FFL2 Solo Robot Part III
Mar. 24th, 2017 03:46 pm

Edo brought forth several pieces of useful and/or interesting equipment. The first of those in the first image being the best. Tank has a base damage of 850. It makes the Vulcan Cannon (660) also first buyable in Edo almost completely worthless. Laser meanwhile hits a single enemy for 350 damage...except this damage can't be reduced by anything. Missile meanwhile hits all enemies groups on-screen. However, it's held by its paltry 300 base damage.
Also present was Jyudo - the strongest purchasable martial art which could also be bought in the normal shops which give a solid +26 to AGL and 117HP. Dragon Helmets were also there. These give +26 DEF and 117HP to a robot, up from 18 DEF/81HP that Giant equipment gives. It's the best helmet for a human/mutant and still good for a robot. The other "ultimate defensive equipment" (Arthur Armor, Ninja Gauntlet, Dragon Shield, Defend Sword) give the same bonuses, but you can purchase these and earlier than you can some of the others. They're not the best - Parasuit holds that honor, but you can't purchase those and nothing drops them.

The new Tank handily demolished the Hatamotos blocking the bridge in Edo, and everything else in this world for that matter.

One more piece of equipment. Catclaw is the strongest AGL-based weapon in the game, with a base damage of AGL*13. AGL equipment is really nice for robots to have and make for one of their best builds, although humans and mutants can quite well focus solely on AGL weapons too.

I proceeded through the world as usual, picking up an extra Tank on the ship in the process. One thng that didn't occur to me until this playthrough - okay. So you can grind cash easily in Echigoya's basement off the goons you can talk to, right? Fight big groups of Knights and/or Gazers and go crazy. The only problem with that is how the shop with all its useful goodies closes at that point.

Well, you can also run into those groups in Edo Castle. You can't well enter it at that point, but you can hang around outside the gate and fight enemies on the outside. Ignore the fact that this was taken after the events as per Hana's dialogue. I thought I took a picture of her at the relevant time but didn't, so I had to make do.

I used the funds from all this to purchase a ton of Dragon Helmets, because being even more invincible is fun. I threw in a Dragon Shield too for good measure. The other things not being shown here are a Tank and the O-Pa/Po which always takes up a slot.


Of course, that's hardly enough to suffice, so I decided to grind up even more cash. A battle against a group of 8 would net 3024GP, plus the chance to drop an item worth 8500GP if the enemies were Knights. I also gave Mic a pair of Jyudos for this grind. These allowed him to outspeed everything and get kills before the enemies could move, which was pretty much needed for the Gazers lest they potetially wreck him with Beam, and still saving time against the Knights so I didn't have to watch a bunch of ineffective attacks. So how much did I get?

How about as much as I can carry? Yes, I do have something in mind with all this, just like I did with four Robots.

There was a slightly weird money glitch when I defeated Echigoya and his nine Hatamotos, but it didn't have a gameplay effect.


Two useful pieces of equipment were in Castle Edo proper. The Ninja Gauntlet I've been over before, a useful piece of equipment with O-Weapon that gives the same defensive bonuses as the Dragon Helmets. And the Samurai Bow is the best of the ranged weapons in the game, hitting groups with a base damage of 1000. It never misses, and gives an AGL bonus of +26.


Have a damage comparison of the two against Sho-gun, who was pathetic as usual. Magante is not, so...

SYSTEM CHAAAAAAAAAAAAAAAAAAAAAANGE!!!!
Mic has on only two pieces of armor: the Dragon Armor and Ninja Gauntlet. Everything else is dedicated to raising his AGL: the Samurai Bow and Jyudos giving +26 each, and the Catclaw giving +22. Throw in the Speed MAGI for good measure. So offense won't be a problem with all this, but what about defense?

Well, all that AGL doesn't just tilt the odds of turn order in Mic's favor or increase his damage. The stat also goes into determining dodge chance. With Katana negated this way and Thunder doing nothing becuase of the Dragon Armor, only two attacks were of any relevance.

The first being Vulcan. Remember, it's a fixed-damage never-miss weapon in the same series as SMG, with a base damage of 660. This is why I have Mic with the Ninja Gauntlet - this would be doing twice as much damage otherwise. I could've negated it too by going to a full-on defensive strat, but the big issue is Tornado, which would've done over 500 damage to Mic and very quickly decimated him. Therefore, I chose to just try killing him ASAP.


The Catclaw (which really doesn't look like one in this version) did a really good job of that. I actually won on the first try without ever seeing Tornado.


The goodies I chose to loot from the Nasty Dungeon, at least for now, were the Parasuit (best DEF boost and some nice immunities), the Arthur Armor (also a good DEF boost), Selfix (restores 10% of a robot's HP at the end of every round) and the Gungnir.

I had two plans for Odin. The first of these was the same as I used on Magnate - kill Odin quickly before he can do any serious damage with Gungnir. This wasn't too bad to pull off. Mic could survive a shot, so he just needed to not it twice in the three rounds he got. The OdinCrows also needed to not use Tornado, but they seem to rarely use it anyway.

The second was a defensive strategy - load down with all the defensive gear, as well as Selfix. Use Gungnir for offense.


With all this on, Odin's own Gungnir was doing manageable damage. He'd have to constantly be using it to keep up with Mic's regeneration. Take out the OdinCrows first due to the threat of Tornado. Ignore the Sleipnir - it couldn't do anything at all.

I alternated the two strategies due to wanting to farm another Gungnir drop. The latter strategy was more consistent, but kind of annoying. Especially with having to scroll to attack Odin every time. I could go after Sleipnir too, but not doing this made it so that Odin's Cures occasionally went towards it instead of him, reducing the chances of being owned by running out of use of Gungnir. In the end, the quicker but riskier first strategy got me the goods.
So with all that out of the way, it's time for this challenge to get serious. Seriously insane, that is.
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