sirsystemerror ([personal profile] sirsystemerror) wrote2015-11-14 04:43 pm

Pokemon OR: BST<300 Challenge Part II

Overpreparedness
Alternate title: Screw Forced Heals
Alternate title 2: What is with the shiny luck?


I decided to catch another Shroomish before moving on, without a destructive nature. I ended up giving up before getting a good one with Drain Punch or Wake-Up Slap, though - especially after I get one with IV>20 in all stats except Defense. This wasn't too bad otherwise, considering I could level it with trainer rematches while building up money. I also went through Granite Cave and the next two areas of the Trick House.


Was it worth it? Yep!! Only reason Special Defense is lower is because of nature, and only reason why Speed is lower is because of EVs - they both seem to have 31 IVs given their characteristic.

And then...oh my god. Well, next up carried a particular Pokemon on my shopping list. To prepare though, I caught a bunch of Ralts so fighting with the Nature wouldn't be too hard. And then...then...well, before that, May was stupid and healed me, but a Camper's Gulpin got me back in the game. But then, I got to have fun learning how stupid it is to catch Pokemon in caves.

This was the stupidest thing ever, especially highlighted when I saw the god Slugma and it almost immediately ran away. Not for anything I did, it just "ran away". Slugma? Yes, Slugma! 70 Special Attack, actually tied for the highest I can have along with Horsea, and a good selection of moves. I got it done without too much effort thankfully, getting a Quiet one as desired, with nice stats although nothing world-shaking in the special move department. I also found they can get Earth Power, which is really strange and not listed as an egg move.

Speaking of Dexnav trolling, when moving back and forth, I got a random field Skitty spawn, but instead of a Poke Ball, there was an exclamation mark. Don't know what that means. Probably a shiny, but whatever it was, I instantly despawned it.

Anyway, the Slugma was Level 25, so no grinding required.


Oh FUCK. YOU. There's a free heal spot in the house nearby, why did they put an autoheal there? Such a goddamn pain. I swear, by the end of this run, May is going to be my new least favorite game character, and Gulpin is going to be in my top Pokemon. It's based and will not hestitate to poison me.

Nothing to say about the ash route. Instead of helping stupid May, I fudged off and did another contest with Taillow.

I tried to be sadistic and kill off May's Pokemon in the multi battle, but after the goon detonated her Koffing, I was only able to take down her Slugma before she took down Tabitha. Bleh. I refused the walk back since I wanted to explore Meteor Falls and beyond (AND THANKS FOR TAKING ME OUT OF IT).

Maxie was a weird fight. I led with Slugma, but it was low on HP, so I made a swap to Shroomish. Zigzagoon was Roared out, and stuff got weird. It wasn't dangerous, but it kept Roaring out the wrong Pokemon. beat it in the end after Shroomish pulled out a +4 Attack Facade. For Camerupt, I first switched from Shroomish to Electrike. It Amnesiaed the first turn, but then responded with Earth Power when I switched in Taillow. A Guts Facade one-shot the big camel. Golbat was zero threat, but I switched in Electrike anyway for more experience.

The excessive forced healing got me before I set down Jagged Pass. On the way down Jagged Pass, I had a Machop random that had an exclamation point on the touchscreen. Another shiny? I had no way to tell, because Bulbapedia has no info on what that means, and I couldn't get near it because I didn't have the Acro Bike. A contact tells me that that exclamation point means that it might be shiny, but not always.


Not that it mattered if it does mean that, as I ran into a shiny Machop a short time after anyway. What is with the shiny luck on this run? I alertly swapped from Slugma to Shroomish, in case it refused to get in Poke Balls and burned itself off its Flame Body. A single Repeat Ball got the job done.

Wynaut is usable!! I picked up the egg, though am not sure if I'll use it. Except...it says that the egg needs a lot more time to hatch? Since when is that a message that ever appears? I guess since this generation. Also, since when does Wynaut take forever to hatch.

For fun, I didn't reobtain my poison and simply fought the gym with properly healed Pokemon. The gym itself wasn't too bad, aside from a few random hilarious crits. Flannery herself I fought once with a combination of Slugma and Taillow. Torkoal could survive a GutsFacade, surprisingly, but Slugma finished it off. Then I noticed I forgot a trainer (damn ninjas), so I hit the reset button and tried again after beating him.

This was funnier. My Slugma could one-shot her Slugma with Ancientpower, and Numel wouldn't always use Earth Power to kill me. It did the second try, but on the third, it used Sunny Day instead, and I even got an Ancientpower boost. It went down to another Ancientpower followed by a Flame Burst, and Torkoal was dropped by two more attacks: only using Curse. Fighting fire with fire, woohoo!!


