it doesn't matter how long it takes.
Back on the planet for more optional bosses. I'd beaten Asura a little earlier by just holding down attack and having her loop Life on herself. Leviathan was the same as the later palette swap: hide behind the Tidal Waves. Odin of course gives a really blatant cue for Zantetsuken.
For the rest of the Cave of Trials bosses, I hid behind Death Mech's Lasers and Globe 199. As usual, Master Flan is the most dangerous opponent. He was fast too, even if I used Spider's Silk. The trick lied in his recasting Reflect: he followed a Thundaga-Flare-Drain pattern, and would most often cast it after the second looping of it. This allowed Edward to dodge the higher damaging spells, until he suddenly started going Thundaga before the recasting (and going right back to Thundaga after). Still, not as bad as Flare.

As for Bahamut? You'd think I'd just hide past the Megaflares, right? Well, you'd be WRONG! It just didn't do enough damage to worth worrying about, so it was just a "hold down A" fight. It even missed Edward outright one time.

So all that was left was to get to level 99. Big Z was going down either way, this was just for convenience's sake. I just fought outside the last save point because almost everything down there was a dragon. Look at these glorious stats. Even without equipment, AGI was still 74 and STA was 98, the other three were naturally maxed.. He is the one of two characters able to get 99s across the board; the other is Rydia and she needs Adamant Armor for it. Edward doesn't even need the Hero's Shield, which Rydia and Kain need to reach the effective max! This man is no longer spoony, but supreme.

Zeromus always telegraphs his Big Bangs by playing a shaking animation before it happened. Edward was just too fast and could dive out of the way consistently. It was funny too: the background just sort of awkwardly shifted in the other direction while no other part of the animation played. The big boss did occasionally throw out another spell, but these were survivable and sometimes just whiffed entirely. Edward was doing around 3000 damage per attack.

And eventually, that was it.
Think that was good? This isn't even Edward's final form. I'll dive into the postgame next time to show how he really gets crazy.
Next | Index

In spite of this, it was imperative that he did NOT equip either of these when traversing the cave due to a weird quirk in how FF4 handles the fire and ice elements. If you resist one, you're weak to the other unless your equipment also grants resistance to it. This would cause these particular enemies to instantly kill Edward if they were to ambush him. Yes, it's called Blaze, but it's ice elemental. Similarly, he needed to have a Diamond Armlet on in case two Thunder Dragons ambushed him. It meant being vulnerable to Malboros' Bad Breath, but Edward could just confuse them or run.

I eventually made it through the cave; the enemies were primarily from the Underworld dungeons and not too dangerous. This brought Edward to the bosses, and his was the Gigas Worm. This fight is incredibly dull. It only attacks physically and occasionally throws out Vampire, a weak attack that inflicts HP Leak. The physicals were manageable, even with it countering every attack of his own. It was slow enough that he had ample time to heal up. Edward just had to tear through its 55000HP with arrows from the back row and...

Finally, an actual weapon.
Okay, that's underselling it. Apollo's Harp is an incredible salve. 98 power, effective on dragons, and +15 to Strength, Spirit, and Agility! Edward was suddenly up to 133 attack, with full power from the back row. Stronger than any bow/arrow combination he could use. At long last, Edward was starting to get good.

Here's it in action against the Storm Dragon. This damage was a massive step up from what Edward was doing before, especially since it was hitting a racial weakness. The only reason it wasn't doing even more is that it absorbs the fire element of the harp. This works out to halving the damage of a physical attack.

