Feb. 20th, 2015

Stream link: Here!


Moving onto the Fire Crystal area of the game, Fireburg. I really like this place, with its electric music, the rock band in the hotel, being able to buy Seeds for the first time, and looking like something out of the Flintstones.


There really wasn't much to note in the Mine. Some of the enemies could inflict Paralysis or Poison, but the latter was stopped by the Noble Armor, and the former by the Venus Shield Benny was able to pick up in the tower.


He was quickly (and I do mean quickly, about two and a half minutes) brought to the boss, Jinn. His Beam hurt, doing over 300, Dragon Cut which did around the same, and Hypno-sleep. This attack did around 270 to Benny and 80 to Reuben, who resisted it. He killed me once by using it repeatedly, weakening Reuben and killing Benny repeatedly, before finishing Reuben with a Beam.


Heh, forgot these guys could do this. No big deal, just some extra experience on the way out.


Next is the Volcano. A normal playthrough would spike in power here with White being claimed. Notso for Benny. The Mask item lets you see the enemies inside the dense smoke, but unlike the Ice Pyramid, this is a short romp. I mainly got it because I got lost, though it built a few levels anyway, so no complaining. The enemies here weren't tougher, but still not too bad. The Nitemares could occasionally confuse, as could the Were Wolves (who could also cast Quake), but at least dealing with them was easy.


Ghosts could also multiply themselves, but liked to spend a lot of their turns on Power Drain, which did a whole of 1 damage. It is true to its name in how it lowers attack, but of course, Benny was not attacking.


Medusa is the boss of this dungeon, accompanied by two of those wolves. Reuben's damage on her was 644 a swing. She and the wolves could both confuse, with Bark and Screechvoice respectively. Benny actually attacked her a couple times, which was out of my control. He also attacked (and paralyzed!) Reuben, after which I made sure to switch to the Axe whenever he got confused from there.


And naturally, Medusa is capable of petrification. Other attacks included Snake Head, which could hit up to 6 times for heavy damage, Poison snake, and Para-snake which both do as you might expect. The wolves could also paralyze Reuben with Body Odor.


I'm honestly surprised she cooperated as fast as she did. Reuben pulled out the victory by the skin of his teeth - a miss there would've been a death from poison - but a win's a win.


There were two great pickups in the Lava Dome. The first of these is the Life Spell, which will come in handy for Benny not being doomed if his partner goes down. The second is the Moon Helm. This carries Fire resistance. Very useful when you're in a volcano.


These things were the most annoying enemy in the dungeon. Reuben could not kill Avizzards in one hit, and they would occasionally use confusion. One memorable moment actually came from the battle this screenshot is from. The confused Benny went right after the center one with his axe, hitting it three times. Reuben finished it off after that.

Other enemies included Jinn and Medusa palette swaps called Iflyte and Stheno who could do similar things, though died much quicker, the first in two and second in one. Ninjas could inflict status but were quite weak, and Hot Wings, much like Cockatrices, could petrify. Didn't see much of the latter, fortunately.

Lava Dome is also incredibly long. I spent nearly an hour in there. At one point, I learned that under Blind status, defending your partner doesn't seem to work. Which makes sense, and was no problem to fix.


Dualhead Hydra I figured was going to be easy. And indeed, the battle had every makings of being like that from the outset. Benny could endlessly defend Reuben, and was immune to the status effects of some of his moves. But as a friend and actual WR holder for speedruns of this game eLmaGus warned, he had a nasty surprise once his tactics changed around half HP: Stone Gas.

This would eventually be pulled out, turning Benny into a statue. Reuben would not be able to win from there, either getting turned into one himself or killed via accumulated damage.


Thankfully, I was able to come up with a quick solution to this after dying twice to it, and a few times to Reuben being paralyzed before he could revive Benny: I went out and got some Heal Potions from the previous rooms. Reuben would then use them to heal! I figured 9 would be more than enough. And I did need to be careful to save beforehand, as item resources stay consumed after continuing a battle.


Still, he was not in a good mood, and twice killed off the party at low HP by moving before Reuben. Once via petrification, and once via critical hit. You can see this around 1:23:50 and 1:27:36 respectively in the Twitch highlight.


This leads into the second exception of this variant...


Being undead, this Mummy is vulnerable to Cure. It is not vulnerable to Life: due to a programming error, it instead instantly kills non-undead. Benny had to survive a round, which was a problem since that round could bring out Sleep Powder or Stone Gaze, First try got wrecked by petrification right away. Second try got through after several turns.

You do get Tristam back after this battle, so Benny did not have to go alone beyond this.


Which is not all good news.

See, Tristam's Ninja Stars are actually very weak. You fight more of those Mummies in the Alive Forest ahead, and he needs three shots to kill them. They still have their petrification moves as well. Benny needed to take actions that were more about self-preservation here.


And just like their palette swaps, Spectors can multiply themselves. What started as a 2 Mummy/1 Spector encouter became a 3 Spector encounter, and the last one multiplied itself again. Funnily enough, since they keep their HP and statuses, both of them died from poison (from the Ninja Stars) shortly after taking this picture. That said, ordinarily due to a weakness, Tristam would be able to kill them in one hit, but Power Drain hit him.

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