NO!! I'd much rather explore the desert and pick up my next Pokemon!!

THE BEAST CALLED TRAPINCH. What a Pokemon. Especially for this variant. 100 base attack, god damn. I believe that could be effectively more than what Makuhita would have with GutsBoost.

A lot of leveling up later, since I get a low-leveled one for once, it's time to beat up pops. Except that on this episode of messing-around-with-new-things, I extracted my savefile, and found out that I had the God Trapnich, except I wasn't raising it. I quickly made the decision not to switch, however. The only thing it really brings to the table is extra HP.

Still, a decision I did make here, since I found that the going was getting tougher, was to pump up on some EVs. Trapinch, Makit, and Slugma all got the treatment, the first two massacring Machops and the latter Spindas. Poor Taillow has no multi-hit moves for hordekilling, though. I had to Super Train it.

Also, I get a THIRD Shroomish, this one without trash for defense (it actually has pretty fantastic stats!!), and Super Train it as well. Figure I may as well set up for the endgame...and postgame if I decide to tackle that too. Still, only level 5, so that'll be fun...

...luckily, such an opportunity was right in front of me. The trainers in the next gym take a turn to set up with attack items. Which are amazing!! But gave me a turn to switch in Trapinch safely. The exception was the Recovery Room. Since Trapinch couldn't quite OHKO a Linoone even with Sheer Force Soft Sanded Bulldoze from 100 Attack, I countered with an X-Attack of my own. Humorously, it used Covet, followed by Bestow. Not sure if that doomed it or not.

Evne more amusing was the OHKO room. I swapped in Slugma instead, tied for highest Defense with Shroomish itself. The theory was to hope it gets burned. tt didn't matter, because it was using Revenge, and was instantly toasted by Lava Plume. The same thing happened to the one in the Strength Room, only with Trapinch's Bulldoze which this time was enough. This took Shroomish number three to a more manageable Level 20.


Norman was a fun fight that I'd built up Makit for a while for. Not for the pure power, no. But for Endure! Any Pokemon that has a protective move such as this can cheese the Slakings. It's not as easy to access in this version, but you can do it.

The first one proved a bit problematic due to Yawn - though I could've avoided this by entering with lower HP - but it was just as easy to cheese even without. I used Shroomish three (!) on it. Leech Seed couldn't recover enough HP, but I could do that, survive, and alternate healing and attacking until it ran out of Retaliates and tried Yawn. If I really wanted, I could just outlast it, buff to the moon with X-Items, then murder everything else present. Didn't feel like it, though. Instead I just finished it off. I switched in Slugma after, who couldn't take a Retaliate from Vigoroth on the switch-in. I believe Makuhita could've, but no use sweating it since I'm not playing any stupid variant. The last Slaking, I alternated as planned. Easy stuff.

The going is getting harder from here, but hopefully, all this added power should be enough to carry me through to the end and beyond.

__________

Taillow Lv.36: Facade/Steel Wing/Aerial Ace/Thief
Still an absolute beast with Guts Facade, and still has high speed.

- Makit Lv.39: Bulldoze/Wake-Up Slap/Knock Off/Endure
I swapped out Facade temporarily, but it'll be back. Guaranteed.

- Electrike Lv.33: Uproar/Bite/Discharge/Charge Beam
Its movepool is a bit more narrow that I'd like at the moment. Still, it's a competent special attacker all the same, with 61 at the moment and is still pretty fast.

- Slugma Lv.37: Lava Plume/Flame Burst/Clear Smog/Ancient Power
But not as competent as this and its 100! With Lava Plume by its side to boot, this thing of all things is a monster.

- Trapinch Lv.32: Bulldoze/Sand Tomb/Rock Slide/Crunch
Man this thing gets some good moves fast. Rock Slide (97) and Crunch (104) both abuse Sheer Force, as does Bulldoze (78) - although it's one away from Earthquake which is effectively stronger at 100. Did I mention it has 108 attack?

- Shroomish Lv.22: Leech Seed/Mega Drain/Drain Punch/Facade
Still building up #3. Considering going with Seed Bomb over Mega/Giga Drain in the end, as it has slightly more power and more PP and Drain Punch is still around, although Energy Ball is also an option - it'll depend on its attack stats. I was using a Toxicseed strategy on the other, who was Lv.33 at the time it got dropped.

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