My next stop was the Lunar Subterrane. The Ribbon and Protect Ring were both down there, and both would be excellent additions to Edward's equipment. Just because I had a new weapon doesn't mean the Lamia's Harp time was over, though. Again, both of these enemies would petrify themselves when charmed. Very good for the Selene Guardians anyway, because they used it against Edward if they hung around too long.
Defeating White Dragon was a simple matter of hiding beyond the Maelstroms. Much like Storm Dragon, it resisted the fire element but was still a dragon. To contrast, I was hitting other dragons in the depths for 9999. And after defeating it, Edward reached level 70. The time had come at long last.
First, let's look at his stats at this point without equipment. 42/41/26/28/28. Not that great. But now here's the table of his eight possible stat-ups for his last 29 levels.
~ -1 Str, -1 Agi, -1 Sta, -1 Int, -1 Spi
~ -1 Str, -1 Agi, -1 Sta, -1 Int, -1 Spi
~ -1 Str, ±0 Agi, -1 Sta, -1 Int, -1 Spi
~ -1 Str, ±0 Agi, -1 Sta, -1 Int, -1 Spi
~ +1 Str, +1 Agi, ±0 Sta, +1 Int, +1 Spi
~ ±0 Str, +2 Agi, +2 Sta, +2 Int, ±0 Spi
~ +3 Str, +3 Agi, ±0 Sta, ±0 Int, +3 Spi
~ +4 Str, ±0 Agi, +4 Sta, +4 Int, +4 Spi
Yes. Seriously. While he has four negative possibilities, those last two are downright insane. And I'm free to manipulate these. The only question is, how much of each do I need to maximize those stats?
Well, it's going to come down to some mix of options 7 and 8. So I really only need to focus on AGI and STA. STA needs 73 more and AGI needs 58 more. So 18 levels to max AGI 20 levels to max STA. Not possible...except that's before factoring in his equipment. Both Apollo's Harp and the terrifying weapon he gets access to in the postgame give +15 to AGI, and the latter gives +15 to STA. Similarly, Red Jacket gives +15 to AGI. The Vishnu Vest in the postgame gives +10 to that and STA.
With Vishnu's boosts in play and one of the harps (which will always be the case moving forward), his AGI is 66. This means 11 boosts will be needed at most. So the rest can go into option 8, which should be enough to maximize stamina and will be just enough for intelligence.
The rate of leveling in the final dungeon was as insane as it always was, to where I frequently had to stop and save. It was more imperative than with any other character that I optimized Edward's level ups.

I got the Protect Ring on the way down, which provides resistances to the main three elements in addition to just being an excellent piece of armwear in general. The Lunarsaurs guard the Ribbons. Edward couldn't survive their Bios, so I instead threw up Reflect from a Curtain and laughed as they reflected Bad Breath off it onto themselves. The fight was a formality at that point. The Ribbon doesn't quite do what you would expect: in the SNES version, there were some status ailments it did not protect against. In this version, it now does protect against Sleep and Confusion, as well as the sometimes positive Berserk. As for Paralyze? Tough darts, grind out either a Crystal Ring or Pink Tail for Adamant Armor at 5/6272 odds. Alternatively, get high enough STA so it barely lasts any time.

Speaking of rare odds, I amusingly ran into Flan Princesses without a Siren! I just had to try fighting them. No Pink Tail, not even any other drop out of it, but I didn't get screwed on the subsequent level-up either. I wouldn't be going for it this run either.

Dark Bahamut was simply a slaughter with Apollo's Harp. This is what happens when the enemy has no resistance. For Ogopogo, Edward simply hid past any Tidal Waves. The sea serpent couldn't really do much with its physicals. And as for Plague? Well, Edward had to use archery to kill in time, but not big deal there.

There was a very funny way to fight Ivan Ooze. By hiding at the start and at his fixed Reflect points, Edward could force the monster to heal and haste him instead. It was spite, of course. For that matter, it wasn't going to be much trouble to escape from the enemies down here, either. Since Edward can continue to run while in hiding, it doesn't matter how long it takes.
Back on the planet for more optional bosses. I'd beaten Asura a little earlier by just holding down attack and having her loop Life on herself. Leviathan was the same as the later palette swap: hide behind the Tidal Waves. Odin of course gives a really blatant cue for Zantetsuken.
For the rest of the Cave of Trials bosses, I hid behind Death Mech's Lasers and Globe 199. As usual, Master Flan is the most dangerous opponent. He was fast too, even if I used Spider's Silk. The trick lied in his recasting Reflect: he followed a Thundaga-Flare-Drain pattern, and would most often cast it after the second looping of it. This allowed Edward to dodge the higher damaging spells, until he suddenly started going Thundaga before the recasting (and going right back to Thundaga after). Still, not as bad as Flare.

As for Bahamut? You'd think I'd just hide past the Megaflares, right? Well, you'd be WRONG! It just didn't do enough damage to worth worrying about, so it was just a "hold down A" fight. It even missed Edward outright one time.

So all that was left was to get to level 99. Big Z was going down either way, this was just for convenience's sake. I just fought outside the last save point because almost everything down there was a dragon. Look at these glorious stats. Even without equipment, AGI was still 74 and STA was 98, the other three were naturally maxed.. He is the one of two characters able to get 99s across the board; the other is Rydia and she needs Adamant Armor for it. Edward doesn't even need the Hero's Shield, which Rydia and Kain need to reach the effective max! This man is no longer spoony, but supreme.

Zeromus always telegraphs his Big Bangs by playing a shaking animation before it happened. Edward was just too fast and could dive out of the way consistently. It was funny too: the background just sort of awkwardly shifted in the other direction while no other part of the animation played. The big boss did occasionally throw out another spell, but these were survivable and sometimes just whiffed entirely. Edward was doing around 3000 damage per attack.

And eventually, that was it.
Think that was good? This isn't even Edward's final form. I'll dive into the postgame next time to show how he really gets crazy.
Next | Index